sledgemapper/Sledgemapper.Shared/Entities/SessionData.cs
2020-11-08 14:39:57 +00:00

122 lines
4.5 KiB
C#

using System.Collections.Generic;
using System.Collections.Concurrent;
using System;
namespace Sledgemapper.Shared.Entities
{
public class TileAddedEventArgs : EventArgs
{
public Tile Tile { get; set; }
public TileAddedEventArgs(Tile tile) => Tile = tile;
}
public class OverlayAddedEventArgs : EventArgs
{
public Overlay Overlay { get; set; }
public OverlayAddedEventArgs(Overlay overlay) => Overlay = overlay;
}
public class SessionData
{
public event EventHandler<TileAddedEventArgs> RaiseTileAddedEvent;
public event EventHandler<OverlayAddedEventArgs> RaiseOverlayAddedEvent;
public SessionData()
{
Map = new ConcurrentDictionary<string, Tile>();
Overlays = new ConcurrentDictionary<string, Overlay>();
Walls = new ConcurrentDictionary<string, Wall>();
Players = new List<Player>();
Colors = new List<string>();
}
public ConcurrentDictionary<string, Tile> Map { get; set; }
public ConcurrentDictionary<string, Wall> Walls { get; set; }
public ConcurrentDictionary<string, Overlay> Overlays { get; set; }
public bool IsValid { get; set; }
public List<Player> Players { get; set; }
public List<string> Colors;
public void NewTile(Tile selectedTile, string tileId)
{
var tileExist = Map.TryGetValue(selectedTile.ToString(), out var tile);
Tile newTile;
if (tileExist)
{
Map.TryRemove(tile.ToString(), out var _);
if (tile.ID == tileId)
{
newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId, Rotation = (tile.Rotation + 1) % 4 };
}
else
{
newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId };
}
}
else
{
newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId };
}
Map.TryAdd(newTile.ToString(), newTile);
OnRaiseTileAddedEvent(new TileAddedEventArgs(newTile));
}
public void NewOverlay(Overlay selectedOverlay, string tileId)
{
var overlayExist = Overlays.TryGetValue(selectedOverlay.ToString(), out var overlay);
Overlay newOverlay;
if (overlayExist)
{
Overlays.TryRemove(overlay.ToString(), out var rrtile);
if (overlay.ID == tileId)
{
newOverlay = new Overlay { X = overlay.X, Y = overlay.Y, ID = tileId, Intersection = overlay.Intersection, Rotation = (overlay.Rotation + 1) % 4 };
}
else
{
newOverlay = new Overlay { X = selectedOverlay.X, Y = selectedOverlay.Y, ID = tileId, Intersection = selectedOverlay.Intersection };
}
}
else
{
newOverlay = new Overlay { X = selectedOverlay.X, Y = selectedOverlay.Y, ID = tileId, Intersection = selectedOverlay.Intersection };
}
Overlays.TryAdd(newOverlay.ToString(), newOverlay);
OnRaiseOverlayAddedEvent(new OverlayAddedEventArgs(newOverlay));
}
protected virtual void OnRaiseTileAddedEvent(TileAddedEventArgs e)
{
// Make a temporary copy of the event to avoid possibility of
// a race condition if the last subscriber unsubscribes
// immediately after the null check and before the event is raised.
EventHandler<TileAddedEventArgs> raiseEvent = RaiseTileAddedEvent;
// Event will be null if there are no subscribers
if (raiseEvent != null)
{
// Call to raise the event.
raiseEvent(this, e);
}
}
protected virtual void OnRaiseOverlayAddedEvent(OverlayAddedEventArgs e)
{
// Make a temporary copy of the event to avoid possibility of
// a race condition if the last subscriber unsubscribes
// immediately after the null check and before the event is raised.
EventHandler<OverlayAddedEventArgs> raiseEvent = RaiseOverlayAddedEvent;
// Event will be null if there are no subscribers
if (raiseEvent != null)
{
// Call to raise the event.
raiseEvent(this, e);
}
}
}
}