219 lines
7 KiB
C#
219 lines
7 KiB
C#
using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System;
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namespace Sledgemapper.Shared.Entities
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{
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public class TileAddedEventArgs : EventArgs
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{
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public Tile Tile { get; set; }
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public TileAddedEventArgs(Tile tile) => Tile = tile;
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}
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public class OverlayAddedEventArgs : EventArgs
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{
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public Overlay Overlay { get; set; }
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public OverlayAddedEventArgs(Overlay overlay) => Overlay = overlay;
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}
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public class WallAddedEventArgs : EventArgs
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{
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public Wall Wall { get; set; }
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public WallAddedEventArgs(Wall wall) => Wall = wall;
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}
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public class WallDeletedEventArgs : EventArgs
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{
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public Wall Wall { get; set; }
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public WallDeletedEventArgs(Wall wall) => Wall = wall;
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}
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public class OverlayDeletedEventArgs : EventArgs
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{
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public Overlay Overlay { get; set; }
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public OverlayDeletedEventArgs(Overlay overlay) => Overlay = overlay;
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}
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public class TileDeletedEventArgs : EventArgs
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{
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public Tile Tile { get; set; }
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public TileDeletedEventArgs(Tile tile) => Tile = tile;
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}
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public class SessionData
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{
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public event EventHandler<TileAddedEventArgs> TileAdded;
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public event EventHandler<OverlayAddedEventArgs> OverlayAdded;
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public event EventHandler<WallAddedEventArgs> WallAdded;
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public event EventHandler<WallDeletedEventArgs> WallDeleted;
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public event EventHandler<OverlayDeletedEventArgs> OverlayDeleted;
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public event EventHandler<TileDeletedEventArgs> TileDeleted;
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public SessionData()
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{
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Map = new ConcurrentDictionary<string, Tile>();
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Overlays = new ConcurrentDictionary<string, Overlay>();
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Walls = new ConcurrentDictionary<string, Wall>();
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Players = new List<Player>();
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Colors = new List<string>();
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}
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public ConcurrentDictionary<string, Tile> Map { get; set; }
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public ConcurrentDictionary<string, Wall> Walls { get; set; }
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public ConcurrentDictionary<string, Overlay> Overlays { get; set; }
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public bool IsValid { get; set; }
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public List<Player> Players { get; set; }
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public List<string> Colors;
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public void NewTile(Tile selectedTile, string tileId)
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{
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if (selectedTile is null || string.IsNullOrWhiteSpace(tileId))
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{
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return;
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}
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var tileExist = Map.TryGetValue(selectedTile.ToString(), out var tile);
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var newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId };
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if (tileExist)
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{
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Map.TryRemove(tile.ToString(), out var _);
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if (tile.ID == tileId)
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{
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newTile.Rotation = (tile.Rotation + 1) % 4;
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}
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}
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Map.TryAdd(newTile.ToString(), newTile);
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OnRaiseTileAddedEvent(new TileAddedEventArgs(newTile));
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}
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public void NewOverlay(Overlay selectedOverlay, string overlayId)
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{
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if (selectedOverlay is null || string.IsNullOrWhiteSpace(overlayId))
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{
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return;
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}
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var overlayExist = Overlays.TryGetValue(selectedOverlay.ToString(), out var overlay);
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var newOverlay = new Overlay { X = selectedOverlay.X, Y = selectedOverlay.Y, ID = overlayId, Intersection = selectedOverlay.Intersection }; ;
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if (overlayExist)
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{
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Overlays.TryRemove(overlay.ToString(), out var rrtile);
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if (overlay.ID == overlayId)
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{
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newOverlay.Rotation = (overlay.Rotation + 1) % 4;
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}
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}
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Overlays.TryAdd(newOverlay.ToString(), newOverlay);
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OnRaiseOverlayAddedEvent(new OverlayAddedEventArgs(newOverlay));
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}
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public void NewWall(Wall selectedWall, string wallId)
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{
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if (selectedWall is null || string.IsNullOrWhiteSpace(wallId))
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{
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return;
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}
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var tileExist = Walls.TryGetValue(selectedWall.ToString(), out var wall);
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var newWall = new Wall { X = selectedWall.X, Y = selectedWall.Y, ID = wallId, Rotation = selectedWall.Rotation };
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if (tileExist)
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{
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Walls.TryRemove(wall.ToString(), out var _);
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}
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Walls.TryAdd(newWall.ToString(), newWall);
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OnRaiseWallAddedEvent(new WallAddedEventArgs(newWall));
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}
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public void DeleteWall(Wall wall)
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{
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if (wall is null)
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{
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return;
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}
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var removed = Walls.TryRemove(wall.ToString(), out var _);
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if (removed)
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{
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OnRaiseWallDeletedEvent(new WallDeletedEventArgs(wall));
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}
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}
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public void DeleteOverlay(Overlay overlay)
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{
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if (overlay is null)
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{
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return;
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}
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var removed = Overlays.TryRemove(overlay.ToString(), out var _);
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if (removed)
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{
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OnRaiseOverlayDeletedEvent(new OverlayDeletedEventArgs(overlay));
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}
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}
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public void DeleteTile(Tile tile)
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{
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if (tile is null)
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{
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return;
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}
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var removed = Map.TryRemove(tile.ToString(), out var _);
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if (removed)
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{
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OnRaiseTileDeletedEvent(new TileDeletedEventArgs(tile));
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}
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}
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protected virtual void OnRaiseTileAddedEvent(TileAddedEventArgs e)
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{
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var raiseEvent = TileAdded;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseOverlayAddedEvent(OverlayAddedEventArgs e)
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{
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var raiseEvent = OverlayAdded;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseWallAddedEvent(WallAddedEventArgs e)
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{
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var raiseEvent = WallAdded
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;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseWallDeletedEvent(WallDeletedEventArgs e)
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{
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var raiseEvent = WallDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseOverlayDeletedEvent(OverlayDeletedEventArgs e)
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{
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var raiseEvent = OverlayDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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protected virtual void OnRaiseTileDeletedEvent(TileDeletedEventArgs e)
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{
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var raiseEvent = TileDeleted;
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if (raiseEvent != null)
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{
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raiseEvent(this, e);
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}
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}
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}
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}
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