Shader galore
BIN
External tools/Myra.1.2.1.0/AssetManagementBase.dll
Normal file
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
BIN
External tools/Myra.1.2.1.0/Cyotek.Drawing.BitmapFont.dll
Normal file
BIN
External tools/Myra.1.2.1.0/FontStashSharp.MonoGame.dll
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.AllWidgets.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.AssetManagement.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.CustomUIStylesheet.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.CustomWidgets.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.DebugConsole.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.GridContainer.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.NonModalWindows.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.Notepad.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.ObjectEditor.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.Samples.SplitPaneContainer.exe
Normal file
BIN
External tools/Myra.1.2.1.0/Myra.dll
Normal file
BIN
External tools/Myra.1.2.1.0/MyraPad.exe
Normal file
BIN
External tools/Myra.1.2.1.0/StbImageSharp.dll
Normal file
BIN
External tools/Myra.1.2.1.0/StbTrueTypeSharp.dll
Normal file
@ -1,4 +1,4 @@
|
||||
<Project StylesheetPath="commodore-64/ui_stylesheet.xml">
|
||||
<Project StylesheetPath="commodore-64/ui_stylesheet.xmms">
|
||||
<ExportOptions Namespace="Myra.Samples.CustomUIStylesheet" Class="AllWidgets" OutputPath="D:\Projects\Hebron\Myra\Source\Samples\Myra.Samples.CustomUIStylesheet" />
|
||||
<HorizontalSplitPane GridRow="1">
|
||||
<ScrollPane>
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
@ -212,7 +212,7 @@ namespace Sledgemapper.Shared.Entities
|
||||
}
|
||||
|
||||
var lineExist = Rooms.TryGetValue(line.ToString(), out var tile);
|
||||
var newLine = new Room { Start=line.Start, End=line.End};
|
||||
var newLine = new Room { Start=line.Start, End=line.End, Delete=line.Delete};
|
||||
if (lineExist)
|
||||
{
|
||||
Rooms.TryRemove(line.ToString(), out var _);
|
||||
|
@ -1,7 +1,14 @@
|
||||
namespace Sledgemapper.Shared.Entities
|
||||
using System;
|
||||
|
||||
namespace Sledgemapper.Shared.Entities
|
||||
{
|
||||
public abstract class BaseMapEntity
|
||||
{
|
||||
public BaseMapEntity()
|
||||
{
|
||||
Timestamp = DateTime.UtcNow.Ticks;
|
||||
}
|
||||
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
public string ID { get; set; }
|
||||
@ -21,26 +28,27 @@
|
||||
{
|
||||
public SnapPoint Start { get; set; }
|
||||
public SnapPoint End { get; set; }
|
||||
public float Width {get;set;}
|
||||
|
||||
public float Width { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
|
||||
}
|
||||
}
|
||||
|
||||
public class Room : BaseMapEntity
|
||||
public class Room : BaseMapEntity
|
||||
{
|
||||
public SnapPoint Start { get; set; }
|
||||
public SnapPoint End { get; set; }
|
||||
|
||||
public bool Delete { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
|
||||
}
|
||||
}
|
||||
|
||||
public class SnapPoint : BaseMapEntity
|
||||
public class SnapPoint : BaseMapEntity
|
||||
{
|
||||
public int Index { get; set; }
|
||||
|
||||
|
@ -3021,6 +3021,12 @@
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:overlays/zigzag-hieroglyph.png
|
||||
|
||||
#begin shaders/OutlineShader.fx
|
||||
/importer:EffectImporter
|
||||
/processor:EffectProcessor
|
||||
/processorParam:DebugMode=Auto
|
||||
/build:shaders/OutlineShader.fx
|
||||
|
||||
#begin tiles/tile01.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
92
Sledgemapper/Content/shaders/OutlineShader.fx
Normal file
@ -0,0 +1,92 @@
|
||||
#if OPENGL
|
||||
#define SV_POSITION POSITION
|
||||
#define VS_SHADERMODEL vs_3_0
|
||||
#define PS_SHADERMODEL ps_3_0
|
||||
#else
|
||||
#define VS_SHADERMODEL vs_4_0_level_9_1
|
||||
#define PS_SHADERMODEL ps_4_0_level_9_1
|
||||
#endif
|
||||
float2 TexelSize; // should be (1f/textureSize.X, 1f/textureSize.Y)
|
||||
int shadow;
|
||||
int BorderSize;
|
||||
float R;
|
||||
float G;
|
||||
float B;
|
||||
|
||||
Texture2D SpriteTexture;
|
||||
sampler2D SpriteTextureSampler = sampler_state
|
||||
{
|
||||
Texture = <SpriteTexture>;
|
||||
};
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 Color : COLOR0;
|
||||
float2 TextureCoordinates : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler ColorMapSampler = sampler_state
|
||||
{
|
||||
Texture = <ColorMap>;
|
||||
MinFilter = Linear;
|
||||
MagFilter = Linear;
|
||||
MipFilter = Linear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
|
||||
float4 MainPS(VertexShaderOutput input) : COLOR
|
||||
{
|
||||
float4 color = tex2D(ColorMapSampler, input.TextureCoordinates);
|
||||
float2 offsetX = float2(TexelSize.x, 0);
|
||||
float2 offsetY = { 0, TexelSize.y };
|
||||
|
||||
float2 offsetd1 = { TexelSize.x, TexelSize.y };
|
||||
float2 offsetd2 = { -TexelSize.x, -TexelSize.y };
|
||||
float2 offsetd3 = { TexelSize.x, -TexelSize.y };
|
||||
float2 offsetd4 = { -TexelSize.x, TexelSize.y };
|
||||
|
||||
if (color.a == 0)
|
||||
{
|
||||
for (int i = 1; i < 16; i++)
|
||||
{
|
||||
if (i<=BorderSize)
|
||||
{
|
||||
float4 c1 = tex2D(ColorMapSampler, input.TextureCoordinates + offsetX*i);
|
||||
float4 c2 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetX*i);
|
||||
float4 c3 = tex2D(ColorMapSampler, input.TextureCoordinates + offsetY*i);
|
||||
float4 c4 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetY*i);
|
||||
|
||||
float4 d1 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetd1*i);
|
||||
float4 d2 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetd2*i);
|
||||
float4 d3 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetd3*i);
|
||||
float4 d4 = tex2D(ColorMapSampler, input.TextureCoordinates - offsetd4*i);
|
||||
|
||||
if (color.a != c1.a || color.a != c2.a|| color.a != c3.a|| color.a != c4.a
|
||||
|| color.a != d1.a
|
||||
|| color.a != d2.a
|
||||
|| color.a != d3.a
|
||||
|| color.a != d4.a
|
||||
)
|
||||
{
|
||||
color.r=R;
|
||||
color.g=G;
|
||||
color.b=B;
|
||||
color.a=1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
technique SpriteDrawing
|
||||
{
|
||||
pass P0
|
||||
{
|
||||
PixelShader = compile PS_SHADERMODEL MainPS();
|
||||
}
|
||||
};
|
@ -8,6 +8,7 @@
|
||||
NewWall,
|
||||
NewLine,
|
||||
NewRoom,
|
||||
NewTile
|
||||
NewTile,
|
||||
NewDelete
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,8 @@ namespace Sledgemapper
|
||||
public Color GridColor { get; set; }
|
||||
public Color NoteColor { get; set; }
|
||||
public string MachineName { get; set; }
|
||||
public int Thickness { get; internal set; }
|
||||
public int Threshold { get; internal set; }
|
||||
|
||||
public Settings()
|
||||
{
|
||||
|
@ -4,7 +4,9 @@ using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using Myra;
|
||||
using Myra.Graphics2D;
|
||||
using Myra.Graphics2D.Brushes;
|
||||
using Myra.Graphics2D.TextureAtlases;
|
||||
using Myra.Graphics2D.UI;
|
||||
@ -39,6 +41,7 @@ namespace Sledgemapper
|
||||
private Texture2D _comment;
|
||||
private readonly Session _sessionData;
|
||||
private AuthenticateResponse _authResponse;
|
||||
private RenderTarget2D rendertarget;
|
||||
private MainWidget _mainWidget;
|
||||
private bool _showCellNumbers;
|
||||
private readonly Settings _settings;
|
||||
@ -89,9 +92,28 @@ namespace Sledgemapper
|
||||
ExceptionlessClient.Default.SubmitEvent(new Event { Message = "Initialize", Type = "AppLifecycle", Source = _settings.MachineName });
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Window.ClientSizeChanged += OnClientSizeChanged;
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
private void OnClientSizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
rendertarget?.Dispose();
|
||||
try
|
||||
{
|
||||
|
||||
// rendertarget = new RenderTarget2D(GraphicsDevice, _graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.PreserveContents);
|
||||
rendertarget = new RenderTarget2D(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
|
||||
|
||||
}
|
||||
catch
|
||||
{
|
||||
System.Console.WriteLine("rendertarget dispose exception");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void AddItemToToolGrid(Grid grid, EventHandler eventAction, string folder)
|
||||
{
|
||||
var tilesFolderContent = Content.LoadContentFolder<Texture2D>(folder);
|
||||
@ -114,7 +136,13 @@ namespace Sledgemapper
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
outlineShader = Content.Load<Effect>("shaders/OutlineShader");
|
||||
// outlineShader.Parameters["Thickness"].SetValue((float)_settings.Thickness);
|
||||
// outlineShader.Parameters["shadow"].SetValue(1);
|
||||
// outlineShader.Parameters["ScreenSize"].SetValue(
|
||||
// new Vector2(GraphicsDevice.Viewport.Bounds.Width, GraphicsDevice.Viewport.Bounds.Height));
|
||||
MyraEnvironment.Game = this;
|
||||
rendertarget = new RenderTarget2D(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
|
||||
|
||||
_mainWidget = new MainWidget();
|
||||
|
||||
@ -137,6 +165,7 @@ namespace Sledgemapper
|
||||
_mainWidget.BtnToolbarRoom.Click += OnBtnToolbarRoomClicked;
|
||||
_mainWidget.BtnToolbarTile.Click += OnBtnToolbarTileClicked;
|
||||
_mainWidget.BtnToolbarWall.Click += OnBtnToolbarWallClicked;
|
||||
_mainWidget.BtnToolbarDelete.Click += OnBtnToolbarDeleteClicked;
|
||||
|
||||
AddItemToToolGrid(_mainWidget.GridTiles, OnTileButtonClicked, "tiles");
|
||||
AddItemToToolGrid(_mainWidget.GridWalls, OnWallButtonClicked, "walls");
|
||||
@ -149,6 +178,11 @@ namespace Sledgemapper
|
||||
_desktop.Root = _mainWidget;
|
||||
}
|
||||
|
||||
private void OnBtnToolbarDeleteClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewDelete;
|
||||
}
|
||||
|
||||
private void OnBtnToolbarWallClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewWall;
|
||||
@ -272,7 +306,7 @@ namespace Sledgemapper
|
||||
_state.SelectOverlay(screenPosition);
|
||||
}
|
||||
|
||||
if (_state.InsertMode == InsertMode.NewLine || _state.InsertMode == InsertMode.NewRoom)
|
||||
if (_state.InsertMode == InsertMode.NewLine || _state.InsertMode == InsertMode.NewRoom || _state.InsertMode == InsertMode.NewDelete)
|
||||
{
|
||||
_state.SelectClosestSnapPoint(screenPosition);
|
||||
}
|
||||
@ -282,6 +316,16 @@ namespace Sledgemapper
|
||||
// CenterOnSelectedTile();
|
||||
// }
|
||||
|
||||
if (newState.IsKeyUp(Keys.Up) && (newState.IsKeyUp(Keys.Up) != oldState.IsKeyUp(Keys.Up)))
|
||||
{
|
||||
_settings.Thickness++;
|
||||
}
|
||||
|
||||
if (newState.IsKeyUp(Keys.Down) && (newState.IsKeyUp(Keys.Down) != oldState.IsKeyUp(Keys.Down)))
|
||||
{
|
||||
_settings.Threshold++;
|
||||
}
|
||||
|
||||
if (!newState.IsKeyDown(Keys.LeftControl) && mouseState.LeftButton == ButtonState.Pressed && mouseState.LeftButton == oldMouseState.LeftButton)
|
||||
{
|
||||
_viewportCenter = new Vector3(_viewportCenter.X + mouseState.Position.X - oldMouseState.Position.X, _viewportCenter.Y + mouseState.Position.Y - oldMouseState.Position.Y, 0);
|
||||
@ -410,6 +454,31 @@ namespace Sledgemapper
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (_state.InsertMode == InsertMode.NewDelete && newState.IsKeyDown(Keys.LeftControl)
|
||||
&& mouseState.LeftButton == ButtonState.Released
|
||||
&& mouseState.LeftButton != oldMouseState.LeftButton)
|
||||
{
|
||||
if (_state.LineStart is null)
|
||||
{
|
||||
_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index };
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
var line = new Room
|
||||
{
|
||||
Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
|
||||
End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index },
|
||||
Delete = true
|
||||
};
|
||||
_state.LineStart = null;
|
||||
_state.LineWidth = 1;
|
||||
_sessionData.NewRoom(line);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (_state.InsertMode == InsertMode.NewLine && _state.LineStart != null)
|
||||
{
|
||||
if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
|
||||
@ -527,23 +596,73 @@ namespace Sledgemapper
|
||||
{
|
||||
return;
|
||||
}
|
||||
GraphicsDevice.Clear(_settings.BackgroundColor);
|
||||
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _state.TileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _state.TileSize + 1;
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
|
||||
|
||||
DrawTiles();
|
||||
|
||||
GraphicsDevice.SetRenderTarget(rendertarget);
|
||||
GraphicsDevice.Clear(Color.Transparent);
|
||||
|
||||
DrawBorderLines();
|
||||
DrawBorderRooms();
|
||||
DrawInnerLines();
|
||||
DrawInnerRooms();
|
||||
DrawWalls();
|
||||
DrawOverlays();
|
||||
DrawNotes();
|
||||
_spriteBatch.Begin(
|
||||
transformMatrix: Matrix.CreateTranslation(_viewportCenter),
|
||||
blendState: BlendState.Opaque,
|
||||
sortMode: SpriteSortMode.Immediate);
|
||||
|
||||
// DrawTiles();
|
||||
|
||||
var items = new List<BaseMapEntity>();
|
||||
items.AddRange(_sessionData.Lines.Values);
|
||||
items.AddRange(_sessionData.Rooms.Values);
|
||||
|
||||
foreach (var item in items.OrderBy(t => t.Timestamp))
|
||||
{
|
||||
switch (item)
|
||||
{
|
||||
case Line l:
|
||||
DrawLine(l);
|
||||
break;
|
||||
|
||||
case Room room:
|
||||
if (room.Delete)
|
||||
{
|
||||
DrawDelete(room);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRoom(room);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//DrawWalls();
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
GraphicsDevice.SetRenderTarget(null);
|
||||
GraphicsDevice.Clear(_settings.BackgroundColor);
|
||||
|
||||
Vector2 texelSize = new Vector2((float)(1 / (double)rendertarget.Width), (float)(1 / (double)rendertarget.Height));
|
||||
outlineShader.Parameters["TexelSize"].SetValue(texelSize);
|
||||
outlineShader.Parameters["BorderSize"].SetValue(_state.TileSize / 8);
|
||||
|
||||
outlineShader.Parameters["R"].SetValue(_settings.OverlayTintColor.R / 255.0f);
|
||||
outlineShader.Parameters["G"].SetValue(_settings.OverlayTintColor.G / 255.0f);
|
||||
outlineShader.Parameters["B"].SetValue(_settings.OverlayTintColor.B / 255.0f);
|
||||
|
||||
_spriteBatch.Begin(
|
||||
effect: outlineShader,
|
||||
blendState: BlendState.AlphaBlend,
|
||||
sortMode: SpriteSortMode.Immediate);
|
||||
_spriteBatch.Draw(rendertarget, Vector2.Zero, null, Color.White);
|
||||
_spriteBatch.End();
|
||||
|
||||
_spriteBatch.Begin(
|
||||
transformMatrix: Matrix.CreateTranslation(_viewportCenter),
|
||||
sortMode: SpriteSortMode.Deferred);
|
||||
|
||||
//DrawOverlays();
|
||||
//DrawNotes();
|
||||
DrawGrid(visibleTilesX, visibleTilesY);
|
||||
|
||||
if (string.IsNullOrWhiteSpace(_sessionData.SessionName))
|
||||
@ -711,7 +830,7 @@ DrawBorderLines();
|
||||
}
|
||||
}
|
||||
|
||||
if (_state.InsertMode == InsertMode.NewRoom && _state.SelectedSnapPoint != null)
|
||||
if ((_state.InsertMode == InsertMode.NewRoom || _state.InsertMode == InsertMode.NewDelete) && _state.SelectedSnapPoint != null)
|
||||
{
|
||||
var snapPoint = new Vector2(_state.SelectedSnapPoint.X * _state.TileSize, _state.SelectedSnapPoint.Y * _state.TileSize);
|
||||
|
||||
@ -807,7 +926,6 @@ DrawBorderLines();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
try
|
||||
@ -1075,10 +1193,6 @@ DrawBorderLines();
|
||||
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
|
||||
|
||||
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX - _borderWidth / 2, (int)posY - _borderWidth / 2, _state.TileSize + _borderWidth, _state.TileSize + _borderWidth), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+_borderWidth, _state.TileSize+_borderWidth), _settings.OverlayTintColor,1);
|
||||
|
||||
// _spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
//inner pass
|
||||
@ -1094,24 +1208,150 @@ DrawBorderLines();
|
||||
whiteRectangle.SetData(new[] { Color.White });
|
||||
|
||||
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
|
||||
// _spriteBatch.DrawRectangle(new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), _settings.BackgroundColor,1);
|
||||
|
||||
// _spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBorderLines()
|
||||
private void DrawLine(Line tile)
|
||||
{
|
||||
// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
|
||||
//inner pass
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
|
||||
// var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
// innerRectangle.SetData(new[] { Color.White });
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
|
||||
// border pass
|
||||
foreach (var tile in _sessionData.Lines.Values)
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (tile.End.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
var length = (int)Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
|
||||
var height = (int)(_state.TileSize * tile.Width);
|
||||
if (length > 0)
|
||||
{
|
||||
var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
innerRectangle.SetData(new[] { Color.White });
|
||||
var angle = Math.Atan2(posY - endposY, endposX - posX);
|
||||
var angleRad = -(float)angle;
|
||||
_spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, length, height), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void DrawRoom(Room tile)
|
||||
{
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (tile.End.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (posX != endposX && posY != endposY)
|
||||
{
|
||||
|
||||
var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
borderRectangle.SetData(new[] { Color.White });
|
||||
if ((posX < endposX && posY < endposY))
|
||||
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
else if ((posX > endposX && posY > endposY))
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, endposY, endposX - posX, posY - endposY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
if (endposX < posX)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(endposX, posY, posX - endposX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// _spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, length, height), null, Color.White, 0, new Vector2(0, _borderWidth / 2), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
Effect outlineShader; // Outline shader effect
|
||||
|
||||
private void DrawDelete()
|
||||
{
|
||||
|
||||
|
||||
//inner pass
|
||||
foreach (var tile in _sessionData.Rooms.Values.Where(r => r.Delete))
|
||||
{
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
|
||||
@ -1155,255 +1395,119 @@ DrawBorderLines();
|
||||
break;
|
||||
}
|
||||
|
||||
var length = (int)Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
|
||||
var height = (int)(_state.TileSize * tile.Width) + _borderWidth;
|
||||
if (length > 0)
|
||||
{
|
||||
|
||||
var borderRectangle = new Texture2D(GraphicsDevice, length, height);
|
||||
borderRectangle.SetData(Enumerable.Range(0, length * height).Select(i => _settings.OverlayTintColor).ToArray());
|
||||
var angle = Math.Atan2(posY - endposY, endposX - posX);
|
||||
var angleRad = -(float)angle;
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, length, height), null, Color.White, angleRad, new Vector2(0, _borderWidth / 2), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void DrawInnerLines()
|
||||
{
|
||||
//inner pass
|
||||
foreach (var tile in _sessionData.Lines.Values)
|
||||
{
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (tile.End.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
var length = (int)Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
|
||||
var height = (int)(_state.TileSize * tile.Width);
|
||||
if (length > 0)
|
||||
{
|
||||
var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
innerRectangle.SetData(new[] { Color.White });
|
||||
var angle = Math.Atan2(posY - endposY, endposX - posX);
|
||||
var angleRad = -(float)angle;
|
||||
_spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, length, height), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBorderRooms()
|
||||
{
|
||||
// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
|
||||
|
||||
// var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
// innerRectangle.SetData(new[] { Color.White });
|
||||
|
||||
// border pass
|
||||
foreach (var tile in _sessionData.Rooms.Values)
|
||||
{
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (tile.End.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
// posX-=_borderWidth/2;
|
||||
// posY-=_borderWidth/2;
|
||||
if (posX != endposX && posY != endposY)
|
||||
{
|
||||
|
||||
var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
borderRectangle.SetData(new [] { _settings.OverlayTintColor });
|
||||
if ( (posX < endposX && posY < endposY))
|
||||
|
||||
borderRectangle.SetData(new[] { Color.Transparent });
|
||||
if ((posX < endposX && posY < endposY))
|
||||
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
else if ((posX > endposX && posY > endposY))
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX-_borderWidth/2, posY-_borderWidth/2, endposX - posX+_borderWidth, endposY - posY+_borderWidth), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
else if ((posX > endposX && posY > endposY) )
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX+_borderWidth/2, posY+_borderWidth/2, endposX - posX-_borderWidth, endposY - posY-_borderWidth), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, endposY, endposX - posX, posY - endposY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
else
|
||||
if (endposX < posX)
|
||||
{
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX-_borderWidth/2, endposY-_borderWidth/2, endposX - posX+_borderWidth, posY - endposY+_borderWidth), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
if (endposX < posX)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(endposX-_borderWidth/2, posY-_borderWidth/2, posX - endposX+_borderWidth, endposY - posY+_borderWidth), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(endposX, posY, posX - endposX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// _spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, length, height), null, Color.White, 0, new Vector2(0, _borderWidth / 2), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void DrawInnerRooms()
|
||||
private void DrawDelete(Room tile)
|
||||
{
|
||||
|
||||
|
||||
|
||||
//inner pass
|
||||
foreach (var tile in _sessionData.Rooms.Values)
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
var posX = tile.Start.X * _state.TileSize;
|
||||
var posY = tile.Start.Y * _state.TileSize;
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
var endposX = tile.End.X * _state.TileSize;
|
||||
var endposY = tile.End.Y * _state.TileSize;
|
||||
switch (tile.End.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (posX != endposX && posY != endposY)
|
||||
{
|
||||
|
||||
var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
borderRectangle.SetData(new[] { Color.Transparent });
|
||||
if ((posX < endposX && posY < endposY))
|
||||
|
||||
switch (tile.Start.Index)
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
posX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
posY += _state.TileSize / 2;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
posX += _state.TileSize / 2;
|
||||
posY += _state.TileSize / 2;
|
||||
break;
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
else if ((posX > endposX && posY > endposY))
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
switch (tile.End.Index)
|
||||
else
|
||||
{
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
endposX += _state.TileSize / 2;
|
||||
break;
|
||||
case 3:
|
||||
endposY += _state.TileSize / 2;
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, endposY, endposX - posX, posY - endposY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
case 4:
|
||||
endposX += _state.TileSize / 2;
|
||||
endposY += _state.TileSize / 2;
|
||||
break;
|
||||
if (endposX < posX)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(endposX, posY, posX - endposX, endposY - posY), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (posX != endposX && posY != endposY)
|
||||
{
|
||||
|
||||
var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
borderRectangle.SetData(new [] {Color.White });
|
||||
if ( (posX < endposX && posY < endposY))
|
||||
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX , posY , endposX - posX , endposY - posY ), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
else if ((posX > endposX && posY > endposY) )
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX , posY , endposX - posX , endposY - posY ), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, endposY, endposX - posX , posY - endposY ), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
if (endposX < posX)
|
||||
{
|
||||
_spriteBatch.Draw(borderRectangle, new Rectangle(endposX , posY , posX - endposX , endposY - posY ), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// _spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, length, height), null, Color.White, 0, new Vector2(0, _borderWidth / 2), SpriteEffects.None, 1);
|
||||
}
|
||||
// _spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, length, height), null, Color.White, 0, new Vector2(0, _borderWidth / 2), SpriteEffects.None, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,12 +44,13 @@
|
||||
<PackageReference Include="AsyncAwaitBestPractices" Version="5.0.2" />
|
||||
<PackageReference Include="exceptionless" Version="4.5.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="5.0.0" />
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client">
|
||||
<Version>5.0.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Myra" Version="1.0.3.213" />
|
||||
<PackageReference Include="Myra" Version="1.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="polly" Version="7.2.1" />
|
||||
<PackageReference Include="polly.extensions.http" Version="3.0.0" />
|
||||
|
@ -1,14 +1,18 @@
|
||||
/* Generated by MyraPad at 21/12/2020 21:54:47 */
|
||||
/* Generated by MyraPad at 07/01/2021 22:44:41 */
|
||||
using Myra;
|
||||
using Myra.Graphics2D;
|
||||
using Myra.Graphics2D.TextureAtlases;
|
||||
using Myra.Graphics2D.UI;
|
||||
using Myra.Graphics2D.Brushes;
|
||||
|
||||
#if !STRIDE
|
||||
#if MONOGAME || FNA
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
#else
|
||||
#elif STRIDE
|
||||
using Stride.Core.Mathematics;
|
||||
#else
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
#endif
|
||||
|
||||
namespace Sledgemapper.UI
|
||||
@ -131,7 +135,7 @@ namespace Sledgemapper.UI
|
||||
BtnToolbarTile.Id = "BtnToolbarTile";
|
||||
|
||||
BtnToolbarLine = new ImageTextButton();
|
||||
BtnToolbarLine.Text = " L";
|
||||
BtnToolbarLine.Text = " C";
|
||||
BtnToolbarLine.Width = 40;
|
||||
BtnToolbarLine.Height = 40;
|
||||
BtnToolbarLine.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
@ -151,18 +155,28 @@ namespace Sledgemapper.UI
|
||||
BtnToolbarRoom.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarRoom.Id = "BtnToolbarRoom";
|
||||
|
||||
BtnToolbarDelete = new ImageTextButton();
|
||||
BtnToolbarDelete.Text = " D";
|
||||
BtnToolbarDelete.Width = 40;
|
||||
BtnToolbarDelete.Height = 40;
|
||||
BtnToolbarDelete.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarDelete.Id = "BtnToolbarDelete";
|
||||
|
||||
var horizontalStackPanel1 = new HorizontalStackPanel();
|
||||
horizontalStackPanel1.Spacing = 5;
|
||||
horizontalStackPanel1.Proportions.Add(new Proportion
|
||||
{
|
||||
Type = Myra.Graphics2D.UI.ProportionType.Auto,
|
||||
});
|
||||
horizontalStackPanel1.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Top;
|
||||
horizontalStackPanel1.Height = 50;
|
||||
horizontalStackPanel1.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
horizontalStackPanel1.Height = 51;
|
||||
horizontalStackPanel1.Padding = new Thickness(4, 0, 0, 0);
|
||||
horizontalStackPanel1.Background = new SolidBrush("#404040FF");
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarTile);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarLine);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarWall);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarRoom);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarDelete);
|
||||
|
||||
GridTiles = new Grid();
|
||||
GridTiles.ColumnSpacing = 8;
|
||||
@ -330,6 +344,7 @@ namespace Sledgemapper.UI
|
||||
public ImageTextButton BtnToolbarLine;
|
||||
public ImageTextButton BtnToolbarWall;
|
||||
public ImageTextButton BtnToolbarRoom;
|
||||
public ImageTextButton BtnToolbarDelete;
|
||||
public Grid GridTiles;
|
||||
public Grid GridWalls;
|
||||
public Grid GridOverlays;
|
||||
@ -337,4 +352,4 @@ namespace Sledgemapper.UI
|
||||
public Label lblUsername;
|
||||
public Label lblSessionName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,14 +32,15 @@
|
||||
<MenuItem Text="&About" Id="MenuHelpAbout" />
|
||||
</MenuItem>
|
||||
</HorizontalMenu>
|
||||
<HorizontalStackPanel Spacing="5" VerticalAlignment="Top" Height="50">
|
||||
<HorizontalStackPanel Spacing="5" VerticalAlignment="Center" Height="51" Padding="4, 0, 0, 0" Background="#404040FF">
|
||||
<HorizontalStackPanel.Proportions>
|
||||
<Proportion Type="Auto" />
|
||||
</HorizontalStackPanel.Proportions>
|
||||
<ImageTextButton Text=" T" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarTile" />
|
||||
<ImageTextButton Text=" L" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarLine" />
|
||||
<ImageTextButton Text=" C" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarLine" />
|
||||
<ImageTextButton Text=" W" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarWall" />
|
||||
<ImageTextButton Text=" R" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarRoom" />
|
||||
<ImageTextButton Text=" D" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarDelete" />
|
||||
</HorizontalStackPanel>
|
||||
<VerticalSplitPane Width="200" Background="#A1A1A1FF">
|
||||
<VerticalStackPanel>
|
||||
|