refactoring

This commit is contained in:
Michele Scandura 2020-11-04 09:59:58 +00:00
parent 5ce6580c6f
commit c293490995
5 changed files with 8 additions and 10 deletions

View file

@ -4,6 +4,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
VisualStudioVersion = 16.0.30626.31 VisualStudioVersion = 16.0.30626.31
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Sledgemapper", "MyGame\Sledgemapper.csproj", "{3E895B69-EBD7-4FDD-84D0-BEC18FC5D658}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Sledgemapper", "MyGame\Sledgemapper.csproj", "{3E895B69-EBD7-4FDD-84D0-BEC18FC5D658}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System.Linq; using System.Linq;
namespace MyGame namespace Sledgemapper
{ {
public static class ExtensionMethods public static class ExtensionMethods
{ {

View file

@ -1,4 +1,4 @@
namespace MyGame namespace Sledgemapper
{ {
public enum InsertMode public enum InsertMode
{ {

View file

@ -1,13 +1,13 @@
using System; using System;
namespace MyGame namespace Sledgemapper
{ {
public static class Program public static class Program
{ {
[STAThread] [STAThread]
static void Main() static void Main()
{ {
using (var game = new Game1()) using (var game = new Sledgemapper())
game.Run(); game.Run();
} }
} }

View file

@ -15,15 +15,12 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using Sledgemapper.Entities; using Sledgemapper.Entities;
namespace MyGame namespace Sledgemapper
{ {
public class Game1 : Game public class Sledgemapper : Game
{ {
private GraphicsDeviceManager _graphics; private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch; private SpriteBatch _spriteBatch;
//private List<Tile> _sessionData.Map = new List<Tile>();
//private List<Wall> _sessionData.Walls = new List<Wall>();
//private List<Overlay> _sessionData.Overlays = new List<Overlay>();
private Tile _selectedTile = new Tile { X = 1, Y = 1 }; private Tile _selectedTile = new Tile { X = 1, Y = 1 };
private Tile _hoveredTile = new Tile { X = 1, Y = 1 }; private Tile _hoveredTile = new Tile { X = 1, Y = 1 };
private Wall _selectedWall = new Wall { X = 1, Y = 1 }; private Wall _selectedWall = new Wall { X = 1, Y = 1 };
@ -44,7 +41,7 @@ namespace MyGame
private Dictionary<string, SpriteFont> _fonts; private Dictionary<string, SpriteFont> _fonts;
private SessionData _sessionData; private SessionData _sessionData;
public Game1() public Sledgemapper()
{ {
_graphics = new GraphicsDeviceManager(this); _graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";