This commit is contained in:
Michele 2020-12-31 14:32:37 +00:00
parent b66612ab27
commit f9c6b1c02f
4 changed files with 207 additions and 185 deletions

View file

@ -190,7 +190,7 @@ namespace Sledgemapper.Shared.Entities
}
var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
var newLine = new Line { X = line.X, Y = line.Y,EndX=line.EndX, EndY=line.EndY };
var newLine = new Line { Start=line.Start, End=line.End};
if (lineExist)
{
Lines.TryRemove(line.ToString(), out var _);

View file

@ -19,12 +19,13 @@
public class Line : BaseMapEntity
{
public int EndX { get; set; }
public int EndY { get; set; }
public SnapPoint Start { get; set; }
public SnapPoint End { get; set; }
public override string ToString()
{
return $"{X}_{Y}_{EndX}_{EndY}";
return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
}
}

View file

@ -151,24 +151,24 @@ namespace Sledgemapper
private void OnBtnToolbarWallClicked(object sender, EventArgs e)
{
_state.InsertMode=InsertMode.NewWall;
_state.InsertMode = InsertMode.NewWall;
}
private void OnBtnToolbarTileClicked(object sender, EventArgs e)
{
_state.InsertMode=InsertMode.NewTile;
_state.InsertMode = InsertMode.NewTile;
}
private void OnBtnToolbarRoomClicked(object sender, EventArgs e)
{
_state.InsertMode=InsertMode.NewRoom;
_state.InsertMode = InsertMode.NewRoom;
}
private void OnBtnToolbarLinClicked(object sender, EventArgs e)
{
_state.InsertMode=InsertMode.NewLine;
_state.InsertMode = InsertMode.NewLine;
}
private void OneMenuFileSettingsSelected(object sender, EventArgs e)
@ -272,7 +272,7 @@ namespace Sledgemapper
_state.SelectOverlay(screenPosition);
}
if (_state.InsertMode == InsertMode.NewLine)
if (_state.InsertMode == InsertMode.NewLine)
{
_state.SelectClosestSnapPoint(screenPosition);
}
@ -361,22 +361,26 @@ namespace Sledgemapper
}
if (newState.IsKeyDown(Keys.LeftControl) && newState.IsKeyDown(Keys.LeftShift)
if (_state.InsertMode == InsertMode.NewLine && newState.IsKeyDown(Keys.LeftControl)
&& mouseState.LeftButton == ButtonState.Released
&& mouseState.LeftButton != oldMouseState.LeftButton)
{
if (_state.LineStart is null)
{
_state.LineStart = new Tile{X=_state.HoveredTile.X, Y=_state.HoveredTile.Y};
}
else
{
var line = new Line{X = _state.LineStart.X, Y = _state.LineStart.Y, EndX=_state.HoveredTile.X, EndY=_state.HoveredTile.Y};
_state.LineStart=null;
_sessionData.NewLine(line);
if (_state.LineStart is null)
{
_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index=_state.SelectedSnapPoint.Index };
}
else
{
var line = new Line
{
Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index }
};
_state.LineStart = null;
_sessionData.NewLine(line);
}
}
}
if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue)
@ -491,7 +495,7 @@ namespace Sledgemapper
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
DrawTiles();
DrawLines();
DrawLines();
DrawWalls();
DrawOverlays();
DrawNotes();
@ -562,18 +566,44 @@ DrawLines();
DrawPlayers();
var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
if (_state.InsertMode == InsertMode.Wall)
{
var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
_spriteBatch.DrawLine(startWall, _state.TileSize, MathHelper.ToRadians(90 * _state.SelectedWall.Rotation), Color.Red, 2);
}
var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
if (_state.InsertMode == InsertMode.Overlay && _state.SelectedOverlay.Intersection)
{
var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
_spriteBatch.DrawCircle(overlay, _state.TileSize / 3f, 100, Color.Red, 2);
}
if (_state.InsertMode == InsertMode.NewLine && _state.SelectedSnapPoint != null)
{
var snapPoint = new Vector2(_state.SelectedSnapPoint.X * _state.TileSize, _state.SelectedSnapPoint.Y * _state.TileSize);
switch (_state.SelectedSnapPoint.Index)
{
case 1:
break;
case 2:
snapPoint.X += _state.TileSize / 2;
break;
case 3:
snapPoint.Y += _state.TileSize / 2;
break;
case 4:
snapPoint.Y += _state.TileSize / 2;
snapPoint.X += _state.TileSize / 2;
break;
}
_spriteBatch.DrawCircle(snapPoint, _state.TileSize / 5f, 100, Color.Red, 2);
}
_spriteBatch.End();
try
@ -832,13 +862,13 @@ DrawLines();
{
var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ;
var posY = tile.Y * _state.TileSize ;
var posX = tile.X * _state.TileSize;
var posY = tile.Y * _state.TileSize;
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX - 4, (int)posY - 4, _state.TileSize + 8, _state.TileSize + 8), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(content, new Vector2(posX, posY),
@ -850,14 +880,14 @@ DrawLines();
{
var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ;
var posY = tile.Y * _state.TileSize ;
var posX = tile.X * _state.TileSize;
var posY = tile.Y * _state.TileSize;
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { Color.White });
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { Color.White });
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), _settings.BackgroundColor,1);
@ -866,28 +896,68 @@ DrawLines();
}
}
private void DrawLines()
private void DrawLines()
{
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// border pass
foreach (var tile in _sessionData.Lines.Values)
{
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ;
var posY = tile.Y * _state.TileSize ;
var posX = tile.Start.X * _state.TileSize;
var posY = tile.Start.Y * _state.TileSize;
var endposX = tile.EndX * _state.TileSize ;
var endposY = tile.EndY * _state.TileSize ;
var endposX = tile.End.X * _state.TileSize;
var endposY = tile.End.Y * _state.TileSize;
switch (tile.Start.Index)
{
case 1:
break;
case 2:
posX += _state.TileSize / 2;
break;
case 3:
posY += _state.TileSize / 2;
break;
case 4:
posX += _state.TileSize / 2;
posY += _state.TileSize / 2;
break;
}
switch (tile.End.Index)
{
case 1:
break;
case 2:
endposX += _state.TileSize / 2;
break;
case 3:
endposY += _state.TileSize / 2;
break;
case 4:
endposX += _state.TileSize / 2;
endposY += _state.TileSize / 2;
break;
}
// _spriteBatch.DrawLine(posX, posY, endposX, endposY, _settings.OverlayTintColor, _state.TileSize + 4);
var l = Math.Sqrt(Math.Pow(posX-endposX,2) + Math.Pow(posY-endposY,2));
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
_spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_state.TileSize+4);
var angle =Math.Atan2(posY-endposY, endposX-posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileSize+8), null,Color.White,angleRad,Vector2.Zero,SpriteEffects.None,1 );
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
@ -896,30 +966,63 @@ _spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_s
}
//inner pass
foreach (var tile in _sessionData.Lines.Values)
{
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
// foreach (var tile in _sessionData.Lines.Values)
// {
// // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ;
var posY = tile.Y * _state.TileSize ;
// var posX = tile.Start.X * _state.TileSize;
// var posY = tile.Start.Y * _state.TileSize;
var endposX = tile.EndX * _state.TileSize ;
var endposY = tile.EndY * _state.TileSize ;
// var endposX = tile.End.X * _state.TileSize;
// var endposY = tile.End.Y * _state.TileSize;
// switch (tile.Start.Index)
// {
// case 1:
// break;
// case 2:
// posX += _state.TileSize / 2;
// break;
// case 3:
// posY += _state.TileSize / 2;
// break;
// case 4:
// posX += _state.TileSize / 2;
// posY += _state.TileSize / 2;
// break;
// }
// switch (tile.End.Index)
// {
// case 1:
// break;
// case 2:
// endposX += _state.TileSize / 2;
// break;
// case 3:
// endposY += _state.TileSize / 2;
// break;
// case 4:
// endposX += _state.TileSize / 2;
// endposY += _state.TileSize / 2;
// break;
// }
// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
_spriteBatch.DrawLine(posX, posY, endposX, endposY,Color.White,_state.TileSize);
// // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(content, new Vector2(posX, posY),
// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
}
// // _spriteBatch.Draw(content, new Vector2(posX, posY),
// // null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
// }
}
private void DrawWalls()

View file

@ -17,7 +17,7 @@ namespace Sledgemapper
public string CurrentTileId { get; set; }
public string CurrentWallId { get; set; }
public string CurrentOverlayId { get; set; }
public Tile LineStart { get; internal set; }
public SnapPoint LineStart { get; internal set; }
public InsertMode InsertMode;
@ -68,136 +68,54 @@ namespace Sledgemapper
}
}
public bool CheckDistance(Point p1, Point p2, float d)
{
return ((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y)) < d * d;
}
public void SelectClosestSnapPoint(Point mousePosition)
{
Math.DivRem(mousePosition.X, TileSize / 2, out var remx);
Math.DivRem(mousePosition.Y, TileSize / 2, out var remy);
//var snaptileY=mousePosition.Y/(TileSize/2f);
Console.WriteLine($"{remx} _ {remy}");
var distance = TileSize / 4;
if (remx == 0)
if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize), distance)) //x y
{
if (remy == 0)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 1;
}
else if (remy < 8)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 3;
}
else
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y+1;
SelectedSnapPoint.Index = 1;
}
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 1 };
}
else if (remx <8)
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
{
if (remy == 0)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 2;
}
else if (remy < 8)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 4;
}
else
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y+1;
SelectedSnapPoint.Index = 2;
}
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 4 };
}
else{
if (remy == 0)
{
SelectedSnapPoint.X = HoveredTile.X+1;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 1;
}
else if (remy < 8)
{
SelectedSnapPoint.X = HoveredTile.X+1;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 3;
}
else
{
SelectedSnapPoint.X = HoveredTile.X+1;
SelectedSnapPoint.Y = HoveredTile.Y+1;
SelectedSnapPoint.Index = 1;
}
else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, HoveredTile.Y * TileSize), distance)) //x+1,y
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y, Index = 1 };
}
// SelectedSnapPoint.X = HoveredTile.X;
// SelectedSnapPoint.Y = HoveredTile.Y;
// var points = new List<Point>{
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize),
// new Point((HoveredTile.X+1) * TileSize, HoveredTile.Y * TileSize),
// new Point((HoveredTile.X+1) * TileSize, (HoveredTile.Y+1) * TileSize),
// new Point(HoveredTile.X * TileSize, (HoveredTile.Y+1) * TileSize),
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize),
// new Point(HoveredTile.X * TileSize + TileSize/2, HoveredTile.Y * TileSize+ TileSize/2),
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize+TileSize/2),
// new Point(HoveredTile.X * TileSize+TileSize , HoveredTile.Y * TileSize+TileSize/2),
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize+TileSize)
// };
// var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
// var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
// var s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.Intersection = true;
// return;
// }
// q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// //q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X + 1;
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X;
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// SelectedOverlay.Intersection = false;
else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, (HoveredTile.Y + 1) * TileSize), distance)) //x+1, y+1
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y + 1, Index = 1 };
}
else if (CheckDistance(mousePosition, new Point((HoveredTile.X) * TileSize, (HoveredTile.Y + 1) * TileSize), distance))//x,y+1
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y + 1, Index = 1 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) //x, x+1/2
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 3 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize ), distance)) // x+1/2,y
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 2 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X+1, Y = HoveredTile.Y, Index = 3 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize ), distance)) // x+1/2, y+1/2
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y+1, Index = 2 };
}
}
public void SelectOverlay(Point mousePosition)
{