This commit is contained in:
Michele 2021-01-01 18:35:35 +00:00
parent f9c6b1c02f
commit 901d8ff8c3
4 changed files with 179 additions and 63 deletions

View file

@ -367,25 +367,42 @@ namespace Sledgemapper
{
if (_state.LineStart is null)
{
_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index=_state.SelectedSnapPoint.Index };
_state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index };
}
else
{
var line = new Line
{
Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index }
End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index },
Width = _state.LineWidth
};
_state.LineStart = null;
_state.LineWidth = 1;
_sessionData.NewLine(line);
}
}
if (_state.InsertMode == InsertMode.NewLine && _state.LineStart != null)
{
if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
{
_state.LineWidth += .01f;
}
else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
{
_state.LineWidth -= .01f;
}
}
if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue)
{
// var center = new Point(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
var maxTileSize=500;
var center = new Point((Window.ClientBounds.Width + 200) / 2 - _state.TileSize / 2, Window.ClientBounds.Height / 2 - _state.TileSize / 2);
var tx = (center.X - (int)_viewportCenter.X) / _state.TileSize;
@ -393,7 +410,7 @@ namespace Sledgemapper
if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
{
_state.TileSize = Math.Min(120, _state.TileSize + 10);
_state.TileSize = Math.Min(maxTileSize, _state.TileSize + 10);
}
else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
@ -596,14 +613,78 @@ namespace Sledgemapper
snapPoint.Y += _state.TileSize / 2;
snapPoint.X += _state.TileSize / 2;
break;
}
_spriteBatch.DrawCircle(snapPoint, _state.TileSize / 5f, 100, Color.Red, 2);
//line preview
if (_state.LineStart != null)
{
// border pass
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = _state.LineStart.X * _state.TileSize;
var posY = _state.LineStart.Y * _state.TileSize;
var endposX = _state.SelectedSnapPoint.X * _state.TileSize;
var endposY = _state.SelectedSnapPoint.Y * _state.TileSize;
switch (_state.LineStart.Index)
{
case 1:
break;
case 2:
posX += _state.TileSize / 2;
break;
case 3:
posY += _state.TileSize / 2;
break;
case 4:
posX += _state.TileSize / 2;
posY += _state.TileSize / 2;
break;
}
switch (_state.SelectedSnapPoint.Index)
{
case 1:
break;
case 2:
endposX += _state.TileSize / 2;
break;
case 3:
endposY += _state.TileSize / 2;
break;
case 4:
endposX += _state.TileSize / 2;
endposY += _state.TileSize / 2;
break;
}
var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
var angle = Math.Atan2(posY - endposY, endposX - posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
if (l > 0)
{
var whiteRectangle = new Texture2D(GraphicsDevice, (int)l, (int)(_state.TileSize * _state.LineWidth));
// whiteRectangle.SetData(new[] { new Color(Color.Red, 80) });
whiteRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize * _state.LineWidth))).Select(i => new Color(Color.Red, 80)).ToArray());
_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * _state.LineWidth)), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
}
}
}
_spriteBatch.End();
try
@ -898,8 +979,11 @@ namespace Sledgemapper
private void DrawLines()
{
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
// var innerRectangle = new Texture2D(GraphicsDevice, 1, 1);
// innerRectangle.SetData(new[] { Color.White });
// border pass
foreach (var tile in _sessionData.Lines.Values)
@ -946,18 +1030,23 @@ namespace Sledgemapper
break;
}
var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
if (l > 0)
{
var borderRectangle = new Texture2D(GraphicsDevice, (int)l, (int)(_state.TileSize * _state.LineWidth) + 8);
// whiteRectangle.SetData(new[] { new Color(Color.Red, 80) });
borderRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize * _state.LineWidth) + 8)).Select(i => _settings.OverlayTintColor).ToArray());
// _spriteBatch.DrawLine(posX, posY, endposX, endposY, _settings.OverlayTintColor, _state.TileSize + 4);
// _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize+_state.LineWidth)), null, Color.White, angleRad, new Vector2(0,0), SpriteEffects.None, 1);
var l = Math.Sqrt(Math.Pow(posX-endposX,2) + Math.Pow(posY-endposY,2));
var angle =Math.Atan2(posY-endposY, endposX-posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileSize+8), null,Color.White,angleRad,Vector2.Zero,SpriteEffects.None,1 );
var angle = Math.Atan2(posY - endposY, endposX - posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
_spriteBatch.Draw(borderRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width) + 8), null, Color.White, angleRad, new Vector2(0, 4), SpriteEffects.None, 1);
}
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
@ -966,63 +1055,88 @@ _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileS
}
//inner pass
// foreach (var tile in _sessionData.Lines.Values)
// {
// // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
foreach (var tile in _sessionData.Lines.Values)
{
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
// var posX = tile.Start.X * _state.TileSize;
// var posY = tile.Start.Y * _state.TileSize;
var posX = tile.Start.X * _state.TileSize;
var posY = tile.Start.Y * _state.TileSize;
// var endposX = tile.End.X * _state.TileSize;
// var endposY = tile.End.Y * _state.TileSize;
var endposX = tile.End.X * _state.TileSize;
var endposY = tile.End.Y * _state.TileSize;
// switch (tile.Start.Index)
// {
// case 1:
// break;
// case 2:
// posX += _state.TileSize / 2;
// break;
// case 3:
// posY += _state.TileSize / 2;
switch (tile.Start.Index)
{
case 1:
break;
case 2:
posX += _state.TileSize / 2;
break;
case 3:
posY += _state.TileSize / 2;
// break;
// case 4:
// posX += _state.TileSize / 2;
// posY += _state.TileSize / 2;
// break;
// }
break;
case 4:
posX += _state.TileSize / 2;
posY += _state.TileSize / 2;
break;
}
// switch (tile.End.Index)
// {
// case 1:
// break;
// case 2:
// endposX += _state.TileSize / 2;
// break;
// case 3:
// endposY += _state.TileSize / 2;
switch (tile.End.Index)
{
case 1:
break;
case 2:
endposX += _state.TileSize / 2;
break;
case 3:
endposY += _state.TileSize / 2;
// break;
// case 4:
// endposX += _state.TileSize / 2;
// endposY += _state.TileSize / 2;
// break;
// }
break;
case 4:
endposX += _state.TileSize / 2;
endposY += _state.TileSize / 2;
break;
}
// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
// _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
// // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// // _spriteBatch.Draw(content, new Vector2(posX, posY),
// // null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
// }
// _spriteBatch.Draw(content, new Vector2(posX, posY),
// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
if (l > 0)
{
var innerRectangle = new Texture2D(GraphicsDevice, 1,1);
innerRectangle.SetData(new[] { Color.White });
//innerRectangle.SetData(Enumerable.Range(0, (int)l * ((int)(_state.TileSize + _state.LineWidth))).Select(i => Color.White).ToArray());
// _spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize+_state.LineWidth)), null, Color.White, angleRad, new Vector2(0,0), SpriteEffects.None, 1);
var angle = Math.Atan2(posY - endposY, endposX - posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
_spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width)), null, Color.White, angleRad, new Vector2(0, 0), SpriteEffects.None, 1);
}
// var l = Math.Sqrt(Math.Pow(posX - endposX, 2) + Math.Pow(posY - endposY, 2));
// var angle = Math.Atan2(posY - endposY, endposX - posX);
// var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
// _spriteBatch.Draw(innerRectangle, new Rectangle(posX, posY, (int)l, (int)(_state.TileSize * tile.Width)), null, Color.White, angleRad, Vector2.Zero, SpriteEffects.None, 1);
}
}
private void DrawWalls()