diff --git a/Sledgemapper.sln b/Sledgemapper.sln index dbd7cc9..b4401d2 100644 --- a/Sledgemapper.sln +++ b/Sledgemapper.sln @@ -4,6 +4,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00 VisualStudioVersion = 16.0.30626.31 MinimumVisualStudioVersion = 10.0.40219.1 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Sledgemapper", "MyGame\Sledgemapper.csproj", "{3E895B69-EBD7-4FDD-84D0-BEC18FC5D658}" + EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution diff --git a/Sledgemapper/ExtensionMethods.cs b/Sledgemapper/ExtensionMethods.cs index d6bdcc1..e3da5e2 100644 --- a/Sledgemapper/ExtensionMethods.cs +++ b/Sledgemapper/ExtensionMethods.cs @@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework; using System.Linq; -namespace MyGame +namespace Sledgemapper { public static class ExtensionMethods { diff --git a/Sledgemapper/InsertMode.cs b/Sledgemapper/InsertMode.cs index 601b92c..5416f57 100644 --- a/Sledgemapper/InsertMode.cs +++ b/Sledgemapper/InsertMode.cs @@ -1,4 +1,4 @@ -namespace MyGame +namespace Sledgemapper { public enum InsertMode { diff --git a/Sledgemapper/Program.cs b/Sledgemapper/Program.cs index 7f778ed..7f9a082 100644 --- a/Sledgemapper/Program.cs +++ b/Sledgemapper/Program.cs @@ -1,13 +1,13 @@ using System; -namespace MyGame +namespace Sledgemapper { public static class Program { [STAThread] static void Main() { - using (var game = new Game1()) + using (var game = new Sledgemapper()) game.Run(); } } diff --git a/Sledgemapper/Game1.cs b/Sledgemapper/Sledgemapper.cs similarity index 99% rename from Sledgemapper/Game1.cs rename to Sledgemapper/Sledgemapper.cs index f0145f4..4fe123d 100644 --- a/Sledgemapper/Game1.cs +++ b/Sledgemapper/Sledgemapper.cs @@ -15,15 +15,12 @@ using System; using System.Collections.Concurrent; using Sledgemapper.Entities; -namespace MyGame +namespace Sledgemapper { - public class Game1 : Game + public class Sledgemapper : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; - //private List _sessionData.Map = new List(); - //private List _sessionData.Walls = new List(); - //private List _sessionData.Overlays = new List(); private Tile _selectedTile = new Tile { X = 1, Y = 1 }; private Tile _hoveredTile = new Tile { X = 1, Y = 1 }; private Wall _selectedWall = new Wall { X = 1, Y = 1 }; @@ -44,7 +41,7 @@ namespace MyGame private Dictionary _fonts; private SessionData _sessionData; - public Game1() + public Sledgemapper() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";