Michele Scandura
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04243cf088
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Merge branch 'campaign' of https://git.michelescandura.com/michele/sledgemapper into campaign
continuous-integration/drone/push Build is passing
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2021-08-27 10:55:29 +01:00 |
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Michele Scandura
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36134e1ea5
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stuff
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2021-08-27 10:54:58 +01:00 |
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bd6c3bdd43
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revert monogame dev upgrade
continuous-integration/drone/push Build is failing
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2021-08-20 14:38:52 +01:00 |
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92b5bab7ec
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monogame dev update
continuous-integration/drone/push Build is failing
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2021-08-20 14:11:34 +01:00 |
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Michele Scandura
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fd25025889
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ui test, nine patch image
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2021-06-03 16:21:05 +01:00 |
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Michele Scandura
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53bfb770ea
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Get campaign list
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2021-06-02 23:10:37 +01:00 |
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a13fb49942
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wiring up new auth endpoint
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2021-05-28 23:14:40 +01:00 |
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b6999cef0a
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small improvements to campaign management
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2021-05-27 23:20:47 +01:00 |
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aa472f9e29
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db and auth refactoring
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2021-02-20 00:18:07 +00:00 |
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dcc59f7b69
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first campaing bits
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2021-02-11 23:47:32 +00:00 |
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9e9e03b4c7
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remove commented out code
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2021-02-11 10:04:56 +00:00 |
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73c8ca4e0f
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refined player pointers. final ping changes
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2021-02-11 10:03:40 +00:00 |
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efc9e13737
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improvin player pointers
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2021-02-10 23:27:20 +00:00 |
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bce97de302
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ping on map feature complete
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2021-02-09 17:13:52 +00:00 |
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4619844607
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Multiple players visible in cell
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2021-02-04 23:18:08 +00:00 |
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85274034f3
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code cleanup
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2021-02-04 14:45:40 +00:00 |
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47ea480b18
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Display room size while drawing
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2021-02-04 13:10:24 +00:00 |
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808c0538be
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searchable overlays, overlay name on hover
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2021-02-04 11:06:17 +00:00 |
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afc94fd698
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fix stash conflicty
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2021-02-04 10:02:53 +00:00 |
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b4120d1769
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Merge pull request 'Highlight selected toolbar button' (#36) from highlightIconsToolbar into develop
Reviewed-on: michele/Map#36
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2021-02-04 09:58:01 +00:00 |
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0290c61799
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new walls
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2021-02-04 09:33:35 +00:00 |
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4e6f8195e7
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Highlight selected toolbar button
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2021-02-03 21:45:51 +00:00 |
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ebd7b18bd7
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perf updates
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2021-01-22 15:05:36 +00:00 |
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39c7eb316e
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adding missing sync logic
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2021-01-18 16:39:09 +00:00 |
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5c0608c537
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backward compatible small fixes
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2021-01-18 10:05:40 +00:00 |
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e7bcd197df
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fix compile errir
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2021-01-15 12:31:24 +00:00 |
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c3f4e7cd70
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performance optimization
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2021-01-15 12:30:41 +00:00 |
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92ccdbbc2d
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icons
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2021-01-15 11:36:12 +00:00 |
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8e840ece27
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fixed shader rendering
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2021-01-15 11:11:28 +00:00 |
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d3f8fd23f4
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backend
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2021-01-14 23:34:24 +00:00 |
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24b773d845
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improved shader performance
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2021-01-14 23:34:14 +00:00 |
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be8e56cf27
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working shader
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2021-01-09 20:50:57 +00:00 |
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07685fcd9c
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Shader galore
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2021-01-09 00:38:19 +00:00 |
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519b7518ff
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rooms and corridors
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2021-01-02 00:58:24 +00:00 |
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ee42010866
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rooms
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2021-01-02 00:45:23 +00:00 |
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901d8ff8c3
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progress
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2021-01-01 18:35:35 +00:00 |
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f9c6b1c02f
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progress
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2020-12-31 14:32:37 +00:00 |
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Michele Scandura
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b66612ab27
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boh
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2020-12-23 12:22:13 +00:00 |
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6f96b2af97
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drawing modes
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2020-12-22 10:14:07 +00:00 |
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Michele Scandura
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b21a7c7ef2
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tiles and lines
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2020-12-21 16:29:59 +00:00 |
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ef2ddd16bf
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logging most communication exceptions
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2020-12-13 22:27:51 +00:00 |
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d61d207fb8
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Adding exceptionless support
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2020-12-11 23:49:10 +00:00 |
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Michele Scandura
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fdff421a89
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bugfixing
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2020-12-09 14:12:43 +00:00 |
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Michele Scandura
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beb0ac3580
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bug fixes
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2020-12-08 16:34:29 +00:00 |
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Michele Scandura
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1759f7cd8e
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bug fixes
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2020-12-08 16:34:02 +00:00 |
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Michele Scandura
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2a796509c8
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small fixes
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2020-12-08 14:57:10 +00:00 |
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Michele Scandura
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32bc8274a2
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small bug fixes
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2020-12-06 14:45:14 +00:00 |
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Michele Scandura
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fe3c0ed2cf
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backend note implementation.
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2020-12-03 19:38:03 +00:00 |
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Michele Scandura
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651aeb407b
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Added settings
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2020-12-02 10:55:34 +00:00 |
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6d607b6d02
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more notes functionalities
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2020-12-01 23:17:16 +00:00 |
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