more refactoring
This commit is contained in:
parent
d61f46d07a
commit
886d2a88b0
13 changed files with 592 additions and 573 deletions
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@ -15,12 +15,8 @@ namespace SignalRChat.Hubs
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{
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public class SledgemapperHub : Hub<ISledgemapperClient>
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{
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private readonly IMediator _mediator;
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private readonly MyDbContext _dbcontext;
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// public SledgemapperHub(IMediator mediator) => _mediator = mediator;
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public SledgemapperHub(MyDbContext dbcontext, IMediator mediator) { _dbcontext = dbcontext; _mediator = mediator; }
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private static Dictionary<string, SessionData> _sessions = new Dictionary<string, SessionData>();
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public SledgemapperHub() { }
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private static Dictionary<string, Session> _sessions = new Dictionary<string, Session>();
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public List<string> Colors = new List<string>{"CC0000",
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"CC3300",
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"FFCC00",
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@ -33,86 +29,86 @@ namespace SignalRChat.Hubs
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public async Task NewTile(string sessionName, Tile tile)
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{
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var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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// var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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var existingTile = _sessions[sessionName].Map.TryGetValue(tile.ToString(), out var t);
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if (existingTile)
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{
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_sessions[sessionName].Map.TryRemove(t.ToString(), out var rtile);
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}
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_sessions[sessionName].Map.TryAdd(tile.ToString(), tile);
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// var existingTile = _sessions[sessionName].Map.TryGetValue(tile.ToString(), out var t);
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// if (existingTile)
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// {
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// _sessions[sessionName].Map.TryRemove(t.ToString(), out var rtile);
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// }
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// _sessions[sessionName].Map.TryAdd(tile.ToString(), tile);
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var jsonString = JsonSerializer.Serialize<Tile>(tile);
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// var jsonString = JsonSerializer.Serialize<Tile>(tile);
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_dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
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{
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Operation = "N",
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SessionName = sessionName,
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Type = "T",
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Timestamp = timestamp,
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Object = jsonString
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});
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await _dbcontext.SaveChangesAsync();
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// _dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
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// {
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// Operation = "N",
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// SessionName = sessionName,
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// Type = "T",
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// Timestamp = timestamp,
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// Object = jsonString
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// });
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// await _dbcontext.SaveChangesAsync();
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await Clients.Group(sessionName).NewTile(tile);
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}
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public async Task NewWall(string sessionName, Wall tile)
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{
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var existingTile = _sessions[sessionName].Walls.TryGetValue(tile.ToString(), out var t);
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if (existingTile)
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{
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_sessions[sessionName].Walls.TryRemove(t.ToString(), out var rtile);
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}
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_sessions[sessionName].Walls.TryAdd(tile.ToString(), tile);
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// var existingTile = _sessions[sessionName].Walls.TryGetValue(tile.ToString(), out var t);
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// if (existingTile)
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// {
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// _sessions[sessionName].Walls.TryRemove(t.ToString(), out var rtile);
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// }
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// _sessions[sessionName].Walls.TryAdd(tile.ToString(), tile);
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await Clients.Group(sessionName).NewWall(tile);
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}
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public async Task NewOverlay(string sessionName, Overlay tile)
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{
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var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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var existingTile = _sessions[sessionName].Overlays.TryGetValue(tile.ToString(), out var t);
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if (existingTile)
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{
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_sessions[sessionName].Overlays.TryRemove(t.ToString(), out var rtile);
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}
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_sessions[sessionName].Overlays.TryAdd(tile.ToString(), tile);
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var jsonString = JsonSerializer.Serialize<Overlay>(tile);
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// var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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// var existingTile = _sessions[sessionName].Overlays.TryGetValue(tile.ToString(), out var t);
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// if (existingTile)
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// {
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// _sessions[sessionName].Overlays.TryRemove(t.ToString(), out var rtile);
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// }
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// _sessions[sessionName].Overlays.TryAdd(tile.ToString(), tile);
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// var jsonString = JsonSerializer.Serialize<Overlay>(tile);
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_dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
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{
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Operation = "N",
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SessionName = sessionName,
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Type = "O",
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Timestamp = timestamp,
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Object = jsonString
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});
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await _dbcontext.SaveChangesAsync();
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// _dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
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// {
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// Operation = "N",
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// SessionName = sessionName,
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// Type = "O",
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// Timestamp = timestamp,
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// Object = jsonString
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// });
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// await _dbcontext.SaveChangesAsync();
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await Clients.Group(sessionName).NewOverlay(tile);
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}
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public async Task DeleteTile(string sessionName, Tile tile)
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{
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_sessions[sessionName].Map.TryRemove(tile.ToString(), out var rtile);
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// _sessions[sessionName].Map.TryRemove(tile.ToString(), out var rtile);
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await Clients.Group(sessionName).DeleteTile(tile);
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}
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public async Task DeleteWall(string sessionName, Wall tile)
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{
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_sessions[sessionName].Walls.TryRemove(tile.ToString(), out var rtile);
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//_sessions[sessionName].Walls.TryRemove(tile.ToString(), out var rtile);
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await Clients.Group(sessionName).DeleteWall(tile);
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}
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public async Task DeleteOverlay(string sessionName, Overlay tile)
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{
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_sessions[sessionName].Overlays.TryRemove(tile.ToString(), out var rtile);
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//_sessions[sessionName].Overlays.TryRemove(tile.ToString(), out var rtile);
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await Clients.Group(sessionName).DeleteOverlay(tile);
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}
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public async Task<SessionData> NewSession(string sessionName, string initials)
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public async Task<Session> NewSession(string sessionName, string initials)
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{
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var session = new SessionData();
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var session = new Session();
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session.Colors = new List<string>(Colors);
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session.Colors.Shuffle();
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var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0], Initials = initials };
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@ -124,7 +120,7 @@ namespace SignalRChat.Hubs
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return session;
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}
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public async Task<SessionData> JoinSession(string sessionName, string initials)
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public async Task<Session> JoinSession(string sessionName, string initials)
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{
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if (_sessions.ContainsKey(sessionName))
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{
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@ -148,12 +144,12 @@ namespace SignalRChat.Hubs
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await Clients.Group(sessionName).PlayerUpdate(player);
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}
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public async Task<SessionData> Refresh(string sessionName)
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public async Task<Session> Refresh(string sessionName)
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{
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return _sessions[sessionName];
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}
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public async Task Sync(string sessionName, SessionData map)
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public async Task Sync(string sessionName, Session map)
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{
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_sessions[sessionName].Map = map.Map;
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_sessions[sessionName].Overlays = map.Overlays;
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@ -14,6 +14,6 @@ namespace Sledgemapper.Clients
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Task DeleteOverlay(Overlay overlay);
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Task NewPlayer(Player player);
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Task PlayerUpdate(Player player);
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Task UpdateMap(SessionData player);
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Task UpdateMap(Session player);
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}
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}
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@ -1,12 +1,8 @@
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namespace Sledgemapper.Shared.Entities
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{
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public class Overlay
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public class Overlay :BaseMapEntity
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{
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public int X { get; set; }
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public int Y { get; set; }
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public string ID { get; set; }
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public bool Intersection { get; set; }
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public int Rotation { get; set; }
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public override string ToString()
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{
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@ -4,52 +4,24 @@ using System;
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namespace Sledgemapper.Shared.Entities
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{
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public class TileAddedEventArgs : EventArgs
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public class MapEntityAddedEventArgs : EventArgs
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{
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public Tile Tile { get; set; }
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public TileAddedEventArgs(Tile tile) => Tile = tile;
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public BaseMapEntity MapEntity { get; private set; }
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public MapEntityAddedEventArgs(BaseMapEntity mapEntity) => MapEntity = mapEntity;
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}
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public class OverlayAddedEventArgs : EventArgs
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public class MapEntityDeletedEventArgs : EventArgs
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{
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public Overlay Overlay { get; set; }
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public OverlayAddedEventArgs(Overlay overlay) => Overlay = overlay;
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public BaseMapEntity MapEntity { get; private set; }
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public MapEntityDeletedEventArgs(BaseMapEntity mapEntity) => MapEntity = mapEntity;
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}
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public class WallAddedEventArgs : EventArgs
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public class Session
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{
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public Wall Wall { get; set; }
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public WallAddedEventArgs(Wall wall) => Wall = wall;
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}
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public event EventHandler<MapEntityAddedEventArgs> MapEntityAdded;
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public event EventHandler<MapEntityDeletedEventArgs> MapEntityDeleted;
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public class WallDeletedEventArgs : EventArgs
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{
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public Wall Wall { get; set; }
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public WallDeletedEventArgs(Wall wall) => Wall = wall;
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}
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public class OverlayDeletedEventArgs : EventArgs
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{
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public Overlay Overlay { get; set; }
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public OverlayDeletedEventArgs(Overlay overlay) => Overlay = overlay;
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}
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public class TileDeletedEventArgs : EventArgs
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{
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public Tile Tile { get; set; }
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public TileDeletedEventArgs(Tile tile) => Tile = tile;
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}
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public class SessionData
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{
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public event EventHandler<TileAddedEventArgs> TileAdded;
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public event EventHandler<OverlayAddedEventArgs> OverlayAdded;
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public event EventHandler<WallAddedEventArgs> WallAdded;
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public event EventHandler<WallDeletedEventArgs> WallDeleted;
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public event EventHandler<OverlayDeletedEventArgs> OverlayDeleted;
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public event EventHandler<TileDeletedEventArgs> TileDeleted;
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public SessionData()
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public Session()
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{
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Map = new ConcurrentDictionary<string, Tile>();
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Overlays = new ConcurrentDictionary<string, Overlay>();
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@ -64,6 +36,7 @@ namespace Sledgemapper.Shared.Entities
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public bool IsValid { get; set; }
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public List<Player> Players { get; set; }
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public List<string> Colors;
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public string SessionName { get; set; }
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public void NewTile(Tile selectedTile, string tileId)
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{
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@ -84,7 +57,7 @@ namespace Sledgemapper.Shared.Entities
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}
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Map.TryAdd(newTile.ToString(), newTile);
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OnRaiseTileAddedEvent(new TileAddedEventArgs(newTile));
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OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newTile));
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}
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public void NewOverlay(Overlay selectedOverlay, string overlayId)
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@ -105,7 +78,7 @@ namespace Sledgemapper.Shared.Entities
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}
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Overlays.TryAdd(newOverlay.ToString(), newOverlay);
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OnRaiseOverlayAddedEvent(new OverlayAddedEventArgs(newOverlay));
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OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newOverlay));
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}
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public void NewWall(Wall selectedWall, string wallId)
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@ -122,7 +95,7 @@ namespace Sledgemapper.Shared.Entities
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}
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Walls.TryAdd(newWall.ToString(), newWall);
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OnRaiseWallAddedEvent(new WallAddedEventArgs(newWall));
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OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newWall));
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}
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public void DeleteWall(Wall wall)
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@ -134,82 +107,48 @@ namespace Sledgemapper.Shared.Entities
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var removed = Walls.TryRemove(wall.ToString(), out var _);
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if (removed)
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{
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OnRaiseWallDeletedEvent(new WallDeletedEventArgs(wall));
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OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(wall));
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}
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}
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public void DeleteOverlay(Overlay overlay)
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{
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if (overlay is null)
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if (overlay is null)
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{
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return;
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}
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var removed = Overlays.TryRemove(overlay.ToString(), out var _);
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if (removed)
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{
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OnRaiseOverlayDeletedEvent(new OverlayDeletedEventArgs(overlay));
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OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(overlay));
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}
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}
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public void DeleteTile(Tile tile)
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{
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if (tile is null)
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if (tile is null)
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{
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return;
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}
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var removed = Map.TryRemove(tile.ToString(), out var _);
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if (removed)
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{
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OnRaiseTileDeletedEvent(new TileDeletedEventArgs(tile));
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OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(tile));
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}
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}
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protected virtual void OnRaiseTileAddedEvent(TileAddedEventArgs e)
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protected virtual void OnRaiseMapEntityAddedEvent(MapEntityAddedEventArgs e)
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{
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var raiseEvent = TileAdded;
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var raiseEvent = MapEntityAdded;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseOverlayAddedEvent(OverlayAddedEventArgs e)
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protected virtual void OnRaiseMapEntityDeletedEvent(MapEntityDeletedEventArgs e)
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{
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var raiseEvent = OverlayAdded;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseWallAddedEvent(WallAddedEventArgs e)
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{
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var raiseEvent = WallAdded
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;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseWallDeletedEvent(WallDeletedEventArgs e)
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{
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var raiseEvent = WallDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseOverlayDeletedEvent(OverlayDeletedEventArgs e)
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{
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var raiseEvent = OverlayDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseTileDeletedEvent(TileDeletedEventArgs e)
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{
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var raiseEvent = TileDeleted;
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var raiseEvent = MapEntityDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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@ -1,18 +1,19 @@
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namespace Sledgemapper.Shared.Entities
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{
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public class Tile
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{
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public int X { get; set; }
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public abstract class BaseMapEntity
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{
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public int X { get; set; }
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public int Y { get; set; }
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public string ID { get; set; }
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public int Rotation { get; set; }
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public override string ToString()
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public int Rotation { get; set; }
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public override string ToString()
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{
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return $"{X}_{Y}";
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}
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}
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public class Tile :BaseMapEntity
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{
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}
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@ -2,15 +2,10 @@
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{
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public class Wall
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public class Wall :BaseMapEntity
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{
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public int X { get; set; }
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public int Y { get; set; }
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public string ID { get; set; }
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public int Rotation { get; set; }
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public override string ToString()
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{
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return $"{X}_{Y}";
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}
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}
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}
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40
Sledgemapper/ChannelsQueue.cs
Normal file
40
Sledgemapper/ChannelsQueue.cs
Normal file
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@ -0,0 +1,40 @@
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using System;
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using System.Threading.Tasks;
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using System.Threading.Channels;
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namespace Sledgemapper
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{
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public class ChannelsQueue
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{
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private readonly ChannelWriter<Action> _writer;
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public ChannelsQueue()
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{
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var channel = Channel.CreateUnbounded<Action>(new UnboundedChannelOptions() { SingleReader = true });
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var reader = channel.Reader;
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_writer = channel.Writer;
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Task.Run(async () =>
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{
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while (await reader.WaitToReadAsync())
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{
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// Fast loop around available jobs
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while (reader.TryRead(out var job))
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{
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job.Invoke();
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}
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}
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});
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}
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public void Enqueue(Action job)
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{
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_writer.TryWrite(job);
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}
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public void Stop()
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{
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_writer.Complete();
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}
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}
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}
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160
Sledgemapper/CommunicationManager.cs
Normal file
160
Sledgemapper/CommunicationManager.cs
Normal file
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@ -0,0 +1,160 @@
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using Microsoft.AspNetCore.SignalR.Client;
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using Polly;
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using Refit;
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using Sledgemapper.Shared.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Threading.Tasks;
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namespace Sledgemapper
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{
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public class CommunicationManager
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{
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public IMapApi Api { get; private set; }
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public HubConnection Connection { get; private set; }
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public Session SessionData;
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private ChannelsQueue Queue = new ChannelsQueue();
|
||||
|
||||
public CommunicationManager(Session sessionData)
|
||||
{
|
||||
SessionData = sessionData;
|
||||
Connection = new HubConnectionBuilder()
|
||||
.WithAutomaticReconnect()
|
||||
|
||||
.WithUrl("http://localhost:5000/SledgemapperHub")
|
||||
|
||||
// .WithUrl("http://hub.michelescandura.com:5000/SledgemapperHub")
|
||||
.Build();
|
||||
|
||||
|
||||
|
||||
var httpClientHandler = new HttpClientHandler();
|
||||
|
||||
//if (myConfigurationService.VerifySslCertificate == false)
|
||||
//{
|
||||
httpClientHandler.ServerCertificateCustomValidationCallback =
|
||||
(message, certificate, chain, sslPolicyErrors) => true;
|
||||
//}
|
||||
|
||||
Api = RestService.For<IMapApi>(
|
||||
new HttpClient(httpClientHandler)
|
||||
{
|
||||
BaseAddress = new Uri("http://localhost:5000")
|
||||
}
|
||||
);
|
||||
|
||||
Connection.On<Session>("UpdateMap", (map) =>
|
||||
{
|
||||
SessionData.Map = map.Map;
|
||||
SessionData.Walls = map.Walls;
|
||||
SessionData.Overlays = map.Overlays;
|
||||
});
|
||||
|
||||
Connection.On<Player>("PlayerUpdate", (player) =>
|
||||
{
|
||||
var p = SessionData.Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
|
||||
if (p != null)
|
||||
{
|
||||
p.Position = player.Position;
|
||||
}
|
||||
});
|
||||
|
||||
Connection.On<Tile>("DeleteTile", (tile) =>
|
||||
{
|
||||
SessionData.Map.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
Connection.On<Wall>("DeleteWall", (tile) =>
|
||||
{
|
||||
SessionData.Walls.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
Connection.On<Overlay>("DeleteOverlay", (tile) =>
|
||||
{
|
||||
SessionData.Overlays.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
Connection.On<Tile>("NewTile", (tile) =>
|
||||
{
|
||||
SessionData.Map.Remove(tile.ToString(), out var _);
|
||||
SessionData.Map.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
Connection.On<Wall>("NewWall", (tile) =>
|
||||
{
|
||||
SessionData.Walls.Remove(tile.ToString(), out var _);
|
||||
SessionData.Walls.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
Connection.On<Overlay>("NewOverlay", (tile) =>
|
||||
{
|
||||
SessionData.Overlays.Remove(tile.ToString(), out var _);
|
||||
SessionData.Overlays.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
Connection.On<Player>("NewPlayer", (player) =>
|
||||
{
|
||||
var p = SessionData.Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
|
||||
if (p is null)
|
||||
{
|
||||
SessionData.Players.Add(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.Color = player.Color;
|
||||
p.Position = player.Position;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private async Task Execute(Func<Task> call)
|
||||
{
|
||||
await Policy
|
||||
.Handle<ApiException>(ex => ex.StatusCode == HttpStatusCode.RequestTimeout)
|
||||
.RetryForeverAsync()
|
||||
//.RetryAsync(Polly.RetrySyntax., async (exception, retryCount) => await Task.Delay(500))
|
||||
.ExecuteAsync(async () => await call().ConfigureAwait(false))
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public void Enqueue(BaseMapEntity entity, TileAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case TileAction.Add:
|
||||
switch (entity)
|
||||
{
|
||||
case Tile tile:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.NewTile(tile, SessionData.SessionName)));
|
||||
break;
|
||||
case Overlay overlay:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.NewOverlay(overlay, SessionData.SessionName)));
|
||||
break;
|
||||
case Wall wall:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.NewWall(wall, SessionData.SessionName)));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case TileAction.Delete:
|
||||
switch (entity)
|
||||
{
|
||||
case Tile tile:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.DeleteTile(tile, SessionData.SessionName)));
|
||||
break;
|
||||
case Overlay overlay:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.DeleteOverlay(overlay, SessionData.SessionName)));
|
||||
break;
|
||||
case Wall wall:
|
||||
Queue.Enqueue(async () => await Execute(async () => await Api.DeleteWall(wall, SessionData.SessionName)));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
@ -12,44 +12,23 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using Sledgemapper.Shared.Entities;
|
||||
using Refit;
|
||||
using System.Net.Http;
|
||||
using Polly.Retry;
|
||||
using Polly.Timeout;
|
||||
using Polly;
|
||||
using Polly.Extensions.Http;
|
||||
using System.Threading.Tasks;
|
||||
using System.Net;
|
||||
|
||||
namespace Sledgemapper
|
||||
{
|
||||
public class Sledgemapper : Game
|
||||
{
|
||||
private CommunicationManager _communicationManager;
|
||||
private State _state;
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private Tile _selectedTile = new Tile { X = 1, Y = 1 };
|
||||
private Tile _hoveredTile = new Tile { X = 1, Y = 1 };
|
||||
private Wall _selectedWall = new Wall { X = 1, Y = 1 };
|
||||
private Overlay _selectedOverlay = new Overlay { X = 1, Y = 1 };
|
||||
private int _tileSize = 30;
|
||||
private HubConnection connection;
|
||||
private AsyncRetryPolicy<HttpResponseMessage> retryPolicy;
|
||||
private AsyncTimeoutPolicy<HttpResponseMessage> timeoutPolicy;
|
||||
private readonly Desktop _desktop;
|
||||
private string _currentTileId = "";
|
||||
private string _currentWallId = "";
|
||||
private string _currentOverlayId = "";
|
||||
private InsertMode _insertMode;
|
||||
private string _session;
|
||||
private KeyboardState oldState;
|
||||
private MouseState oldMouseState;
|
||||
private Vector3 _viewportCenter = new Vector3(0, 0, 0);
|
||||
private SpriteFont font;
|
||||
private Dictionary<string, SpriteFont> _fonts;
|
||||
private SessionData _sessionData;
|
||||
private IMapApi _api;
|
||||
private Session _sessionData;
|
||||
|
||||
public Sledgemapper()
|
||||
{
|
||||
|
@ -57,118 +36,19 @@ namespace Sledgemapper
|
|||
Content.RootDirectory = "Content";
|
||||
_desktop = new Desktop();
|
||||
MyraEnvironment.Game = this;
|
||||
_sessionData = new SessionData();
|
||||
_sessionData = new Session();
|
||||
IsFixedTimeStep = false;
|
||||
_communicationManager = new CommunicationManager(_sessionData);
|
||||
_state = new State();
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
IsMouseVisible = true;
|
||||
Window.AllowUserResizing = true;
|
||||
Players = new List<Player>();
|
||||
connection = new HubConnectionBuilder()
|
||||
.WithAutomaticReconnect()
|
||||
|
||||
.WithUrl("http://localhost:5000/SledgemapperHub")
|
||||
|
||||
// .WithUrl("http://hub.michelescandura.com:5000/SledgemapperHub")
|
||||
.Build();
|
||||
|
||||
retryPolicy = HttpPolicyExtensions
|
||||
.HandleTransientHttpError()
|
||||
.Or<TimeoutRejectedException>() // Thrown by Polly's TimeoutPolicy if the inner call gets timeout.
|
||||
.WaitAndRetryAsync(2, _ => TimeSpan.FromMilliseconds(500));
|
||||
|
||||
timeoutPolicy = Policy
|
||||
.TimeoutAsync<HttpResponseMessage>(TimeSpan.FromMilliseconds(500));
|
||||
|
||||
var httpClientHandler = new HttpClientHandler();
|
||||
|
||||
//if (myConfigurationService.VerifySslCertificate == false)
|
||||
//{
|
||||
httpClientHandler.ServerCertificateCustomValidationCallback =
|
||||
(message, certificate, chain, sslPolicyErrors) => true;
|
||||
//}
|
||||
|
||||
_api = RestService.For<IMapApi>(
|
||||
new HttpClient(httpClientHandler)
|
||||
{
|
||||
BaseAddress = new Uri("http://localhost:5000")
|
||||
}
|
||||
|
||||
);
|
||||
|
||||
connection.On<SessionData>("UpdateMap", (map) =>
|
||||
{
|
||||
_sessionData.Map = map.Map;
|
||||
_sessionData.Walls = map.Walls;
|
||||
_sessionData.Overlays = map.Overlays;
|
||||
});
|
||||
|
||||
connection.On<Player>("PlayerUpdate", (player) =>
|
||||
{
|
||||
var p = Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
|
||||
if (p != null)
|
||||
{
|
||||
p.Position = player.Position;
|
||||
}
|
||||
});
|
||||
|
||||
connection.On<Tile>("DeleteTile", (tile) =>
|
||||
{
|
||||
_sessionData.Map.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
connection.On<Wall>("DeleteWall", (tile) =>
|
||||
{
|
||||
_sessionData.Walls.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
connection.On<Overlay>("DeleteOverlay", (tile) =>
|
||||
{
|
||||
_sessionData.Overlays.Remove(tile.ToString(), out var _);
|
||||
});
|
||||
|
||||
connection.On<Tile>("NewTile", (tile) =>
|
||||
{
|
||||
_sessionData.Map.Remove(tile.ToString(), out var _);
|
||||
_sessionData.Map.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
connection.On<Wall>("NewWall", (tile) =>
|
||||
{
|
||||
_sessionData.Walls.Remove(tile.ToString(), out var _);
|
||||
_sessionData.Walls.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
connection.On<Overlay>("NewOverlay", (tile) =>
|
||||
{
|
||||
_sessionData.Overlays.Remove(tile.ToString(), out var _);
|
||||
_sessionData.Overlays.TryAdd(tile.ToString(), tile);
|
||||
});
|
||||
|
||||
connection.On<Player>("NewPlayer", (player) =>
|
||||
{
|
||||
var p = Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
|
||||
if (p is null)
|
||||
{
|
||||
Players.Add(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.Color = player.Color;
|
||||
p.Position = player.Position;
|
||||
}
|
||||
});
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public List<Player> Players { get; set; }
|
||||
|
||||
private HorizontalMenu BuildMenu()
|
||||
{
|
||||
var menu = new HorizontalMenu();
|
||||
|
@ -240,25 +120,27 @@ namespace Sledgemapper
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (connection.State != HubConnectionState.Connected)
|
||||
{ await connection.StartAsync(); }
|
||||
if (_communicationManager.Connection.State != HubConnectionState.Connected)
|
||||
{ await _communicationManager.Connection.StartAsync(); }
|
||||
var successful = false;
|
||||
try
|
||||
{
|
||||
var result = await connection?.InvokeAsync<SessionData>("JoinSession", textbox.Text, initialsTextbox.Text);
|
||||
var result = await _communicationManager.Connection?.InvokeAsync<Session>("JoinSession", textbox.Text, initialsTextbox.Text);
|
||||
if (result != null)
|
||||
{
|
||||
_sessionData.Map = result.Map;
|
||||
_sessionData.Walls = result.Walls;
|
||||
_sessionData.Overlays = result.Overlays;
|
||||
Players = result.Players;
|
||||
_sessionData.Players = result.Players;
|
||||
_sessionData.MapEntityAdded += OnMapEntityAdded;
|
||||
|
||||
}
|
||||
successful = result != null; ;
|
||||
}
|
||||
catch { }
|
||||
if (successful)
|
||||
{
|
||||
_session = textbox.Text;
|
||||
_sessionData.SessionName = textbox.Text;
|
||||
window.Close();
|
||||
}
|
||||
};
|
||||
|
@ -311,34 +193,30 @@ namespace Sledgemapper
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (connection.State != HubConnectionState.Connected)
|
||||
{ await connection.StartAsync(); }
|
||||
if (_communicationManager.Connection.State != HubConnectionState.Connected)
|
||||
{ await _communicationManager.Connection.StartAsync(); }
|
||||
var successful = false;
|
||||
try
|
||||
{
|
||||
var session = await connection?.InvokeAsync<SessionData>("NewSession", textbox.Text, initialsTextbox.Text);
|
||||
var session = await _communicationManager.Connection?.InvokeAsync<Session>("NewSession", textbox.Text, initialsTextbox.Text);
|
||||
if (session != null)
|
||||
{
|
||||
_sessionData = session;
|
||||
session.TileAdded += OnTileAdded;
|
||||
session.OverlayAdded += OnOverlayAdded;
|
||||
session.WallAdded += OnWallAdded;
|
||||
session.TileDeleted += OnTileDeleted;
|
||||
session.WallDeleted += OnWallDeleted;
|
||||
session.OverlayDeleted += OnOverlayDeleted;
|
||||
Players = session.Players;
|
||||
_sessionData.SessionName = textbox.Text;
|
||||
session.MapEntityAdded += OnMapEntityAdded;
|
||||
session.Players = session.Players;
|
||||
|
||||
}
|
||||
successful = session != null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
if (successful)
|
||||
{
|
||||
_session = textbox.Text;
|
||||
_sessionData.SessionName = textbox.Text;
|
||||
_communicationManager.SessionData = _sessionData;
|
||||
window.Close();
|
||||
}
|
||||
};
|
||||
|
@ -395,7 +273,7 @@ namespace Sledgemapper
|
|||
using (StreamReader file = File.OpenText(dialog.FilePath))
|
||||
{
|
||||
JsonSerializer serializer = new JsonSerializer();
|
||||
_sessionData = (SessionData)serializer.Deserialize(file, typeof(SessionData));
|
||||
_sessionData = (Session)serializer.Deserialize(file, typeof(Session));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -404,7 +282,7 @@ namespace Sledgemapper
|
|||
|
||||
private async void OnMenuConnectSyncSelected(object sender, EventArgs e)
|
||||
{
|
||||
await connection?.InvokeAsync("Sync", _session, _sessionData);
|
||||
await _communicationManager.Connection?.InvokeAsync("Sync", _sessionData.SessionName, _sessionData);
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
|
@ -445,7 +323,7 @@ namespace Sledgemapper
|
|||
var tileButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
|
||||
tileButton.Click += (s, e) =>
|
||||
{
|
||||
_currentTileId = ((ImageButton)s).Id;
|
||||
_state._currentTileId = ((ImageButton)s).Id;
|
||||
|
||||
ClearSelection(wallGrid);
|
||||
ClearSelection(tileGrid);
|
||||
|
@ -453,7 +331,7 @@ namespace Sledgemapper
|
|||
|
||||
((ImageButton)s).Border = new SolidBrush(Color.Red);
|
||||
((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
_insertMode = InsertMode.Tile;
|
||||
_state._insertMode = InsertMode.Tile;
|
||||
};
|
||||
tileGrid.Widgets.Add(tileButton);
|
||||
indexY++;
|
||||
|
@ -473,7 +351,7 @@ namespace Sledgemapper
|
|||
var wallButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
|
||||
wallButton.Click += (s, e) =>
|
||||
{
|
||||
_currentWallId = ((ImageButton)s).Id;
|
||||
_state._currentWallId = ((ImageButton)s).Id;
|
||||
ClearSelection(wallGrid);
|
||||
ClearSelection(tileGrid);
|
||||
ClearSelection(overlayGrid);
|
||||
|
@ -481,7 +359,7 @@ namespace Sledgemapper
|
|||
|
||||
((ImageButton)s).Border = new SolidBrush(Color.Red);
|
||||
((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
_insertMode = InsertMode.Wall;
|
||||
_state._insertMode = InsertMode.Wall;
|
||||
|
||||
};
|
||||
wallGrid.Widgets.Add(wallButton);
|
||||
|
@ -502,16 +380,14 @@ namespace Sledgemapper
|
|||
var overlayButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
|
||||
overlayButton.Click += (s, e) =>
|
||||
{
|
||||
_currentOverlayId = ((ImageButton)s).Id;
|
||||
_state._currentOverlayId = ((ImageButton)s).Id;
|
||||
ClearSelection(wallGrid);
|
||||
ClearSelection(tileGrid);
|
||||
ClearSelection(overlayGrid);
|
||||
|
||||
|
||||
((ImageButton)s).Border = new SolidBrush(Color.Red);
|
||||
((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
_insertMode = InsertMode.Overlay;
|
||||
|
||||
_state._insertMode = InsertMode.Overlay;
|
||||
};
|
||||
overlayGrid.Widgets.Add(overlayButton);
|
||||
indexY++;
|
||||
|
@ -529,7 +405,7 @@ namespace Sledgemapper
|
|||
_desktop.Root = mainPanel;
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
bool _draw;
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
|
@ -542,55 +418,55 @@ namespace Sledgemapper
|
|||
|
||||
var screenPosition = new Point((mouseState.Position.X - (int)_viewportCenter.X), (mouseState.Position.Y - (int)_viewportCenter.Y));
|
||||
|
||||
_hoveredTile.X = screenPosition.X / _tileSize;
|
||||
_hoveredTile.Y = screenPosition.Y / _tileSize;
|
||||
_state._hoveredTile.X = screenPosition.X / _state._tileSize;
|
||||
_state._hoveredTile.Y = screenPosition.Y / _state._tileSize;
|
||||
if (screenPosition.X < 0)
|
||||
{
|
||||
_hoveredTile.X--;
|
||||
_state._hoveredTile.X--;
|
||||
}
|
||||
|
||||
if (screenPosition.Y < 0)
|
||||
{
|
||||
_hoveredTile.Y--;
|
||||
_state._hoveredTile.Y--;
|
||||
}
|
||||
|
||||
if (_insertMode == InsertMode.Wall)
|
||||
if (_state._insertMode == InsertMode.Wall)
|
||||
{
|
||||
SelectClosestWall(screenPosition);
|
||||
_state.SelectClosestWall(screenPosition);
|
||||
}
|
||||
|
||||
if (_insertMode == InsertMode.Overlay)
|
||||
if (_state._insertMode == InsertMode.Overlay)
|
||||
{
|
||||
SelectOverlay(screenPosition);
|
||||
_state.SelectOverlay(screenPosition);
|
||||
}
|
||||
|
||||
if (mouseState.LeftButton == ButtonState.Pressed && mouseState.LeftButton != oldMouseState.LeftButton)
|
||||
{
|
||||
_selectedTile.X = _hoveredTile.X;
|
||||
_selectedTile.Y = _hoveredTile.Y;
|
||||
connection?.SendAsync("UpdatePosition", _session, _selectedTile);
|
||||
_state._selectedTile.X = _state._hoveredTile.X;
|
||||
_state._selectedTile.Y = _state._hoveredTile.Y;
|
||||
_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
|
||||
}
|
||||
|
||||
if (newState.IsKeyDown(Keys.LeftControl)
|
||||
&& mouseState.LeftButton == ButtonState.Pressed
|
||||
&& ((mouseState.LeftButton != oldMouseState.LeftButton) || (_selectedTile.X != _hoveredTile.X && _selectedTile.Y != _hoveredTile.Y)))
|
||||
&& ((mouseState.LeftButton != oldMouseState.LeftButton) || (_state._selectedTile.X != _state._hoveredTile.X && _state._selectedTile.Y != _state._hoveredTile.Y)))
|
||||
{
|
||||
switch (_insertMode)
|
||||
switch (_state._insertMode)
|
||||
{
|
||||
case InsertMode.Tile:
|
||||
_selectedTile.X = _hoveredTile.X;
|
||||
_selectedTile.Y = _hoveredTile.Y;
|
||||
connection?.SendAsync("UpdatePosition", _session, _selectedTile);
|
||||
_state._selectedTile.X = _state._hoveredTile.X;
|
||||
_state._selectedTile.Y = _state._hoveredTile.Y;
|
||||
_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
|
||||
|
||||
_sessionData.NewTile(_selectedTile, _currentTileId);
|
||||
_sessionData.NewTile(_state._selectedTile, _state._currentTileId);
|
||||
break;
|
||||
|
||||
case InsertMode.Wall:
|
||||
_sessionData.NewWall(_selectedWall, _currentWallId);
|
||||
_sessionData.NewWall(_state._selectedWall, _state._currentWallId);
|
||||
|
||||
break;
|
||||
case InsertMode.Overlay:
|
||||
_sessionData.NewOverlay(_selectedOverlay, _currentOverlayId);
|
||||
_sessionData.NewOverlay(_state._selectedOverlay, _state._currentOverlayId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -604,12 +480,12 @@ namespace Sledgemapper
|
|||
{
|
||||
if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
|
||||
{
|
||||
_tileSize = System.Math.Min(120, _tileSize + 10);
|
||||
_state._tileSize = Math.Min(120, _state._tileSize + 10);
|
||||
|
||||
}
|
||||
else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
|
||||
{
|
||||
_tileSize = System.Math.Max(10, _tileSize - 10);
|
||||
_state._tileSize = Math.Max(10, _state._tileSize - 10);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -619,18 +495,18 @@ namespace Sledgemapper
|
|||
|
||||
if (newState.IsKeyDown(Keys.Delete))
|
||||
{
|
||||
switch (_insertMode)
|
||||
switch (_state._insertMode)
|
||||
{
|
||||
case InsertMode.Tile:
|
||||
_selectedTile.X = _hoveredTile.X;
|
||||
_selectedTile.Y = _hoveredTile.Y;
|
||||
_sessionData.DeleteTile(_selectedTile);
|
||||
_state._selectedTile.X = _state._hoveredTile.X;
|
||||
_state._selectedTile.Y = _state._hoveredTile.Y;
|
||||
_sessionData.DeleteTile(_state._selectedTile);
|
||||
break;
|
||||
case InsertMode.Wall:
|
||||
_sessionData.DeleteWall(_selectedWall);
|
||||
_sessionData.DeleteWall(_state._selectedWall);
|
||||
break;
|
||||
case InsertMode.Overlay:
|
||||
_sessionData.DeleteOverlay(_selectedOverlay);
|
||||
_sessionData.DeleteOverlay(_state._selectedOverlay);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -641,22 +517,22 @@ namespace Sledgemapper
|
|||
{
|
||||
case Keys.Left:
|
||||
if (oldState.IsKeyUp(Keys.Left) && newState.IsKeyDown(Keys.Left))
|
||||
{ _selectedTile.X--; }
|
||||
{ _state._selectedTile.X--; }
|
||||
break;
|
||||
case Keys.Right:
|
||||
if (oldState.IsKeyUp(Keys.Right) && newState.IsKeyDown(Keys.Right))
|
||||
{ _selectedTile.X++; }
|
||||
{ _state._selectedTile.X++; }
|
||||
break;
|
||||
case Keys.Up:
|
||||
if (oldState.IsKeyUp(Keys.Up) && newState.IsKeyDown(Keys.Up))
|
||||
{ _selectedTile.Y--; }
|
||||
{ _state._selectedTile.Y--; }
|
||||
break;
|
||||
case Keys.Down:
|
||||
if (oldState.IsKeyUp(Keys.Down) && newState.IsKeyDown(Keys.Down))
|
||||
{ _selectedTile.Y++; }
|
||||
{ _state._selectedTile.Y++; }
|
||||
break;
|
||||
}
|
||||
connection?.SendAsync("UpdatePosition", _session, _selectedTile);
|
||||
_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
|
||||
|
||||
}
|
||||
|
||||
|
@ -672,24 +548,57 @@ namespace Sledgemapper
|
|||
return;
|
||||
}
|
||||
GraphicsDevice.Clear(Color.DarkGray);
|
||||
var sessionData = _sessionData;
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _tileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _tileSize + 1;
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _state._tileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _state._tileSize + 1;
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
|
||||
|
||||
DrawGrid(visibleTilesX, visibleTilesY);
|
||||
DrawTiles();
|
||||
DrawWalls();
|
||||
DrawOverlays();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(_sessionData.SessionName))
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_state._selectedTile.X * _state._tileSize, _state._selectedTile.Y * _state._tileSize, _state._tileSize - 1, _state._tileSize - 1), Color.Red, 2);
|
||||
}
|
||||
|
||||
DrawPlayers();
|
||||
|
||||
var startWall = new Vector2(_state._selectedWall.X * _state._tileSize, _state._selectedWall.Y * _state._tileSize);
|
||||
if (_state._insertMode == InsertMode.Wall)
|
||||
{
|
||||
_spriteBatch.DrawLine(startWall, _state._tileSize, MathHelper.ToRadians(90 * _state._selectedWall.Rotation), Color.Red, 2);
|
||||
}
|
||||
var overlay = new Vector2(_state._selectedOverlay.X * _state._tileSize, _state._selectedOverlay.Y * _state._tileSize);
|
||||
if (_state._insertMode == InsertMode.Overlay)
|
||||
{
|
||||
if (_state._selectedOverlay.Intersection)
|
||||
{
|
||||
_spriteBatch.DrawCircle(overlay, _state._tileSize / 3, 100, Color.Red, 2);
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
_desktop?.Render();
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void DrawGrid(int visibleTilesX, int visibleTilesY)
|
||||
{
|
||||
for (var i = -1; i < visibleTilesX + 2; i++)
|
||||
{
|
||||
var posX1 = i * _tileSize - _viewportCenter.X;
|
||||
var posX1 = i * _state._tileSize - _viewportCenter.X;
|
||||
var posY1 = -_viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _tileSize;
|
||||
posY1 = posY1 - posY1 % _tileSize;
|
||||
var posX2 = i * _tileSize - _viewportCenter.X;
|
||||
posX1 = posX1 - posX1 % _state._tileSize;
|
||||
posY1 = posY1 - posY1 % _state._tileSize;
|
||||
var posX2 = i * _state._tileSize - _viewportCenter.X;
|
||||
var posY2 = GraphicsDevice.Viewport.Height - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _tileSize;
|
||||
posY2 = posY2 - posY2 % _tileSize;
|
||||
posX2 = posX2 - posX2 % _state._tileSize;
|
||||
posY2 = posY2 - posY2 % _state._tileSize;
|
||||
|
||||
_spriteBatch.DrawLine(
|
||||
posX1, posY1,
|
||||
|
@ -701,41 +610,93 @@ namespace Sledgemapper
|
|||
for (var i = -1; i < visibleTilesY + 2; i++)
|
||||
{
|
||||
var posX1 = -_viewportCenter.X;
|
||||
var posY1 = i * _tileSize - _viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _tileSize;
|
||||
posY1 = posY1 - posY1 % _tileSize;
|
||||
var posY1 = i * _state._tileSize - _viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _state._tileSize;
|
||||
posY1 = posY1 - posY1 % _state._tileSize;
|
||||
var posX2 = GraphicsDevice.Viewport.Width - _viewportCenter.X;
|
||||
var posY2 = i * _tileSize - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _tileSize;
|
||||
posY2 = posY2 - posY2 % _tileSize;
|
||||
var posY2 = i * _state._tileSize - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _state._tileSize;
|
||||
posY2 = posY2 - posY2 % _state._tileSize;
|
||||
|
||||
_spriteBatch.DrawLine(posX1, posY1,
|
||||
posX2,
|
||||
posY2,
|
||||
Color.Black);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tile in sessionData.Map.Values)
|
||||
private void DrawTiles()
|
||||
{
|
||||
foreach (var tile in _sessionData.Map.Values)
|
||||
{
|
||||
|
||||
var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
var destinationRectangle = new Rectangle(tile.X * _tileSize, tile.Y * _tileSize, _tileSize, _tileSize);
|
||||
|
||||
var posX = tile.X * _tileSize + _tileSize / 2f;
|
||||
var posY = tile.Y * _tileSize + _tileSize / 2f;
|
||||
var posX = tile.X * _state._tileSize + _state._tileSize / 2f;
|
||||
var posY = tile.Y * _state._tileSize + _state._tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 1) / content.Width, SpriteEffects.None, 0);
|
||||
null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 1) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var wall in sessionData.Walls.Values)
|
||||
private void DrawPlayers()
|
||||
{
|
||||
foreach (var player in _sessionData.Players.Copy<List<Player>>())
|
||||
{
|
||||
var hexs = player.Color.Split(2).ToArray();
|
||||
var color = new Color(int.Parse(hexs[0], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[1], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[2], System.Globalization.NumberStyles.HexNumber));
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _state._tileSize, player.Position.Y * _state._tileSize, _state._tileSize - 1, _state._tileSize - 1), color, 2);
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state._tileSize).Value ?? _fonts.Last().Value;
|
||||
|
||||
var fscale = (float)_state._tileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _state._tileSize + 2, player.Position.Y * _state._tileSize + _state._tileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawOverlays()
|
||||
{
|
||||
foreach (var tile in _sessionData.Overlays.Values)
|
||||
{
|
||||
var content = Content.Load<Texture2D>($"overlays/{tile.ID}");
|
||||
if (tile.Intersection)
|
||||
{
|
||||
var posX = tile.X * _state._tileSize;
|
||||
var posY = tile.Y * _state._tileSize;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var posX = tile.X * _state._tileSize + _state._tileSize / 2f;
|
||||
var posY = tile.Y * _state._tileSize + _state._tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWalls()
|
||||
{
|
||||
foreach (var wall in _sessionData.Walls.Values)
|
||||
{
|
||||
var content = Content.Load<Texture2D>($"walls/{wall.ID}");
|
||||
var scale = _tileSize / (float)content.Height;
|
||||
var scale = _state._tileSize / (float)content.Height;
|
||||
var offset = scale * content.Width / 2f;
|
||||
var posX = wall.X * _tileSize;
|
||||
var posY = wall.Y * _tileSize;
|
||||
var posX = wall.X * _state._tileSize;
|
||||
var posY = wall.Y * _state._tileSize;
|
||||
if (wall.Rotation == 1)
|
||||
{
|
||||
posX -= (int)offset;
|
||||
|
@ -744,82 +705,8 @@ namespace Sledgemapper
|
|||
{
|
||||
posY += (int)offset;
|
||||
}
|
||||
// _spriteBatch.Draw(content, new Vector2(posX, posY),null, Color.White, MathHelper.ToRadians(90 * (wall.Rotation - 1)), new Vector2(offset, 0), scale, SpriteEffects.None, 0);
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY), null, Color.White, MathHelper.ToRadians(90 * (wall.Rotation - 1)), new Vector2(0, 0), scale, SpriteEffects.None, 0);
|
||||
|
||||
|
||||
}
|
||||
|
||||
foreach (var tile in sessionData.Overlays.Values)
|
||||
{
|
||||
|
||||
var content = Content.Load<Texture2D>($"overlays/{tile.ID}");
|
||||
// System.Console.WriteLine(tile.Rotation);
|
||||
if (tile.Intersection)
|
||||
{
|
||||
var posX = tile.X * _tileSize;
|
||||
var posY = tile.Y * _tileSize;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var posX = tile.X * _tileSize + _tileSize / 2f;
|
||||
var posY = tile.Y * _tileSize + _tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(_session))
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_selectedTile.X * _tileSize, _selectedTile.Y * _tileSize, _tileSize - 1, _tileSize - 1), Color.Red, 2);
|
||||
}
|
||||
|
||||
foreach (var player in Players.Copy<List<Player>>())
|
||||
{
|
||||
|
||||
var hexs = player.Color.Split(2).ToArray();
|
||||
var color = new Color(int.Parse(hexs[0], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[1], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[2], System.Globalization.NumberStyles.HexNumber));
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _tileSize, player.Position.Y * _tileSize, _tileSize - 1, _tileSize - 1), color, 2);
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _tileSize).Value ?? _fonts.Last().Value;
|
||||
|
||||
var fscale = (float)_tileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _tileSize + 2, player.Position.Y * _tileSize + _tileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
var startWall = new Vector2(_selectedWall.X * _tileSize, _selectedWall.Y * _tileSize);
|
||||
if (_insertMode == InsertMode.Wall)
|
||||
{
|
||||
_spriteBatch.DrawLine(startWall, _tileSize, MathHelper.ToRadians(90 * _selectedWall.Rotation), Color.Red, 2);
|
||||
}
|
||||
var overlay = new Vector2(_selectedOverlay.X * _tileSize, _selectedOverlay.Y * _tileSize);
|
||||
if (_insertMode == InsertMode.Overlay)
|
||||
{
|
||||
if (_selectedOverlay.Intersection)
|
||||
{
|
||||
_spriteBatch.DrawCircle(overlay, _tileSize / 3, 100, Color.Red, 2);
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
_desktop?.Render();
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void ClearSelection(Grid grid)
|
||||
|
@ -830,136 +717,20 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
private float Sign(Point p1, Point p2, Point p3) { return (p1.X - p3.X) * (p2.Y - p3.Y) - (p2.X - p3.X) * (p1.Y - p3.Y); }
|
||||
|
||||
private bool PointInTri(Point pt, Point v1, Point v2, Point v3)
|
||||
private void OnMapEntityAdded(object sender, MapEntityAddedEventArgs e)
|
||||
{
|
||||
bool b1, b2, b3;
|
||||
b1 = Sign(pt, v1, v2) < 0.0f;
|
||||
b2 = Sign(pt, v2, v3) < 0.0f;
|
||||
b3 = Sign(pt, v3, v1) < 0.0f;
|
||||
return ((b1 == b2) && (b2 == b3));
|
||||
_communicationManager.Enqueue(e.MapEntity, TileAction.Add);
|
||||
}
|
||||
|
||||
private void SelectClosestWall(Point mousePosition)
|
||||
private void OnMapEntityDeleted(object sender, MapEntityDeletedEventArgs e)
|
||||
{
|
||||
var topLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var topRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var center = new Point(_hoveredTile.X * _tileSize + _tileSize / 2, _hoveredTile.Y * _tileSize + _tileSize / 2);
|
||||
var leftWall = PointInTri(mousePosition, topLeft, center, bottomLeft);
|
||||
var rightWall = PointInTri(mousePosition, topRight, bottomRight, center);
|
||||
var topWall = PointInTri(mousePosition, topLeft, topRight, center);
|
||||
var bottomtWall = PointInTri(mousePosition, bottomLeft, center, bottomRight);
|
||||
|
||||
if (leftWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (rightWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X + 1;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (topWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
else if (bottomtWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y + 1;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectOverlay(Point mousePosition)
|
||||
{
|
||||
_selectedOverlay.X = _hoveredTile.X;
|
||||
_selectedOverlay.Y = _hoveredTile.Y;
|
||||
var q1 = System.Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
var q2 = System.Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
|
||||
var s = System.Math.Sqrt(q1 + q2);
|
||||
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
// var q2 = System.Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
q2 = System.Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = System.Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
q2 = System.Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedOverlay.Intersection = false;
|
||||
}
|
||||
|
||||
private async Task Execute(Func<Task> call)
|
||||
{
|
||||
await Policy
|
||||
.Handle<ApiException>(ex => ex.StatusCode == HttpStatusCode.RequestTimeout)
|
||||
.RetryAsync(5, async (exception, retryCount) => await Task.Delay(500))
|
||||
.ExecuteAsync(async () => await call().ConfigureAwait(false))
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async void OnOverlayAdded(object sender, OverlayAddedEventArgs e)
|
||||
{
|
||||
await Execute(() => _api.NewOverlay(e.Overlay, _session));
|
||||
}
|
||||
private void OnTileAdded(object sender, TileAddedEventArgs e)
|
||||
{
|
||||
_api.NewTile(e.Tile, _session);
|
||||
}
|
||||
private void OnWallAdded(object sender, WallAddedEventArgs e)
|
||||
{
|
||||
_api.NewWall(e.Wall, _session);
|
||||
}
|
||||
private void OnOverlayDeleted(object sender, OverlayDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteOverlay(e.Overlay, _session);
|
||||
}
|
||||
private void OnTileDeleted(object sender, TileDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteTile(e.Tile, _session);
|
||||
}
|
||||
private void OnWallDeleted(object sender, WallDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteWall(e.Wall, _session);
|
||||
_communicationManager.Enqueue(e.MapEntity, TileAction.Delete);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TileAction
|
||||
{
|
||||
Add,
|
||||
Delete
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AsyncAwaitBestPractices" Version="5.0.2" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client">
|
||||
|
|
100
Sledgemapper/State.cs
Normal file
100
Sledgemapper/State.cs
Normal file
|
@ -0,0 +1,100 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using Sledgemapper.Shared.Entities;
|
||||
|
||||
namespace Sledgemapper
|
||||
{
|
||||
public class State
|
||||
{
|
||||
public Tile _selectedTile = new Tile { X = 1, Y = 1 };
|
||||
public Tile _hoveredTile = new Tile { X = 1, Y = 1 };
|
||||
public Wall _selectedWall = new Wall { X = 1, Y = 1 };
|
||||
public Overlay _selectedOverlay = new Overlay { X = 1, Y = 1 };
|
||||
public int _tileSize = 30;
|
||||
public string _currentTileId = "";
|
||||
public string _currentWallId = "";
|
||||
public string _currentOverlayId = "";
|
||||
public InsertMode _insertMode;
|
||||
|
||||
public void SelectClosestWall(Point mousePosition)
|
||||
{
|
||||
var topLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var topRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var center = new Point(_hoveredTile.X * _tileSize + _tileSize / 2, _hoveredTile.Y * _tileSize + _tileSize / 2);
|
||||
|
||||
if (Utils.PointInTri(mousePosition, topLeft, center, bottomLeft)) //left wall
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (Utils.PointInTri(mousePosition, topRight, bottomRight, center)) //right wall
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X + 1;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (Utils.PointInTri(mousePosition, topLeft, topRight, center)) //top wall
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
else if (Utils.PointInTri(mousePosition, bottomLeft, center, bottomRight)) //bottom wall
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y + 1;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
}
|
||||
public void SelectOverlay(Point mousePosition)
|
||||
{
|
||||
_selectedOverlay.X = _hoveredTile.X;
|
||||
_selectedOverlay.Y = _hoveredTile.Y;
|
||||
var q1 = Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
var q2 = Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
|
||||
var s = Math.Sqrt(q1 + q2);
|
||||
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
s = Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
q2 = Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
q2 = Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedOverlay.Intersection = false;
|
||||
}
|
||||
}
|
||||
}
|
20
Sledgemapper/Utils.cs
Normal file
20
Sledgemapper/Utils.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Sledgemapper.Shared.Entities;
|
||||
using System;
|
||||
|
||||
namespace Sledgemapper
|
||||
{
|
||||
public static class Utils
|
||||
{
|
||||
private static float Sign(Point p1, Point p2, Point p3) { return (p1.X - p3.X) * (p2.Y - p3.Y) - (p2.X - p3.X) * (p1.Y - p3.Y); }
|
||||
|
||||
public static bool PointInTri(Point pt, Point v1, Point v2, Point v3)
|
||||
{
|
||||
bool b1, b2, b3;
|
||||
b1 = Sign(pt, v1, v2) < 0.0f;
|
||||
b2 = Sign(pt, v2, v3) < 0.0f;
|
||||
b3 = Sign(pt, v3, v1) < 0.0f;
|
||||
return ((b1 == b2) && (b2 == b3));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue