38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// using MonoGame.Extended;
|
|
using System.Collections.Generic;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework;
|
|
using System.Linq;
|
|
|
|
namespace MyGame
|
|
{
|
|
public static class ExtensionMethods
|
|
{
|
|
public static Dictionary<string, T> LoadContentFolder<T>(this ContentManager contentManager, string contentFolder)
|
|
{
|
|
DirectoryInfo dir = new DirectoryInfo(contentManager.RootDirectory + "/" + contentFolder);
|
|
if (!dir.Exists)
|
|
throw new DirectoryNotFoundException();
|
|
Dictionary<string, T> result = new Dictionary<string, T>();
|
|
|
|
FileInfo[] files = dir.GetFiles("*.*");
|
|
foreach (FileInfo file in files)
|
|
{
|
|
result.Add(file.Name.Split('.')[0], contentManager.Load<T>(contentFolder + "/" + file.Name.Split('.')[0]));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public static IEnumerable<string> Split(this string str, int chunkSize) => Enumerable.Range(0, str.Length / chunkSize)
|
|
.Select(i => str.Substring(i * chunkSize, chunkSize));
|
|
|
|
public static Point AbsPoint(this Point point)
|
|
{
|
|
return new Point(System.Math.Abs(point.X), System.Math.Abs(point.Y));
|
|
}
|
|
}
|
|
|
|
}
|
|
|