sledgemapper/Sledgemapper/State.cs
2020-11-09 16:47:17 +00:00

100 lines
4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using Sledgemapper.Shared.Entities;
namespace Sledgemapper
{
public class State
{
public Tile _selectedTile = new Tile { X = 1, Y = 1 };
public Tile _hoveredTile = new Tile { X = 1, Y = 1 };
public Wall _selectedWall = new Wall { X = 1, Y = 1 };
public Overlay _selectedOverlay = new Overlay { X = 1, Y = 1 };
public int _tileSize = 30;
public string _currentTileId = "";
public string _currentWallId = "";
public string _currentOverlayId = "";
public InsertMode _insertMode;
public void SelectClosestWall(Point mousePosition)
{
var topLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize);
var bottomLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
var topRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize);
var bottomRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
var center = new Point(_hoveredTile.X * _tileSize + _tileSize / 2, _hoveredTile.Y * _tileSize + _tileSize / 2);
if (Utils.PointInTri(mousePosition, topLeft, center, bottomLeft)) //left wall
{
_selectedWall.X = _hoveredTile.X;
_selectedWall.Y = _hoveredTile.Y;
_selectedWall.Rotation = 1;
}
else if (Utils.PointInTri(mousePosition, topRight, bottomRight, center)) //right wall
{
_selectedWall.X = _hoveredTile.X + 1;
_selectedWall.Y = _hoveredTile.Y;
_selectedWall.Rotation = 1;
}
else if (Utils.PointInTri(mousePosition, topLeft, topRight, center)) //top wall
{
_selectedWall.X = _hoveredTile.X;
_selectedWall.Y = _hoveredTile.Y;
_selectedWall.Rotation = 0;
}
else if (Utils.PointInTri(mousePosition, bottomLeft, center, bottomRight)) //bottom wall
{
_selectedWall.X = _hoveredTile.X;
_selectedWall.Y = _hoveredTile.Y + 1;
_selectedWall.Rotation = 0;
}
}
public void SelectOverlay(Point mousePosition)
{
_selectedOverlay.X = _hoveredTile.X;
_selectedOverlay.Y = _hoveredTile.Y;
var q1 = Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
var q2 = Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
var s = Math.Sqrt(q1 + q2);
if (s < _tileSize / 3)
{
_selectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
s = Math.Sqrt(q1 + q2);
if (s < _tileSize / 3)
{
_selectedOverlay.X = _selectedOverlay.X + 1;
_selectedOverlay.Intersection = true;
return;
}
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
q2 = Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
s = Math.Sqrt(q1 + q2);
if (s < _tileSize / 3)
{
_selectedOverlay.X = _selectedOverlay.X + 1;
_selectedOverlay.Y = _selectedOverlay.Y + 1;
_selectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
q2 = Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
s = Math.Sqrt(q1 + q2);
if (s < _tileSize / 3)
{
_selectedOverlay.X = _selectedOverlay.X;
_selectedOverlay.Y = _selectedOverlay.Y + 1;
_selectedOverlay.Intersection = true;
return;
}
_selectedOverlay.Intersection = false;
}
}
}