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This commit is contained in:
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b66612ab27
commit
f9c6b1c02f
4 changed files with 207 additions and 185 deletions
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@ -190,7 +190,7 @@ namespace Sledgemapper.Shared.Entities
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}
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var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
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var newLine = new Line { X = line.X, Y = line.Y,EndX=line.EndX, EndY=line.EndY };
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var newLine = new Line { Start=line.Start, End=line.End};
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if (lineExist)
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{
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Lines.TryRemove(line.ToString(), out var _);
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@ -19,12 +19,13 @@
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public class Line : BaseMapEntity
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{
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public int EndX { get; set; }
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public int EndY { get; set; }
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public SnapPoint Start { get; set; }
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public SnapPoint End { get; set; }
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public override string ToString()
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{
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return $"{X}_{Y}_{EndX}_{EndY}";
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return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
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}
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}
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@ -151,24 +151,24 @@ namespace Sledgemapper
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private void OnBtnToolbarWallClicked(object sender, EventArgs e)
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{
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_state.InsertMode=InsertMode.NewWall;
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_state.InsertMode = InsertMode.NewWall;
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}
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private void OnBtnToolbarTileClicked(object sender, EventArgs e)
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{
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_state.InsertMode=InsertMode.NewTile;
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_state.InsertMode = InsertMode.NewTile;
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}
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private void OnBtnToolbarRoomClicked(object sender, EventArgs e)
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{
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_state.InsertMode=InsertMode.NewRoom;
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_state.InsertMode = InsertMode.NewRoom;
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}
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private void OnBtnToolbarLinClicked(object sender, EventArgs e)
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{
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_state.InsertMode=InsertMode.NewLine;
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_state.InsertMode = InsertMode.NewLine;
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}
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private void OneMenuFileSettingsSelected(object sender, EventArgs e)
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@ -272,7 +272,7 @@ namespace Sledgemapper
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_state.SelectOverlay(screenPosition);
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}
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if (_state.InsertMode == InsertMode.NewLine)
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if (_state.InsertMode == InsertMode.NewLine)
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{
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_state.SelectClosestSnapPoint(screenPosition);
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}
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@ -361,22 +361,26 @@ namespace Sledgemapper
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}
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if (newState.IsKeyDown(Keys.LeftControl) && newState.IsKeyDown(Keys.LeftShift)
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if (_state.InsertMode == InsertMode.NewLine && newState.IsKeyDown(Keys.LeftControl)
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&& mouseState.LeftButton == ButtonState.Released
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&& mouseState.LeftButton != oldMouseState.LeftButton)
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{
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if (_state.LineStart is null)
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{
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_state.LineStart = new Tile{X=_state.HoveredTile.X, Y=_state.HoveredTile.Y};
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}
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else
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{
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var line = new Line{X = _state.LineStart.X, Y = _state.LineStart.Y, EndX=_state.HoveredTile.X, EndY=_state.HoveredTile.Y};
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_state.LineStart=null;
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_sessionData.NewLine(line);
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if (_state.LineStart is null)
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{
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_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index=_state.SelectedSnapPoint.Index };
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}
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else
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{
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var line = new Line
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{
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Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
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End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index }
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};
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_state.LineStart = null;
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_sessionData.NewLine(line);
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}
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}
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}
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if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue)
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@ -491,7 +495,7 @@ namespace Sledgemapper
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_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
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DrawTiles();
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DrawLines();
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DrawLines();
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DrawWalls();
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DrawOverlays();
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DrawNotes();
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@ -562,18 +566,44 @@ DrawLines();
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DrawPlayers();
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var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
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if (_state.InsertMode == InsertMode.Wall)
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{
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var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
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_spriteBatch.DrawLine(startWall, _state.TileSize, MathHelper.ToRadians(90 * _state.SelectedWall.Rotation), Color.Red, 2);
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}
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var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
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if (_state.InsertMode == InsertMode.Overlay && _state.SelectedOverlay.Intersection)
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{
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var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
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_spriteBatch.DrawCircle(overlay, _state.TileSize / 3f, 100, Color.Red, 2);
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}
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if (_state.InsertMode == InsertMode.NewLine && _state.SelectedSnapPoint != null)
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{
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var snapPoint = new Vector2(_state.SelectedSnapPoint.X * _state.TileSize, _state.SelectedSnapPoint.Y * _state.TileSize);
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switch (_state.SelectedSnapPoint.Index)
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{
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case 1:
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break;
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case 2:
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snapPoint.X += _state.TileSize / 2;
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break;
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case 3:
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snapPoint.Y += _state.TileSize / 2;
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break;
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case 4:
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snapPoint.Y += _state.TileSize / 2;
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snapPoint.X += _state.TileSize / 2;
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break;
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}
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_spriteBatch.DrawCircle(snapPoint, _state.TileSize / 5f, 100, Color.Red, 2);
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}
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_spriteBatch.End();
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try
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@ -832,13 +862,13 @@ DrawLines();
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{
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var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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var posX = tile.X * _state.TileSize ;
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var posY = tile.Y * _state.TileSize ;
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var posX = tile.X * _state.TileSize;
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var posY = tile.Y * _state.TileSize;
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX - 4, (int)posY - 4, _state.TileSize + 8, _state.TileSize + 8), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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// _spriteBatch.Draw(content, new Vector2(posX, posY),
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@ -850,14 +880,14 @@ DrawLines();
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{
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var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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var posX = tile.X * _state.TileSize ;
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var posY = tile.Y * _state.TileSize ;
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var posX = tile.X * _state.TileSize;
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var posY = tile.Y * _state.TileSize;
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { Color.White });
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { Color.White });
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_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), _settings.BackgroundColor,1);
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@ -866,28 +896,68 @@ DrawLines();
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}
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}
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private void DrawLines()
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private void DrawLines()
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{
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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// border pass
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foreach (var tile in _sessionData.Lines.Values)
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{
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// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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var posX = tile.X * _state.TileSize ;
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var posY = tile.Y * _state.TileSize ;
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var posX = tile.Start.X * _state.TileSize;
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var posY = tile.Start.Y * _state.TileSize;
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var endposX = tile.EndX * _state.TileSize ;
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var endposY = tile.EndY * _state.TileSize ;
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var endposX = tile.End.X * _state.TileSize;
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var endposY = tile.End.Y * _state.TileSize;
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switch (tile.Start.Index)
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{
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case 1:
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break;
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case 2:
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posX += _state.TileSize / 2;
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break;
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case 3:
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posY += _state.TileSize / 2;
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break;
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case 4:
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posX += _state.TileSize / 2;
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posY += _state.TileSize / 2;
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break;
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}
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switch (tile.End.Index)
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{
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case 1:
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break;
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case 2:
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endposX += _state.TileSize / 2;
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break;
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case 3:
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endposY += _state.TileSize / 2;
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break;
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case 4:
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endposX += _state.TileSize / 2;
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endposY += _state.TileSize / 2;
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break;
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}
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// _spriteBatch.DrawLine(posX, posY, endposX, endposY, _settings.OverlayTintColor, _state.TileSize + 4);
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var l = Math.Sqrt(Math.Pow(posX-endposX,2) + Math.Pow(posY-endposY,2));
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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_spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_state.TileSize+4);
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var angle =Math.Atan2(posY-endposY, endposX-posX);
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var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
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_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileSize+8), null,Color.White,angleRad,Vector2.Zero,SpriteEffects.None,1 );
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// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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@ -896,30 +966,63 @@ _spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_s
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}
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//inner pass
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foreach (var tile in _sessionData.Lines.Values)
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{
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// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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// foreach (var tile in _sessionData.Lines.Values)
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// {
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// // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
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var posX = tile.X * _state.TileSize ;
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var posY = tile.Y * _state.TileSize ;
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// var posX = tile.Start.X * _state.TileSize;
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// var posY = tile.Start.Y * _state.TileSize;
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var endposX = tile.EndX * _state.TileSize ;
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var endposY = tile.EndY * _state.TileSize ;
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// var endposX = tile.End.X * _state.TileSize;
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// var endposY = tile.End.Y * _state.TileSize;
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// switch (tile.Start.Index)
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// {
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// case 1:
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// break;
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// case 2:
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// posX += _state.TileSize / 2;
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// break;
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// case 3:
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// posY += _state.TileSize / 2;
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// break;
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// case 4:
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// posX += _state.TileSize / 2;
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// posY += _state.TileSize / 2;
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// break;
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// }
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// switch (tile.End.Index)
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// {
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// case 1:
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// break;
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// case 2:
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// endposX += _state.TileSize / 2;
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// break;
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// case 3:
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// endposY += _state.TileSize / 2;
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// break;
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// case 4:
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// endposX += _state.TileSize / 2;
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// endposY += _state.TileSize / 2;
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// break;
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// }
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// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
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whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
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// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
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_spriteBatch.DrawLine(posX, posY, endposX, endposY,Color.White,_state.TileSize);
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// // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
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// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
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// _spriteBatch.Draw(content, new Vector2(posX, posY),
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// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
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}
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// // _spriteBatch.Draw(content, new Vector2(posX, posY),
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// // null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
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// }
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}
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private void DrawWalls()
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@ -17,7 +17,7 @@ namespace Sledgemapper
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public string CurrentTileId { get; set; }
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public string CurrentWallId { get; set; }
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public string CurrentOverlayId { get; set; }
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public Tile LineStart { get; internal set; }
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public SnapPoint LineStart { get; internal set; }
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public InsertMode InsertMode;
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@ -68,136 +68,54 @@ namespace Sledgemapper
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}
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}
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public bool CheckDistance(Point p1, Point p2, float d)
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{
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return ((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y)) < d * d;
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}
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public void SelectClosestSnapPoint(Point mousePosition)
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{
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Math.DivRem(mousePosition.X, TileSize / 2, out var remx);
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Math.DivRem(mousePosition.Y, TileSize / 2, out var remy);
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//var snaptileY=mousePosition.Y/(TileSize/2f);
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Console.WriteLine($"{remx} _ {remy}");
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var distance = TileSize / 4;
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if (remx == 0)
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if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize), distance)) //x y
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{
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if (remy == 0)
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{
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SelectedSnapPoint.X = HoveredTile.X;
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SelectedSnapPoint.Y = HoveredTile.Y;
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SelectedSnapPoint.Index = 1;
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}
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else if (remy < 8)
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{
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SelectedSnapPoint.X = HoveredTile.X;
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SelectedSnapPoint.Y = HoveredTile.Y;
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SelectedSnapPoint.Index = 3;
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}
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else
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{
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SelectedSnapPoint.X = HoveredTile.X;
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SelectedSnapPoint.Y = HoveredTile.Y+1;
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SelectedSnapPoint.Index = 1;
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}
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 1 };
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}
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else if (remx <8)
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
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{
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if (remy == 0)
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{
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SelectedSnapPoint.X = HoveredTile.X;
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SelectedSnapPoint.Y = HoveredTile.Y;
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SelectedSnapPoint.Index = 2;
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}
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else if (remy < 8)
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{
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SelectedSnapPoint.X = HoveredTile.X;
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||||
SelectedSnapPoint.Y = HoveredTile.Y;
|
||||
SelectedSnapPoint.Index = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedSnapPoint.X = HoveredTile.X;
|
||||
SelectedSnapPoint.Y = HoveredTile.Y+1;
|
||||
SelectedSnapPoint.Index = 2;
|
||||
}
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 4 };
|
||||
}
|
||||
else{
|
||||
if (remy == 0)
|
||||
{
|
||||
SelectedSnapPoint.X = HoveredTile.X+1;
|
||||
SelectedSnapPoint.Y = HoveredTile.Y;
|
||||
SelectedSnapPoint.Index = 1;
|
||||
}
|
||||
else if (remy < 8)
|
||||
{
|
||||
SelectedSnapPoint.X = HoveredTile.X+1;
|
||||
SelectedSnapPoint.Y = HoveredTile.Y;
|
||||
SelectedSnapPoint.Index = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedSnapPoint.X = HoveredTile.X+1;
|
||||
SelectedSnapPoint.Y = HoveredTile.Y+1;
|
||||
SelectedSnapPoint.Index = 1;
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, HoveredTile.Y * TileSize), distance)) //x+1,y
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y, Index = 1 };
|
||||
}
|
||||
|
||||
|
||||
|
||||
// SelectedSnapPoint.X = HoveredTile.X;
|
||||
// SelectedSnapPoint.Y = HoveredTile.Y;
|
||||
|
||||
// var points = new List<Point>{
|
||||
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize),
|
||||
// new Point((HoveredTile.X+1) * TileSize, HoveredTile.Y * TileSize),
|
||||
// new Point((HoveredTile.X+1) * TileSize, (HoveredTile.Y+1) * TileSize),
|
||||
// new Point(HoveredTile.X * TileSize, (HoveredTile.Y+1) * TileSize),
|
||||
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize),
|
||||
// new Point(HoveredTile.X * TileSize + TileSize/2, HoveredTile.Y * TileSize+ TileSize/2),
|
||||
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize+TileSize/2),
|
||||
// new Point(HoveredTile.X * TileSize+TileSize , HoveredTile.Y * TileSize+TileSize/2),
|
||||
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize+TileSize)
|
||||
// };
|
||||
|
||||
// var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
|
||||
// var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
|
||||
// var s = Math.Sqrt(q1 + q2);
|
||||
|
||||
// if (s < TileSize / 3)
|
||||
// {
|
||||
// SelectedOverlay.Intersection = true;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
|
||||
// s = Math.Sqrt(q1 + q2);
|
||||
// if (s < TileSize / 3)
|
||||
// {
|
||||
// SelectedOverlay.X = SelectedOverlay.X + 1;
|
||||
// SelectedOverlay.Intersection = true;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// //q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
|
||||
// s = Math.Sqrt(q1 + q2);
|
||||
// if (s < TileSize / 3)
|
||||
// {
|
||||
// SelectedOverlay.X = SelectedOverlay.X + 1;
|
||||
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
|
||||
// SelectedOverlay.Intersection = true;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
|
||||
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
|
||||
// s = Math.Sqrt(q1 + q2);
|
||||
// if (s < TileSize / 3)
|
||||
// {
|
||||
// SelectedOverlay.X = SelectedOverlay.X;
|
||||
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
|
||||
// SelectedOverlay.Intersection = true;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// SelectedOverlay.Intersection = false;
|
||||
else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, (HoveredTile.Y + 1) * TileSize), distance)) //x+1, y+1
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y + 1, Index = 1 };
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point((HoveredTile.X) * TileSize, (HoveredTile.Y + 1) * TileSize), distance))//x,y+1
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y + 1, Index = 1 };
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) //x, x+1/2
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 3 };
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize ), distance)) // x+1/2,y
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 2 };
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X+1, Y = HoveredTile.Y, Index = 3 };
|
||||
}
|
||||
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize ), distance)) // x+1/2, y+1/2
|
||||
{
|
||||
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y+1, Index = 2 };
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void SelectOverlay(Point mousePosition)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue