sledgemapper/Sledgemapper.Api/Hubs/SledgemapperHub.cs
2020-11-09 16:47:17 +00:00

161 lines
No EOL
6 KiB
C#

using System.Security.AccessControl;
using Microsoft.AspNetCore.SignalR;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using Sledgemapper.Shared.Entities;
using Sledgemapper.Clients;
using MediatR;
using System;
using Sledgemapper.Api.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SignalRChat.Hubs
{
public class SledgemapperHub : Hub<ISledgemapperClient>
{
public SledgemapperHub() { }
private static Dictionary<string, Session> _sessions = new Dictionary<string, Session>();
public List<string> Colors = new List<string>{"CC0000",
"CC3300",
"FFCC00",
"009900",
"006666",
"0066FF",
"0000CC",
"663399",
"CC0099"};
public async Task NewTile(string sessionName, Tile tile)
{
// var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
// var existingTile = _sessions[sessionName].Map.TryGetValue(tile.ToString(), out var t);
// if (existingTile)
// {
// _sessions[sessionName].Map.TryRemove(t.ToString(), out var rtile);
// }
// _sessions[sessionName].Map.TryAdd(tile.ToString(), tile);
// var jsonString = JsonSerializer.Serialize<Tile>(tile);
// _dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
// {
// Operation = "N",
// SessionName = sessionName,
// Type = "T",
// Timestamp = timestamp,
// Object = jsonString
// });
// await _dbcontext.SaveChangesAsync();
await Clients.Group(sessionName).NewTile(tile);
}
public async Task NewWall(string sessionName, Wall tile)
{
// var existingTile = _sessions[sessionName].Walls.TryGetValue(tile.ToString(), out var t);
// if (existingTile)
// {
// _sessions[sessionName].Walls.TryRemove(t.ToString(), out var rtile);
// }
// _sessions[sessionName].Walls.TryAdd(tile.ToString(), tile);
await Clients.Group(sessionName).NewWall(tile);
}
public async Task NewOverlay(string sessionName, Overlay tile)
{
// var timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds();
// var existingTile = _sessions[sessionName].Overlays.TryGetValue(tile.ToString(), out var t);
// if (existingTile)
// {
// _sessions[sessionName].Overlays.TryRemove(t.ToString(), out var rtile);
// }
// _sessions[sessionName].Overlays.TryAdd(tile.ToString(), tile);
// var jsonString = JsonSerializer.Serialize<Overlay>(tile);
// _dbcontext.MapLogs.Add(new Sledgemapper.Api.Models.MapLog
// {
// Operation = "N",
// SessionName = sessionName,
// Type = "O",
// Timestamp = timestamp,
// Object = jsonString
// });
// await _dbcontext.SaveChangesAsync();
await Clients.Group(sessionName).NewOverlay(tile);
}
public async Task DeleteTile(string sessionName, Tile tile)
{
// _sessions[sessionName].Map.TryRemove(tile.ToString(), out var rtile);
await Clients.Group(sessionName).DeleteTile(tile);
}
public async Task DeleteWall(string sessionName, Wall tile)
{
//_sessions[sessionName].Walls.TryRemove(tile.ToString(), out var rtile);
await Clients.Group(sessionName).DeleteWall(tile);
}
public async Task DeleteOverlay(string sessionName, Overlay tile)
{
//_sessions[sessionName].Overlays.TryRemove(tile.ToString(), out var rtile);
await Clients.Group(sessionName).DeleteOverlay(tile);
}
public async Task<Session> NewSession(string sessionName, string initials)
{
var session = new Session();
session.Colors = new List<string>(Colors);
session.Colors.Shuffle();
var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0], Initials = initials };
session.Players.Add(player);
_sessions.Add(sessionName, session);
await Groups.AddToGroupAsync(Context.ConnectionId, sessionName);
return session;
}
public async Task<Session> JoinSession(string sessionName, string initials)
{
if (_sessions.ContainsKey(sessionName))
{
var session = _sessions[sessionName];
var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[session.Players.Count], Initials = initials };
session.Players.Add(player);
await Clients.Group(sessionName).NewPlayer(player);
await Groups.AddToGroupAsync(Context.ConnectionId, sessionName);
return session;
}
else
{
return null;
}
}
public async Task UpdatePosition(string sessionName, Tile tile)
{
var player = _sessions[sessionName].Players.First(m => m.ConnectionId == Context.ConnectionId);
player.Position = tile;
await Clients.Group(sessionName).PlayerUpdate(player);
}
public async Task<Session> Refresh(string sessionName)
{
return _sessions[sessionName];
}
public async Task Sync(string sessionName, Session map)
{
_sessions[sessionName].Map = map.Map;
_sessions[sessionName].Overlays = map.Overlays;
_sessions[sessionName].Walls = map.Walls;
await Clients.Group(sessionName).UpdateMap(_sessions[sessionName]);
}
}
}