sledgemapper/Sledgemapper/State.cs
Michele Scandura b21a7c7ef2 tiles and lines
2020-12-21 16:29:59 +00:00

116 lines
4.4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using Sledgemapper.Shared.Entities;
namespace Sledgemapper
{
public class State
{
public Tile SelectedTile { get; set; }
public Tile HoveredTile { get; set; }
public Wall SelectedWall { get; set; }
public Overlay SelectedOverlay { get; set; }
public Note SelectedNote { get; set; }
public int TileSize { get; set; }
public string CurrentTileId { get; set; }
public string CurrentWallId { get; set; }
public string CurrentOverlayId { get; set; }
public Tile LineStart { get; internal set; }
public InsertMode InsertMode;
public State()
{
CurrentTileId = "";
CurrentWallId = "";
CurrentOverlayId = "";
SelectedTile = new() { X = 1, Y = 1 };
HoveredTile = new() { X = 1, Y = 1 };
SelectedWall = new() { X = 1, Y = 1 };
SelectedOverlay = new() { X = 1, Y = 1 };
SelectedNote = new() { X = 1, Y = 1 };
TileSize = 30;
}
public void SelectClosestWall(Point mousePosition)
{
var topLeft = new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize);
var bottomLeft = new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize);
var topRight = new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize);
var bottomRight = new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize);
var center = new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2);
if (Utils.PointInTri(mousePosition, topLeft, center, bottomLeft)) //left wall
{
SelectedWall.X = HoveredTile.X;
SelectedWall.Y = HoveredTile.Y;
SelectedWall.Rotation = 1;
}
else if (Utils.PointInTri(mousePosition, topRight, bottomRight, center)) //right wall
{
SelectedWall.X = HoveredTile.X + 1;
SelectedWall.Y = HoveredTile.Y;
SelectedWall.Rotation = 1;
}
else if (Utils.PointInTri(mousePosition, topLeft, topRight, center)) //top wall
{
SelectedWall.X = HoveredTile.X;
SelectedWall.Y = HoveredTile.Y;
SelectedWall.Rotation = 0;
}
else if (Utils.PointInTri(mousePosition, bottomLeft, center, bottomRight)) //bottom wall
{
SelectedWall.X = HoveredTile.X;
SelectedWall.Y = HoveredTile.Y + 1;
SelectedWall.Rotation = 0;
}
}
public void SelectOverlay(Point mousePosition)
{
SelectedOverlay.X = HoveredTile.X;
SelectedOverlay.Y = HoveredTile.Y;
var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
var s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X + 1;
SelectedOverlay.Intersection = true;
return;
}
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X + 1;
SelectedOverlay.Y = SelectedOverlay.Y + 1;
SelectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X;
SelectedOverlay.Y = SelectedOverlay.Y + 1;
SelectedOverlay.Intersection = true;
return;
}
SelectedOverlay.Intersection = false;
}
}
}