This commit is contained in:
Michele 2020-12-31 14:32:37 +00:00
parent b66612ab27
commit f9c6b1c02f
4 changed files with 207 additions and 185 deletions

View file

@ -190,7 +190,7 @@ namespace Sledgemapper.Shared.Entities
} }
var lineExist = Lines.TryGetValue(line.ToString(), out var tile); var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
var newLine = new Line { X = line.X, Y = line.Y,EndX=line.EndX, EndY=line.EndY }; var newLine = new Line { Start=line.Start, End=line.End};
if (lineExist) if (lineExist)
{ {
Lines.TryRemove(line.ToString(), out var _); Lines.TryRemove(line.ToString(), out var _);

View file

@ -19,12 +19,13 @@
public class Line : BaseMapEntity public class Line : BaseMapEntity
{ {
public int EndX { get; set; } public SnapPoint Start { get; set; }
public int EndY { get; set; } public SnapPoint End { get; set; }
public override string ToString() public override string ToString()
{ {
return $"{X}_{Y}_{EndX}_{EndY}"; return $"{Start.X}_{Start.Y}_{Start.Index}_{End.X}_{End.Y}_{End.Index}";
} }
} }

View file

@ -151,24 +151,24 @@ namespace Sledgemapper
private void OnBtnToolbarWallClicked(object sender, EventArgs e) private void OnBtnToolbarWallClicked(object sender, EventArgs e)
{ {
_state.InsertMode=InsertMode.NewWall; _state.InsertMode = InsertMode.NewWall;
} }
private void OnBtnToolbarTileClicked(object sender, EventArgs e) private void OnBtnToolbarTileClicked(object sender, EventArgs e)
{ {
_state.InsertMode=InsertMode.NewTile; _state.InsertMode = InsertMode.NewTile;
} }
private void OnBtnToolbarRoomClicked(object sender, EventArgs e) private void OnBtnToolbarRoomClicked(object sender, EventArgs e)
{ {
_state.InsertMode=InsertMode.NewRoom; _state.InsertMode = InsertMode.NewRoom;
} }
private void OnBtnToolbarLinClicked(object sender, EventArgs e) private void OnBtnToolbarLinClicked(object sender, EventArgs e)
{ {
_state.InsertMode=InsertMode.NewLine; _state.InsertMode = InsertMode.NewLine;
} }
private void OneMenuFileSettingsSelected(object sender, EventArgs e) private void OneMenuFileSettingsSelected(object sender, EventArgs e)
@ -272,7 +272,7 @@ namespace Sledgemapper
_state.SelectOverlay(screenPosition); _state.SelectOverlay(screenPosition);
} }
if (_state.InsertMode == InsertMode.NewLine) if (_state.InsertMode == InsertMode.NewLine)
{ {
_state.SelectClosestSnapPoint(screenPosition); _state.SelectClosestSnapPoint(screenPosition);
} }
@ -361,22 +361,26 @@ namespace Sledgemapper
} }
if (newState.IsKeyDown(Keys.LeftControl) && newState.IsKeyDown(Keys.LeftShift) if (_state.InsertMode == InsertMode.NewLine && newState.IsKeyDown(Keys.LeftControl)
&& mouseState.LeftButton == ButtonState.Released && mouseState.LeftButton == ButtonState.Released
&& mouseState.LeftButton != oldMouseState.LeftButton) && mouseState.LeftButton != oldMouseState.LeftButton)
{ {
if (_state.LineStart is null) if (_state.LineStart is null)
{ {
_state.LineStart = new Tile{X=_state.HoveredTile.X, Y=_state.HoveredTile.Y}; _state.LineStart = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index=_state.SelectedSnapPoint.Index };
} }
else else
{ {
var line = new Line{X = _state.LineStart.X, Y = _state.LineStart.Y, EndX=_state.HoveredTile.X, EndY=_state.HoveredTile.Y}; var line = new Line
_state.LineStart=null; {
_sessionData.NewLine(line); Start = new SnapPoint { X = _state.LineStart.X, Y = _state.LineStart.Y, Index = _state.LineStart.Index },
End = new SnapPoint { X = _state.SelectedSnapPoint.X, Y = _state.SelectedSnapPoint.Y, Index = _state.SelectedSnapPoint.Index }
};
_state.LineStart = null;
_sessionData.NewLine(line);
} }
} }
if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue) if (newState.IsKeyDown(Keys.LeftControl) && mouseState.ScrollWheelValue != oldMouseState.ScrollWheelValue)
@ -491,7 +495,7 @@ namespace Sledgemapper
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter)); _spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
DrawTiles(); DrawTiles();
DrawLines(); DrawLines();
DrawWalls(); DrawWalls();
DrawOverlays(); DrawOverlays();
DrawNotes(); DrawNotes();
@ -562,18 +566,44 @@ DrawLines();
DrawPlayers(); DrawPlayers();
var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
if (_state.InsertMode == InsertMode.Wall) if (_state.InsertMode == InsertMode.Wall)
{ {
var startWall = new Vector2(_state.SelectedWall.X * _state.TileSize, _state.SelectedWall.Y * _state.TileSize);
_spriteBatch.DrawLine(startWall, _state.TileSize, MathHelper.ToRadians(90 * _state.SelectedWall.Rotation), Color.Red, 2); _spriteBatch.DrawLine(startWall, _state.TileSize, MathHelper.ToRadians(90 * _state.SelectedWall.Rotation), Color.Red, 2);
} }
var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
if (_state.InsertMode == InsertMode.Overlay && _state.SelectedOverlay.Intersection) if (_state.InsertMode == InsertMode.Overlay && _state.SelectedOverlay.Intersection)
{ {
var overlay = new Vector2(_state.SelectedOverlay.X * _state.TileSize, _state.SelectedOverlay.Y * _state.TileSize);
_spriteBatch.DrawCircle(overlay, _state.TileSize / 3f, 100, Color.Red, 2); _spriteBatch.DrawCircle(overlay, _state.TileSize / 3f, 100, Color.Red, 2);
} }
if (_state.InsertMode == InsertMode.NewLine && _state.SelectedSnapPoint != null)
{
var snapPoint = new Vector2(_state.SelectedSnapPoint.X * _state.TileSize, _state.SelectedSnapPoint.Y * _state.TileSize);
switch (_state.SelectedSnapPoint.Index)
{
case 1:
break;
case 2:
snapPoint.X += _state.TileSize / 2;
break;
case 3:
snapPoint.Y += _state.TileSize / 2;
break;
case 4:
snapPoint.Y += _state.TileSize / 2;
snapPoint.X += _state.TileSize / 2;
break;
}
_spriteBatch.DrawCircle(snapPoint, _state.TileSize / 5f, 100, Color.Red, 2);
}
_spriteBatch.End(); _spriteBatch.End();
try try
@ -832,13 +862,13 @@ DrawLines();
{ {
var content = Content.Load<Texture2D>($"tiles/{tile.ID}"); var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ; var posX = tile.X * _state.TileSize;
var posY = tile.Y * _state.TileSize ; var posY = tile.Y * _state.TileSize;
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1); var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor }); whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1); _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX - 4, (int)posY - 4, _state.TileSize + 8, _state.TileSize + 8), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1); // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(content, new Vector2(posX, posY), // _spriteBatch.Draw(content, new Vector2(posX, posY),
@ -850,14 +880,14 @@ DrawLines();
{ {
var content = Content.Load<Texture2D>($"tiles/{tile.ID}"); var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ; var posX = tile.X * _state.TileSize;
var posY = tile.Y * _state.TileSize ; var posY = tile.Y * _state.TileSize;
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1); var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { Color.White }); whiteRectangle.SetData(new[] { Color.White });
_spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1); _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), _settings.BackgroundColor,1); // _spriteBatch.DrawRectangle(new Rectangle((int)posX, (int)posY, _state.TileSize, _state.TileSize), _settings.BackgroundColor,1);
@ -866,28 +896,68 @@ DrawLines();
} }
} }
private void DrawLines() private void DrawLines()
{ {
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
// border pass // border pass
foreach (var tile in _sessionData.Lines.Values) foreach (var tile in _sessionData.Lines.Values)
{ {
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}"); // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ; var posX = tile.Start.X * _state.TileSize;
var posY = tile.Y * _state.TileSize ; var posY = tile.Start.Y * _state.TileSize;
var endposX = tile.EndX * _state.TileSize ; var endposX = tile.End.X * _state.TileSize;
var endposY = tile.EndY * _state.TileSize ; var endposY = tile.End.Y * _state.TileSize;
switch (tile.Start.Index)
{
case 1:
break;
case 2:
posX += _state.TileSize / 2;
break;
case 3:
posY += _state.TileSize / 2;
break;
case 4:
posX += _state.TileSize / 2;
posY += _state.TileSize / 2;
break;
}
switch (tile.End.Index)
{
case 1:
break;
case 2:
endposX += _state.TileSize / 2;
break;
case 3:
endposY += _state.TileSize / 2;
break;
case 4:
endposX += _state.TileSize / 2;
endposY += _state.TileSize / 2;
break;
}
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1); // _spriteBatch.DrawLine(posX, posY, endposX, endposY, _settings.OverlayTintColor, _state.TileSize + 4);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
_spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_state.TileSize+4);
var l = Math.Sqrt(Math.Pow(posX-endposX,2) + Math.Pow(posY-endposY,2));
var angle =Math.Atan2(posY-endposY, endposX-posX);
var angleRad = -(float)angle;//MathHelper.ToRadians((float)angle);
_spriteBatch.Draw(whiteRectangle, new Rectangle(posX, posY,(int)l , _state.TileSize+8), null,Color.White,angleRad,Vector2.Zero,SpriteEffects.None,1 );
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1); // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1); // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
@ -896,30 +966,63 @@ _spriteBatch.DrawLine(posX, posY, endposX, endposY,_settings.OverlayTintColor,_s
} }
//inner pass //inner pass
foreach (var tile in _sessionData.Lines.Values) // foreach (var tile in _sessionData.Lines.Values)
{ // {
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}"); // // var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
var posX = tile.X * _state.TileSize ; // var posX = tile.Start.X * _state.TileSize;
var posY = tile.Y * _state.TileSize ; // var posY = tile.Start.Y * _state.TileSize;
var endposX = tile.EndX * _state.TileSize ; // var endposX = tile.End.X * _state.TileSize;
var endposY = tile.EndY * _state.TileSize ; // var endposY = tile.End.Y * _state.TileSize;
// switch (tile.Start.Index)
// {
// case 1:
// break;
// case 2:
// posX += _state.TileSize / 2;
// break;
// case 3:
// posY += _state.TileSize / 2;
// break;
// case 4:
// posX += _state.TileSize / 2;
// posY += _state.TileSize / 2;
// break;
// }
// switch (tile.End.Index)
// {
// case 1:
// break;
// case 2:
// endposX += _state.TileSize / 2;
// break;
// case 3:
// endposY += _state.TileSize / 2;
// break;
// case 4:
// endposX += _state.TileSize / 2;
// endposY += _state.TileSize / 2;
// break;
// }
// var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
// whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
var whiteRectangle = new Texture2D(GraphicsDevice, 1, 1); // _spriteBatch.DrawLine(posX, posY, endposX, endposY, Color.White, _state.TileSize);
whiteRectangle.SetData(new[] { _settings.OverlayTintColor });
_spriteBatch.DrawLine(posX, posY, endposX, endposY,Color.White,_state.TileSize); // // _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1);
// // _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1);
// _spriteBatch.Draw(whiteRectangle, new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8),null,Color.White,0,Vector2.Zero,SpriteEffects.None, 1); // // _spriteBatch.Draw(content, new Vector2(posX, posY),
// _spriteBatch.DrawRectangle(new Rectangle((int)posX-4, (int)posY-4, _state.TileSize+8, _state.TileSize+8), _settings.OverlayTintColor,1); // // null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
// }
// _spriteBatch.Draw(content, new Vector2(posX, posY),
// null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state.TileSize) / content.Width, SpriteEffects.None, 0);
}
} }
private void DrawWalls() private void DrawWalls()

View file

@ -17,7 +17,7 @@ namespace Sledgemapper
public string CurrentTileId { get; set; } public string CurrentTileId { get; set; }
public string CurrentWallId { get; set; } public string CurrentWallId { get; set; }
public string CurrentOverlayId { get; set; } public string CurrentOverlayId { get; set; }
public Tile LineStart { get; internal set; } public SnapPoint LineStart { get; internal set; }
public InsertMode InsertMode; public InsertMode InsertMode;
@ -68,136 +68,54 @@ namespace Sledgemapper
} }
} }
public bool CheckDistance(Point p1, Point p2, float d)
{
return ((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y)) < d * d;
}
public void SelectClosestSnapPoint(Point mousePosition) public void SelectClosestSnapPoint(Point mousePosition)
{ {
Math.DivRem(mousePosition.X, TileSize / 2, out var remx); var distance = TileSize / 4;
Math.DivRem(mousePosition.Y, TileSize / 2, out var remy);
//var snaptileY=mousePosition.Y/(TileSize/2f);
Console.WriteLine($"{remx} _ {remy}");
if (remx == 0) if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize), distance)) //x y
{ {
if (remy == 0) SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 1 };
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 1;
}
else if (remy < 8)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 3;
}
else
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y+1;
SelectedSnapPoint.Index = 1;
}
} }
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
else if (remx <8)
{ {
if (remy == 0) SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 4 };
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 2;
}
else if (remy < 8)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
SelectedSnapPoint.Index = 4;
}
else
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y+1;
SelectedSnapPoint.Index = 2;
}
} }
else{ else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, HoveredTile.Y * TileSize), distance)) //x+1,y
if (remy == 0) {
{ SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y, Index = 1 };
SelectedSnapPoint.X = HoveredTile.X+1; }
SelectedSnapPoint.Y = HoveredTile.Y; else if (CheckDistance(mousePosition, new Point((HoveredTile.X + 1) * TileSize, (HoveredTile.Y + 1) * TileSize), distance)) //x+1, y+1
SelectedSnapPoint.Index = 1; {
} SelectedSnapPoint = new SnapPoint { X = HoveredTile.X + 1, Y = HoveredTile.Y + 1, Index = 1 };
else if (remy < 8) }
{ else if (CheckDistance(mousePosition, new Point((HoveredTile.X) * TileSize, (HoveredTile.Y + 1) * TileSize), distance))//x,y+1
SelectedSnapPoint.X = HoveredTile.X+1; {
SelectedSnapPoint.Y = HoveredTile.Y; SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y + 1, Index = 1 };
SelectedSnapPoint.Index = 3; }
} else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) //x, x+1/2
else {
{ SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 3 };
SelectedSnapPoint.X = HoveredTile.X+1; }
SelectedSnapPoint.Y = HoveredTile.Y+1; else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize ), distance)) // x+1/2,y
SelectedSnapPoint.Index = 1; {
} SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y, Index = 2 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize, HoveredTile.Y * TileSize + TileSize / 2), distance)) // x+1/2, y+1/2
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X+1, Y = HoveredTile.Y, Index = 3 };
}
else if (CheckDistance(mousePosition, new Point(HoveredTile.X * TileSize + TileSize / 2, HoveredTile.Y * TileSize + TileSize ), distance)) // x+1/2, y+1/2
{
SelectedSnapPoint = new SnapPoint { X = HoveredTile.X, Y = HoveredTile.Y+1, Index = 2 };
} }
// SelectedSnapPoint.X = HoveredTile.X;
// SelectedSnapPoint.Y = HoveredTile.Y;
// var points = new List<Point>{
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize),
// new Point((HoveredTile.X+1) * TileSize, HoveredTile.Y * TileSize),
// new Point((HoveredTile.X+1) * TileSize, (HoveredTile.Y+1) * TileSize),
// new Point(HoveredTile.X * TileSize, (HoveredTile.Y+1) * TileSize),
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize),
// new Point(HoveredTile.X * TileSize + TileSize/2, HoveredTile.Y * TileSize+ TileSize/2),
// new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize+TileSize/2),
// new Point(HoveredTile.X * TileSize+TileSize , HoveredTile.Y * TileSize+TileSize/2),
// new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize+TileSize)
// };
// var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
// var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
// var s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.Intersection = true;
// return;
// }
// q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// //q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X + 1;
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
// q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
// s = Math.Sqrt(q1 + q2);
// if (s < TileSize / 3)
// {
// SelectedOverlay.X = SelectedOverlay.X;
// SelectedOverlay.Y = SelectedOverlay.Y + 1;
// SelectedOverlay.Intersection = true;
// return;
// }
// SelectedOverlay.Intersection = false;
} }
public void SelectOverlay(Point mousePosition) public void SelectOverlay(Point mousePosition)
{ {