small bug fixes
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fe3c0ed2cf
commit
32bc8274a2
1 changed files with 20 additions and 14 deletions
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@ -187,7 +187,7 @@ namespace Sledgemapper
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private void EditNote(Note note)
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{
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_state.SelectedNote = note;
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_state.SelectedNote = new Note { X = note.X, Y = note.Y, Text = note.Text };
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var noteWindow = new NoteWindow();
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Window window = new()
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@ -295,8 +295,8 @@ namespace Sledgemapper
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}
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if (newState.IsKeyDown(Keys.LeftControl)
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&& mouseState.LeftButton == ButtonState.Pressed
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&& ((mouseState.LeftButton != oldMouseState.LeftButton) || (_state.SelectedTile.X != _state.HoveredTile.X && _state.SelectedTile.Y != _state.HoveredTile.Y)))
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&& mouseState.LeftButton == ButtonState.Released
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&& mouseState.LeftButton != oldMouseState.LeftButton)
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{
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switch (_state.InsertMode)
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{
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@ -430,11 +430,11 @@ namespace Sledgemapper
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_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
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DrawTiles();
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DrawGrid(visibleTilesX, visibleTilesY);
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DrawWalls();
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DrawOverlays();
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DrawNotes();
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DrawGrid(visibleTilesX, visibleTilesY);
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if (string.IsNullOrWhiteSpace(_sessionData.SessionName))
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@ -569,7 +569,7 @@ namespace Sledgemapper
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if (_showCellNumbers && _state.TileSize >= 30)
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{
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var ffont = _fonts.Where(m => m.Key.Contains("awesome")).FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize / 8).Value ?? _fonts.Last().Value;
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var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize / 8).Value ?? _fonts.Last().Value;
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var fscale = 1f;
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for (var i = -1; i < visibleTilesX + 2; i++)
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@ -632,22 +632,28 @@ namespace Sledgemapper
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foreach (var tile in _sessionData.Overlays.Values)
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{
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var content = Content.Load<Texture2D>($"overlays/{tile.ID}");
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float posX;
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float posY;
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if (tile.Intersection)
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{
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var posX = tile.X * _state.TileSize;
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var posY = tile.Y * _state.TileSize;
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posX = tile.X * _state.TileSize;
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posY = tile.Y * _state.TileSize;
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_spriteBatch.Draw(content, new Vector2(posX, posY),
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null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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_spriteBatch.Draw(content, new Vector2(posX + _state.TileSize / 25, posY + _state.TileSize / 25), null, Color.Black * .2f, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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_spriteBatch.Draw(content, new Vector2(posX, posY), null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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}
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else
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{
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var posX = tile.X * _state.TileSize + _state.TileSize / 2f;
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var posY = tile.Y * _state.TileSize + _state.TileSize / 2f;
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posX = tile.X * _state.TileSize + _state.TileSize / 2f;
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posY = tile.Y * _state.TileSize + _state.TileSize / 2f;
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_spriteBatch.Draw(content, new Vector2(posX, posY),
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null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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// _spriteBatch.Draw(content, new Vector2(posX, posY),null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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// _spriteBatch.Draw(content, new Vector2(posX, posY),null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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}
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_spriteBatch.Draw(content, new Vector2(posX + _state.TileSize / 25, posY + _state.TileSize / 25), null, Color.Black * .2f, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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_spriteBatch.Draw(content, new Vector2(posX, posY), null, _settings.OverlayTintColor, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize - 10) / content.Width, SpriteEffects.None, 0);
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}
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}
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@ -659,7 +665,7 @@ namespace Sledgemapper
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var color = player.Color.ToColor();
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_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _state.TileSize - 4, player.Position.Y * _state.TileSize - 4, _state.TileSize + 7, _state.TileSize + 7), color, 2);
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var ffont = _fonts.Where(m => m.Key.Contains("awesome")).FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize).Value ?? _fonts.Last().Value;
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var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize).Value ?? _fonts.Last().Value;
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var fscale = _state.TileSize / ((float)ffont.LineSpacing * 2);
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_spriteBatch.DrawString(ffont,
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