192 lines
8.1 KiB
C#
192 lines
8.1 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using Sledgemapper.Shared.Entities;
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namespace Sledgemapper
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{
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public sealed class State
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{
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private static readonly State instance = new ();
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public Tile SelectedTile { get; set; }
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public Tile HoveredTile { get; set; }
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public Wall SelectedWall { get; set; }
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public Overlay SelectedOverlay { get; set; }
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public SnapPoint SelectedSnapPoint { get; set; }
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public Note SelectedNote { get; set; }
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public int TileSize { get; set; }
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public string CurrentTileId { get; set; }
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public string CurrentWallId { get; set; }
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public string CurrentOverlayId { get; set; }
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public SnapPoint LineStart { get; internal set; }
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public float LineWidth { get; internal set; }
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public Vector3 ViewportCenter { get; set; }
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public InsertMode InsertMode { get; set; }
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public bool ShowCellNumbers { get; set; }
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public string CampaignName { get; set; }
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public Guid CampaignId { get; internal set; }
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public string MapName { get; internal set; }
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public Guid MapId { get; internal set; }
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// Explicit static constructor to tell C# compiler
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// not to mark type as beforefieldinit
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static State()
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{
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}
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private State()
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{
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CurrentTileId = "";
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CurrentWallId = "";
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CurrentOverlayId = "";
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SelectedTile = new() { X = 1, Y = 1 };
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HoveredTile = new() { X = 1, Y = 1 };
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SelectedWall = new() { X = 1, Y = 1 };
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SelectedOverlay = new() { X = 1, Y = 1 };
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SelectedNote = new() { X = 1, Y = 1 };
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TileSize = 30;
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LineWidth = 1;
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ViewportCenter = new(0, 0, 0);
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}
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public static State Instance
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{
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get
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{
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return instance;
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}
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}
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public Guid SessionId { get; internal set; }
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public void SelectClosestWall(Point mousePosition)
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{
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var topLeft = new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize);
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var bottomLeft = new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize);
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var topRight = new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize);
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var bottomRight = new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize);
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var center = new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2);
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if (Utils.PointInTri(mousePosition, topLeft, center, bottomLeft)) //left wall
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{
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SelectedWall.X = HoveredTile.X;
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SelectedWall.Y = HoveredTile.Y;
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SelectedWall.Rotation = 1;
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}
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else if (Utils.PointInTri(mousePosition, topRight, bottomRight, center)) //right wall
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{
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SelectedWall.X = HoveredTile.X + 1;
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SelectedWall.Y = HoveredTile.Y;
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SelectedWall.Rotation = 1;
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}
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else if (Utils.PointInTri(mousePosition, topLeft, topRight, center)) //top wall
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{
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SelectedWall.X = HoveredTile.X;
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SelectedWall.Y = HoveredTile.Y;
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SelectedWall.Rotation = 0;
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}
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else if (Utils.PointInTri(mousePosition, bottomLeft, center, bottomRight)) //bottom wall
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{
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SelectedWall.X = HoveredTile.X;
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SelectedWall.Y = HoveredTile.Y + 1;
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SelectedWall.Rotation = 0;
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}
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}
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public bool CheckDistance(Point p1, Point p2, float d)
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{
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return ((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y)) < d * d;
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}
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public void SelectClosestSnapPoint(Point mousePosition)
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{
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var distance = TileSize / 4;
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if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize), distance)) //x y
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 1 };
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}
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 4 };
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}
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else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, HoveredTile.Y * TileSize), distance)) //x+1,y
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y, Index = 1 };
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}
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else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, (HoveredTile.Y + 1) * TileSize), distance)) //x+1, y+1
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y + 1, Index = 1 };
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}
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else if (CheckDistance(mousePosition, new Point((HoveredTile.X) * TileSize, (HoveredTile.Y + 1) * TileSize), distance))//x,y+1
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y + 1, Index = 1 };
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}
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) //x, x+1/2
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 3 };
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}
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize ), distance)) // x+1/2,y
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 2 };
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}
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X+1, Y = HoveredTile.Y, Index = 3 };
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}
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else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize ), distance)) // x+1/2, y+1/2
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{
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SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y+1, Index = 2 };
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}
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}
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public void SelectOverlay(Point mousePosition)
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{
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SelectedOverlay.X = HoveredTile.X;
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SelectedOverlay.Y = HoveredTile.Y;
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var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
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var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
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var s = Math.Sqrt(q1 + q2);
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if (s < TileSize / 3)
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{
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SelectedOverlay.Intersection = true;
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return;
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}
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q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
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s = Math.Sqrt(q1 + q2);
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if (s < TileSize / 3)
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{
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SelectedOverlay.X = SelectedOverlay.X + 1;
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SelectedOverlay.Intersection = true;
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return;
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}
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//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
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q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
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s = Math.Sqrt(q1 + q2);
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if (s < TileSize / 3)
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{
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SelectedOverlay.X = SelectedOverlay.X + 1;
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SelectedOverlay.Y = SelectedOverlay.Y + 1;
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SelectedOverlay.Intersection = true;
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return;
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}
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q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
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q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
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s = Math.Sqrt(q1 + q2);
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if (s < TileSize / 3)
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{
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SelectedOverlay.X = SelectedOverlay.X;
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SelectedOverlay.Y = SelectedOverlay.Y + 1;
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SelectedOverlay.Intersection = true;
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return;
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}
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SelectedOverlay.Intersection = false;
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}
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}
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}
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