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901d8ff8c3
4 changed files with 179 additions and 63 deletions
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@ -190,7 +190,7 @@ namespace Sledgemapper.Shared.Entities
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}
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var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
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var newLine = new Line { Start=line.Start, End=line.End};
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var newLine = new Line { Start=line.Start, End=line.End, Width=line.Width};
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if (lineExist)
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{
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Lines.TryRemove(line.ToString(), out var _);
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@ -21,8 +21,8 @@
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{
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public SnapPoint Start { get; set; }
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public SnapPoint End { get; set; }
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public float Width {get;set;}
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public override string ToString()
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{
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return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
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@ -367,25 +367,42 @@ namespace Sledgemapper
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{
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if (_state.LineStart is null)
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{
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_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index=_state.SelectedSnapPoint.Index };
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_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index };
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}
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else
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{
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var line = new Line
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{
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Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
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End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index }
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End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index },
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Width = _state.LineWidth
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};
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_state.LineStart = null;
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_state.LineWidth = 1;
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_sessionData.NewLine(line);
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}
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}
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if (_state.InsertMode == InsertMode.NewLine && _state.LineStart != null)
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{
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if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
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{
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_state.LineWidth += .01f;
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}
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else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
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{
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_state.LineWidth -= .01f;
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}
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}
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if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue)
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{
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// var center = new Point(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
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var maxTileSize=500;
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var center = new Point((Window.ClientBounds.Width + 200) / 2 - _state.TileSize / 2, Window.ClientBounds.Height / 2 - _state.TileSize / 2);
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var tx = (center.X - (int)_viewportCenter.X) / _state.TileSize;
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@ -393,7 +410,7 @@ namespace Sledgemapper
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if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
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{
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_state.TileSize = Math.Min(120, _state.TileSize + 10);
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_state.TileSize = Math.Min(maxTileSize, _state.TileSize + 10);
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}
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else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
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@ -596,14 +613,78 @@ namespace Sledgemapper
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snapPoint.Y += _state.TileSize / 2;
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snapPoint.X += _state.TileSize / 2;
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break;
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}
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_spriteBatch.DrawCircle(snapPoint, _state.TileSize / 5f, 100, Color.Red, 2);
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//line preview
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if (_state.LineStart != null)
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{
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// border pass
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// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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var posX = _state.LineStart.X * _state.TileSize;
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var posY = _state.LineStart.Y * _state.TileSize;
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var endposX = _state.SelectedSnapPoint.X * _state.TileSize;
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var endposY = _state.SelectedSnapPoint.Y * _state.TileSize;
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switch (_state.LineStart.Index)
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{
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case 1:
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break;
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case 2:
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posX += _state.TileSize / 2;
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break;
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case 3:
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posY += _state.TileSize / 2;
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break;
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case 4:
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posX += _state.TileSize / 2;
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posY += _state.TileSize / 2;
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break;
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}
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switch (_state.SelectedSnapPoint.Index)
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{
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case 1:
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break;
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case 2:
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endposX += _state.TileSize / 2;
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break;
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case 3:
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endposY += _state.TileSize / 2;
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break;
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case 4:
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endposX += _state.TileSize / 2;
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endposY += _state.TileSize / 2;
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break;
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}
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var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
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var angle = Math.Atan2(posY - endposY, endposX - posX);
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var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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if (l > 0)
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{
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var whiteRectangle = new Texture2D(GraphicsDevice, (int)l, (int)(_state.TileSize * _state.LineWidth));
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// whiteRectangle.SetData(new[] { new Color(Color.Red, 80) });
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whiteRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize * _state.LineWidth))).Select(i => new Color(Color.Red, 80)).ToArray());
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_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * _state.LineWidth)), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
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}
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}
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}
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_spriteBatch.End();
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try
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@ -898,8 +979,11 @@ namespace Sledgemapper
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private void DrawLines()
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{
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
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// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
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// var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
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// innerRectangle.SetData(new[] { Color.White });
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// border pass
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foreach (var tile in _sessionData.Lines.Values)
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@ -946,18 +1030,23 @@ namespace Sledgemapper
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break;
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}
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var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
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if (l > 0)
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{
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var borderRectangle = new Texture2D(GraphicsDevice, (int)l, (int)(_state.TileSize * _state.LineWidth) + 8);
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// whiteRectangle.SetData(new[] { new Color(Color.Red, 80) });
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borderRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize * _state.LineWidth) + 8)).Select(i => _settings.OverlayTintColor).ToArray());
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// _spriteBatch.DrawLine(posX, posY, endposX, endposY, _settings.OverlayTintColor, _state.TileSize + 4);
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// _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize+_state.LineWidth)), null, Color.White, angleRad, new Vector2(0,0), SpriteEffects.None, 1);
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var l = Math.Sqrt(Math.Pow(posX-endposX,2) + Math.Pow(posY-endposY,2));
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var angle =Math.Atan2(posY-endposY, endposX-posX);
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var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileSize+8), null,Color.White,angleRad,Vector2.Zero,SpriteEffects.None,1 );
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var angle = Math.Atan2(posY - endposY, endposX - posX);
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var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width) + 8), null, Color.White, angleRad, new Vector2(0, 4), SpriteEffects.None, 1);
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}
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// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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@ -966,63 +1055,88 @@ _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileS
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}
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//inner pass
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// foreach (var tile in _sessionData.Lines.Values)
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// {
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// // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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foreach (var tile in _sessionData.Lines.Values)
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{
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// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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// var posX = tile.Start.X * _state.TileSize;
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// var posY = tile.Start.Y * _state.TileSize;
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var posX = tile.Start.X * _state.TileSize;
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var posY = tile.Start.Y * _state.TileSize;
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// var endposX = tile.End.X * _state.TileSize;
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// var endposY = tile.End.Y * _state.TileSize;
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var endposX = tile.End.X * _state.TileSize;
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var endposY = tile.End.Y * _state.TileSize;
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// switch (tile.Start.Index)
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// {
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// case 1:
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// break;
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// case 2:
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// posX += _state.TileSize / 2;
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// break;
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// case 3:
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// posY += _state.TileSize / 2;
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switch (tile.Start.Index)
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{
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case 1:
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break;
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case 2:
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posX += _state.TileSize / 2;
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break;
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case 3:
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posY += _state.TileSize / 2;
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// break;
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// case 4:
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// posX += _state.TileSize / 2;
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// posY += _state.TileSize / 2;
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// break;
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// }
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break;
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case 4:
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posX += _state.TileSize / 2;
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posY += _state.TileSize / 2;
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break;
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}
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// switch (tile.End.Index)
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// {
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// case 1:
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// break;
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// case 2:
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// endposX += _state.TileSize / 2;
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// break;
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// case 3:
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// endposY += _state.TileSize / 2;
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switch (tile.End.Index)
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{
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case 1:
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break;
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case 2:
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endposX += _state.TileSize / 2;
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break;
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case 3:
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endposY += _state.TileSize / 2;
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// break;
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// case 4:
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// endposX += _state.TileSize / 2;
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// endposY += _state.TileSize / 2;
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// break;
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// }
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break;
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case 4:
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endposX += _state.TileSize / 2;
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endposY += _state.TileSize / 2;
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break;
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}
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// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
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// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
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// // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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// // _spriteBatch.Draw(content, new Vector2(posX, posY),
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// // null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
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// }
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// _spriteBatch.Draw(content, new Vector2(posX, posY),
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// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
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var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
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if (l > 0)
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{
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var innerRectangle = new Texture2D(GraphicsDevice, 1,1);
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innerRectangle.SetData(new[] { Color.White });
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//innerRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize + _state.LineWidth))).Select(i => Color.White).ToArray());
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// _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize+_state.LineWidth)), null, Color.White, angleRad, new Vector2(0,0), SpriteEffects.None, 1);
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var angle = Math.Atan2(posY - endposY, endposX - posX);
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var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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_spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width)), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
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}
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// var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
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// var angle = Math.Atan2(posY - endposY, endposX - posX);
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// var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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// _spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width)), null, Color.White, angleRad, Vector2.Zero, SpriteEffects.None, 1);
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}
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}
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private void DrawWalls()
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@ -18,6 +18,7 @@ namespace Sledgemapper
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public string CurrentWallId { get; set; }
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public string CurrentOverlayId { get; set; }
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public SnapPoint LineStart { get; internal set; }
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public float LineWidth { get; internal set; }
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public InsertMode InsertMode;
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@ -32,6 +33,7 @@ namespace Sledgemapper
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SelectedOverlay = new() { X = 1, Y = 1 };
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SelectedNote = new() { X = 1, Y = 1 };
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TileSize = 30;
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LineWidth=1;
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}
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public void SelectClosestWall(Point mousePosition)
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