Merge pull request 'develop' (#42) from develop into master
Reviewed-on: michele/Map#42
331
Assets/walls.svg
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style="fill:#18769d;fill-opacity:1;stroke:none;stroke-width:1.73352;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="m 129.83478,199.83406 h 9.42475 v -3.40186 h -9.42475 z"
|
||||
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|
||||
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|
||||
inkscape:export-ydpi="208.89087"
|
||||
inkscape:export-filename="C:\dev\Map\Sledgemapper\Content\walls\wall10.png" />
|
||||
<path
|
||||
style="fill:#18769d;fill-opacity:1;stroke:none;stroke-width:1.73352;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="m 129.83478,188.34782 h 9.42475 v -3.40186 h -9.42475 z"
|
||||
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|
||||
inkscape:export-xdpi="208.89087"
|
||||
inkscape:export-ydpi="208.89087"
|
||||
inkscape:export-filename="C:\dev\Map\Sledgemapper\Content\walls\wall10.png" />
|
||||
<path
|
||||
id="rect839-3"
|
||||
style="fill:#18769d;fill-opacity:1;stroke:none;stroke-width:0.996289;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="m 157.93079,79.658483 h 3.40179 v 10.29985 h -3.40179 z"
|
||||
inkscape:export-xdpi="208.89087"
|
||||
inkscape:export-ydpi="208.89087"
|
||||
inkscape:export-filename="C:\dev\Map\Sledgemapper\Content\walls\wall11.png" />
|
||||
<path
|
||||
id="rect837-4"
|
||||
style="fill:#ffffff;fill-opacity:1;stroke:#18769d;stroke-width:1.57862;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="m 156.42099,85.518439 h 6.42138 v 19.463121 h -6.42138 z"
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inkscape:export-ydpi="208.89087"
|
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inkscape:export-filename="C:\dev\Map\Sledgemapper\Content\walls\wall11.png" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 16 KiB |
13
Sledgemapper.Api/Commands/PingCommand.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
// using Sledgemapper.Shared.Entities;
|
||||
|
||||
// namespace Sledgemapper.Api.Commands
|
||||
// {
|
||||
// public class PingCommand : BaseCommand<bool>
|
||||
// {
|
||||
// public Ping Location { get; private set; }
|
||||
// public PingCommand(string sessionName, Ping location, int userId) : base(sessionName, userId)
|
||||
// {
|
||||
// Location = location;
|
||||
// }
|
||||
// }
|
||||
// }
|
|
@ -2,6 +2,7 @@ using MediatR;
|
|||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Sledgemapper.Api.Commands;
|
||||
using Sledgemapper.Api.Notifications;
|
||||
using Sledgemapper.Shared.Entities;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
@ -30,6 +31,12 @@ namespace Sledgemapper.Api.Controllers
|
|||
return result;
|
||||
}
|
||||
|
||||
// [HttpPost("ping")]
|
||||
// public async Task Post(string sessionName, [FromBody] Ping pingLocation)
|
||||
// {
|
||||
// await _mediator.Send(new PingCommand(sessionName, pingLocation, UserId));
|
||||
// }
|
||||
|
||||
[HttpPost("snapshot")]
|
||||
public async Task Post(string sessionName, [FromBody] Session session)
|
||||
{
|
||||
|
@ -60,13 +67,13 @@ namespace Sledgemapper.Api.Controllers
|
|||
await _mediator.Send(new NewNoteCommand(sessionName, note, UserId));
|
||||
}
|
||||
|
||||
[HttpPost("room")]
|
||||
[HttpPost("room")]
|
||||
public async Task Post(string sessionName, [FromBody] Room room)
|
||||
{
|
||||
await _mediator.Send(new NewRoomCommand(sessionName, room, UserId));
|
||||
}
|
||||
|
||||
[HttpPost("line")]
|
||||
[HttpPost("line")]
|
||||
public async Task Post(string sessionName, [FromBody] Line line)
|
||||
{
|
||||
await _mediator.Send(new NewLineCommand(sessionName, line, UserId));
|
||||
|
|
|
@ -35,7 +35,5 @@ namespace Sledgemapper.Api.Commands
|
|||
await _mediator.Publish(new NewTileNotification(session, notification.Tile, notification.UserId));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
28
Sledgemapper.Api/Handlers/PingCommandHandler.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
// using MediatR;
|
||||
// using Sledgemapper.Api.Data;
|
||||
// using System.Threading;
|
||||
// using System.Threading.Tasks;
|
||||
// using Sledgemapper.Api.Notifications;
|
||||
// using System.Linq;
|
||||
|
||||
// namespace Sledgemapper.Api.Commands
|
||||
// {
|
||||
// public class PingCommandHandler : IRequestHandler<PingCommand, bool>
|
||||
// {
|
||||
// private readonly MyDbContext _dbcontext;
|
||||
// private readonly IMediator _mediator;
|
||||
|
||||
// public PingCommandHandler(IMediator mediator, MyDbContext dbcontext) { _dbcontext = dbcontext; _mediator = mediator; }
|
||||
|
||||
// public async Task<bool> Handle(PingCommand notification, CancellationToken cancellationToken)
|
||||
// {
|
||||
// var session = _dbcontext.Sessions.First(m => m.SessionName == notification.SessionName);
|
||||
|
||||
|
||||
// await _mediator.Publish(new PingNotification(session, notification.Location, notification.UserId));
|
||||
// return true;
|
||||
// }
|
||||
|
||||
|
||||
// }
|
||||
// }
|
23
Sledgemapper.Api/Handlers/SendPingMessage.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
// using MediatR;
|
||||
// using Microsoft.AspNetCore.SignalR;
|
||||
// using Sledgemapper.Api.Notifications;
|
||||
// using Sledgemapper.Clients;
|
||||
// using System.Threading;
|
||||
// using System.Threading.Tasks;
|
||||
// using Sledgemapper.Api.Hubs;
|
||||
|
||||
// namespace Sledgemapper.Api.Handlers
|
||||
// {
|
||||
// public class SendPingMessage : INotificationHandler<PingNotification>
|
||||
// {
|
||||
// private readonly IHubContext<SledgemapperHub, ISledgemapperClient> _hub;
|
||||
|
||||
// public SendPingMessage(IHubContext<SledgemapperHub, ISledgemapperClient> hub) => _hub = hub;
|
||||
|
||||
// public async Task Handle(PingNotification notification, CancellationToken cancellationToken)
|
||||
// {
|
||||
|
||||
// await _hub.Clients.Groups(notification.Session.SessionName).Ping(notification.Location, notification.UserId);
|
||||
// }
|
||||
// }
|
||||
// }
|
|
@ -51,7 +51,7 @@ namespace Sledgemapper.Api.Hubs
|
|||
await Clients.Group(sessionName).NewRoom(room);
|
||||
}
|
||||
|
||||
public async Task NewLine(string sessionName, Line line)
|
||||
public async Task NewLine(string sessionName, Line line)
|
||||
{
|
||||
await Clients.Group(sessionName).NewLine(line);
|
||||
}
|
||||
|
@ -86,6 +86,15 @@ namespace Sledgemapper.Api.Hubs
|
|||
await Clients.Group(sessionName).DeleteOverlay(tile);
|
||||
}
|
||||
|
||||
public async Task Ping(string sessionName, Tile location)
|
||||
{
|
||||
var userId = int.Parse(Context.User.Identity.Name);
|
||||
var user = _datacontext.Users.First(u => u.Id == userId);
|
||||
|
||||
var player = new Player { UserId = userId, Initials = user.Initials, Position = new Tile { X = 0, Y = 0 }, Color = UserColors[userId] };
|
||||
await Clients.Group(sessionName).Ping(new Ping{X=location.X, Y=location.Y, Player=player});
|
||||
}
|
||||
|
||||
public async Task<Sledgemapper.Shared.Entities.Session> JoinSession(string sessionName)
|
||||
{
|
||||
var session = _dbContext.Sessions.FirstOrDefault(s => s.SessionName == sessionName);
|
||||
|
|
14
Sledgemapper.Api/Notifications/PingNotification.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
// using Sledgemapper.Shared.Entities;
|
||||
|
||||
// namespace Sledgemapper.Api.Notifications
|
||||
// {
|
||||
// public class PingNotification : BaseNotification
|
||||
// {
|
||||
// public Ping Location { get; private set; }
|
||||
|
||||
// public PingNotification(Models.Session session, Ping location, int userId) : base(session, userId)
|
||||
// {
|
||||
// Location = location;
|
||||
// }
|
||||
// }
|
||||
// }
|
|
@ -20,5 +20,6 @@ namespace Sledgemapper.Clients
|
|||
Task UpdateMap(Session player);
|
||||
Task RefreshPlayers();
|
||||
Task NewLine(Line line);
|
||||
Task Ping(Ping ping);
|
||||
}
|
||||
}
|
||||
|
|
450
Sledgemapper.Shared/Easings.cs
Normal file
|
@ -0,0 +1,450 @@
|
|||
|
||||
using System;
|
||||
#if UNITY
|
||||
using UnityEngine;
|
||||
using Math = UnityEngine.Mathf;
|
||||
#endif
|
||||
|
||||
static public class Easings
|
||||
{
|
||||
/// <summary>
|
||||
/// Constant Pi.
|
||||
/// </summary>
|
||||
private const float PI = (float)(float)Math.PI;
|
||||
|
||||
/// <summary>
|
||||
/// Constant Pi / 2.
|
||||
/// </summary>
|
||||
private const float HALFPI =(float) (float)Math.PI / 2.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Easing Functions enumeration
|
||||
/// </summary>
|
||||
public enum Functions
|
||||
{
|
||||
Linear,
|
||||
QuadraticEaseIn,
|
||||
QuadraticEaseOut,
|
||||
QuadraticEaseInOut,
|
||||
CubicEaseIn,
|
||||
CubicEaseOut,
|
||||
CubicEaseInOut,
|
||||
QuarticEaseIn,
|
||||
QuarticEaseOut,
|
||||
QuarticEaseInOut,
|
||||
QuinticEaseIn,
|
||||
QuinticEaseOut,
|
||||
QuinticEaseInOut,
|
||||
SineEaseIn,
|
||||
SineEaseOut,
|
||||
SineEaseInOut,
|
||||
CircularEaseIn,
|
||||
CircularEaseOut,
|
||||
CircularEaseInOut,
|
||||
ExponentialEaseIn,
|
||||
ExponentialEaseOut,
|
||||
ExponentialEaseInOut,
|
||||
ElasticEaseIn,
|
||||
ElasticEaseOut,
|
||||
ElasticEaseInOut,
|
||||
BackEaseIn,
|
||||
BackEaseOut,
|
||||
BackEaseInOut,
|
||||
BounceEaseIn,
|
||||
BounceEaseOut,
|
||||
BounceEaseInOut
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interpolate using the specified function.
|
||||
/// </summary>
|
||||
static public float Interpolate(float p, Functions function)
|
||||
{
|
||||
switch(function)
|
||||
{
|
||||
default:
|
||||
case Functions.Linear: return Linear(p);
|
||||
case Functions.QuadraticEaseOut: return QuadraticEaseOut(p);
|
||||
case Functions.QuadraticEaseIn: return QuadraticEaseIn(p);
|
||||
case Functions.QuadraticEaseInOut: return QuadraticEaseInOut(p);
|
||||
case Functions.CubicEaseIn: return CubicEaseIn(p);
|
||||
case Functions.CubicEaseOut: return CubicEaseOut(p);
|
||||
case Functions.CubicEaseInOut: return CubicEaseInOut(p);
|
||||
case Functions.QuarticEaseIn: return QuarticEaseIn(p);
|
||||
case Functions.QuarticEaseOut: return QuarticEaseOut(p);
|
||||
case Functions.QuarticEaseInOut: return QuarticEaseInOut(p);
|
||||
case Functions.QuinticEaseIn: return QuinticEaseIn(p);
|
||||
case Functions.QuinticEaseOut: return QuinticEaseOut(p);
|
||||
case Functions.QuinticEaseInOut: return QuinticEaseInOut(p);
|
||||
case Functions.SineEaseIn: return SineEaseIn(p);
|
||||
case Functions.SineEaseOut: return SineEaseOut(p);
|
||||
case Functions.SineEaseInOut: return SineEaseInOut(p);
|
||||
case Functions.CircularEaseIn: return CircularEaseIn(p);
|
||||
case Functions.CircularEaseOut: return CircularEaseOut(p);
|
||||
case Functions.CircularEaseInOut: return CircularEaseInOut(p);
|
||||
case Functions.ExponentialEaseIn: return ExponentialEaseIn(p);
|
||||
case Functions.ExponentialEaseOut: return ExponentialEaseOut(p);
|
||||
case Functions.ExponentialEaseInOut: return ExponentialEaseInOut(p);
|
||||
case Functions.ElasticEaseIn: return ElasticEaseIn(p);
|
||||
case Functions.ElasticEaseOut: return ElasticEaseOut(p);
|
||||
case Functions.ElasticEaseInOut: return ElasticEaseInOut(p);
|
||||
case Functions.BackEaseIn: return BackEaseIn(p);
|
||||
case Functions.BackEaseOut: return BackEaseOut(p);
|
||||
case Functions.BackEaseInOut: return BackEaseInOut(p);
|
||||
case Functions.BounceEaseIn: return BounceEaseIn(p);
|
||||
case Functions.BounceEaseOut: return BounceEaseOut(p);
|
||||
case Functions.BounceEaseInOut: return BounceEaseInOut(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the line y = x
|
||||
/// </summary>
|
||||
static public float Linear(float p)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the parabola y = x^2
|
||||
/// </summary>
|
||||
static public float QuadraticEaseIn(float p)
|
||||
{
|
||||
return p * p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the parabola y = -x^2 + 2x
|
||||
/// </summary>
|
||||
static public float QuadraticEaseOut(float p)
|
||||
{
|
||||
return -(p * (p - 2));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise quadratic
|
||||
/// y = (1/2)((2x)^2) ; [0, 0.5)
|
||||
/// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float QuadraticEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 2 * p * p;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (-2 * p * p) + (4 * p) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the cubic y = x^3
|
||||
/// </summary>
|
||||
static public float CubicEaseIn(float p)
|
||||
{
|
||||
return p * p * p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the cubic y = (x - 1)^3 + 1
|
||||
/// </summary>
|
||||
static public float CubicEaseOut(float p)
|
||||
{
|
||||
float f = (p - 1);
|
||||
return f * f * f + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise cubic
|
||||
/// y = (1/2)((2x)^3) ; [0, 0.5)
|
||||
/// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float CubicEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 4 * p * p * p;
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = ((2 * p) - 2);
|
||||
return 0.5f * f * f * f + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the quartic x^4
|
||||
/// </summary>
|
||||
static public float QuarticEaseIn(float p)
|
||||
{
|
||||
return p * p * p * p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the quartic y = 1 - (x - 1)^4
|
||||
/// </summary>
|
||||
static public float QuarticEaseOut(float p)
|
||||
{
|
||||
float f = (p - 1);
|
||||
return f * f * f * (1 - p) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
// Modeled after the piecewise quartic
|
||||
// y = (1/2)((2x)^4) ; [0, 0.5)
|
||||
// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float QuarticEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 8 * p * p * p * p;
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = (p - 1);
|
||||
return -8 * f * f * f * f + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the quintic y = x^5
|
||||
/// </summary>
|
||||
static public float QuinticEaseIn(float p)
|
||||
{
|
||||
return p * p * p * p * p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the quintic y = (x - 1)^5 + 1
|
||||
/// </summary>
|
||||
static public float QuinticEaseOut(float p)
|
||||
{
|
||||
float f = (p - 1);
|
||||
return f * f * f * f * f + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise quintic
|
||||
/// y = (1/2)((2x)^5) ; [0, 0.5)
|
||||
/// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float QuinticEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 16 * p * p * p * p * p;
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = ((2 * p) - 2);
|
||||
return 0.5f * f * f * f * f * f + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after quarter-cycle of sine wave
|
||||
/// </summary>
|
||||
static public float SineEaseIn(float p)
|
||||
{
|
||||
return (float)(float)Math.Sin((p - 1) * HALFPI) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after quarter-cycle of sine wave (different phase)
|
||||
/// </summary>
|
||||
static public float SineEaseOut(float p)
|
||||
{
|
||||
return (float)(float)Math.Sin(p * HALFPI);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after half sine wave
|
||||
/// </summary>
|
||||
static public float SineEaseInOut(float p)
|
||||
{
|
||||
return 0.5f * (1 - (float)(float)Math.Cos(p * PI));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after shifted quadrant IV of unit circle
|
||||
/// </summary>
|
||||
static public float CircularEaseIn(float p)
|
||||
{
|
||||
return 1 - (float)Math.Sqrt(1 - (p * p));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after shifted quadrant II of unit circle
|
||||
/// </summary>
|
||||
static public float CircularEaseOut(float p)
|
||||
{
|
||||
return (float)Math.Sqrt((2 - p) * p);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise circular function
|
||||
/// y = (1/2)(1 - (float)Math.Sqrt(1 - 4x^2)) ; [0, 0.5)
|
||||
/// y = (1/2)((float)Math.Sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float CircularEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 0.5f * (1 - (float)Math.Sqrt(1 - 4 * (p * p)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.5f * ((float)Math.Sqrt(-((2 * p) - 3) * ((2 * p) - 1)) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the exponential function y = 2^(10(x - 1))
|
||||
/// </summary>
|
||||
static public float ExponentialEaseIn(float p)
|
||||
{
|
||||
return (p == 0.0f) ? p : (float)Math.Pow(2, 10 * (p - 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the exponential function y = -2^(-10x) + 1
|
||||
/// </summary>
|
||||
static public float ExponentialEaseOut(float p)
|
||||
{
|
||||
return (p == 1.0f) ? p : 1 - (float)Math.Pow(2, -10 * p);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise exponential
|
||||
/// y = (1/2)2^(10(2x - 1)) ; [0,0.5)
|
||||
/// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
|
||||
/// </summary>
|
||||
static public float ExponentialEaseInOut(float p)
|
||||
{
|
||||
if(p == 0.0 || p == 1.0) return p;
|
||||
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 0.5f * (float)Math.Pow(2, (20 * p) - 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
return -0.5f * (float)Math.Pow(2, (-20 * p) + 10) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the damped sine wave y = sin(13pi/2*x)*(float)Math.Pow(2, 10 * (x - 1))
|
||||
/// </summary>
|
||||
static public float ElasticEaseIn(float p)
|
||||
{
|
||||
return (float)Math.Sin(13 * HALFPI * p) * (float)Math.Pow(2, 10 * (p - 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*(float)Math.Pow(2, -10x) + 1
|
||||
/// </summary>
|
||||
static public float ElasticEaseOut(float p)
|
||||
{
|
||||
return (float)Math.Sin(-13 * HALFPI * (p + 1)) * (float)Math.Pow(2, -10 * p) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise exponentially-damped sine wave:
|
||||
/// y = (1/2)*sin(13pi/2*(2*x))*(float)Math.Pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
|
||||
/// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*(float)Math.Pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float ElasticEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 0.5f * (float)Math.Sin(13 * HALFPI * (2 * p)) * (float)Math.Pow(2, 10 * ((2 * p) - 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.5f * ((float)Math.Sin(-13 * HALFPI * ((2 * p - 1) + 1)) * (float)Math.Pow(2, -10 * (2 * p - 1)) + 2);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the overshooting cubic y = x^3-x*sin(x*pi)
|
||||
/// </summary>
|
||||
static public float BackEaseIn(float p)
|
||||
{
|
||||
return p * p * p - p * (float)Math.Sin(p * PI);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
|
||||
/// </summary>
|
||||
static public float BackEaseOut(float p)
|
||||
{
|
||||
float f = (1 - p);
|
||||
return 1 - (f * f * f - f * (float)Math.Sin(f * PI));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Modeled after the piecewise overshooting cubic function:
|
||||
/// y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5)
|
||||
/// y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
|
||||
/// </summary>
|
||||
static public float BackEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
float f = 2 * p;
|
||||
return 0.5f * (f * f * f - f * (float)Math.Sin(f * PI));
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = (1 - (2*p - 1));
|
||||
return 0.5f * (1 - (f * f * f - f * (float)Math.Sin(f * PI))) + 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
static public float BounceEaseIn(float p)
|
||||
{
|
||||
return 1 - BounceEaseOut(1 - p);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
static public float BounceEaseOut(float p)
|
||||
{
|
||||
if(p < 4/11.0f)
|
||||
{
|
||||
return (121 * p * p)/16.0f;
|
||||
}
|
||||
else if(p < 8/11.0f)
|
||||
{
|
||||
return (363/40.0f * p * p) - (99/10.0f * p) + 17/5.0f;
|
||||
}
|
||||
else if(p < 9/10.0f)
|
||||
{
|
||||
return (4356/361.0f * p * p) - (35442/1805.0f * p) + 16061/1805.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (54/5.0f * p * p) - (513/25.0f * p) + 268/25.0f;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
static public float BounceEaseInOut(float p)
|
||||
{
|
||||
if(p < 0.5f)
|
||||
{
|
||||
return 0.5f * BounceEaseIn(p*2);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.5f * BounceEaseOut(p * 2 - 1) + 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -27,10 +27,11 @@ namespace Sledgemapper.Shared.Entities
|
|||
Overlays = new ConcurrentDictionary<string, Overlay>();
|
||||
Walls = new ConcurrentDictionary<string, Wall>();
|
||||
Notes = new ConcurrentDictionary<string, Note>();
|
||||
Lines=new ConcurrentDictionary<string, Line>();
|
||||
Rooms=new ConcurrentDictionary<string, Room>();
|
||||
Lines = new ConcurrentDictionary<string, Line>();
|
||||
Rooms = new ConcurrentDictionary<string, Room>();
|
||||
Players = new List<Player>();
|
||||
Colors = new List<string>();
|
||||
Pings = new ConcurrentDictionary<Guid, Ping>();
|
||||
}
|
||||
|
||||
public ConcurrentDictionary<string, Tile> Map { get; set; }
|
||||
|
@ -39,189 +40,190 @@ namespace Sledgemapper.Shared.Entities
|
|||
public ConcurrentDictionary<string, Note> Notes { get; set; }
|
||||
public bool IsValid { get; set; }
|
||||
public List<Player> Players { get; set; }
|
||||
public List<string> Colors { get; set; }
|
||||
public string SessionName { get; set; }
|
||||
public int SessionId { get; set; }
|
||||
public ConcurrentDictionary<string, Line> Lines { get; set; }
|
||||
public ConcurrentDictionary<string, Room> Rooms { get; set; }
|
||||
public ConcurrentDictionary<Guid, Ping> Pings { get; set; }
|
||||
public List<string> Colors { get; set; }
|
||||
public string SessionName { get; set; }
|
||||
public int SessionId { get; set; }
|
||||
public ConcurrentDictionary<string, Line> Lines { get; set; }
|
||||
public ConcurrentDictionary<string, Room> Rooms { get; set; }
|
||||
|
||||
public void NewTile(Tile selectedTile, string tileId)
|
||||
public void NewTile(Tile selectedTile, string tileId)
|
||||
{
|
||||
if (selectedTile is null || string.IsNullOrWhiteSpace(tileId))
|
||||
{
|
||||
if (selectedTile is null || string.IsNullOrWhiteSpace(tileId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var tileExist = Map.TryGetValue(selectedTile.ToString(), out var tile);
|
||||
var newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId };
|
||||
if (tileExist)
|
||||
{
|
||||
Map.TryRemove(tile.ToString(), out var _);
|
||||
if (tile.ID == tileId)
|
||||
{
|
||||
newTile.Rotation = (tile.Rotation + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
Map.TryAdd(newTile.ToString(), newTile);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newTile));
|
||||
return;
|
||||
}
|
||||
|
||||
public void NewOverlay(Overlay selectedOverlay, string overlayId)
|
||||
var tileExist = Map.TryGetValue(selectedTile.ToString(), out var tile);
|
||||
var newTile = new Tile { X = selectedTile.X, Y = selectedTile.Y, ID = tileId };
|
||||
if (tileExist)
|
||||
{
|
||||
if (selectedOverlay is null || string.IsNullOrWhiteSpace(overlayId))
|
||||
Map.TryRemove(tile.ToString(), out var _);
|
||||
if (tile.ID == tileId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var overlayExist = Overlays.TryGetValue(selectedOverlay.ToString(), out var overlay);
|
||||
var newOverlay = new Overlay { X = selectedOverlay.X, Y = selectedOverlay.Y, ID = overlayId, Intersection = selectedOverlay.Intersection };
|
||||
if (overlayExist)
|
||||
{
|
||||
Overlays.TryRemove(overlay.ToString(), out var _);
|
||||
if (overlay.ID == overlayId)
|
||||
{
|
||||
newOverlay.Rotation = (overlay.Rotation + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
Overlays.TryAdd(newOverlay.ToString(), newOverlay);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newOverlay));
|
||||
}
|
||||
|
||||
public void NewWall(Wall selectedWall, string wallId)
|
||||
{
|
||||
if (selectedWall is null || string.IsNullOrWhiteSpace(wallId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
var tileExist = Walls.TryGetValue(selectedWall.ToString(), out var wall);
|
||||
var newWall = new Wall { X = selectedWall.X, Y = selectedWall.Y, ID = wallId, Rotation = selectedWall.Rotation };
|
||||
if (tileExist)
|
||||
{
|
||||
Walls.TryRemove(wall.ToString(), out var _);
|
||||
}
|
||||
|
||||
Walls.TryAdd(newWall.ToString(), newWall);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newWall));
|
||||
}
|
||||
|
||||
public void NewNote(Note selectedNote)
|
||||
{
|
||||
if (selectedNote is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var noteExists = Notes.TryGetValue(selectedNote.ToString(), out var note);
|
||||
var newNote = new Note { X = selectedNote.X, Y = selectedNote.Y, Text=selectedNote.Text };
|
||||
if (noteExists)
|
||||
{
|
||||
Walls.TryRemove(note.ToString(), out var _);
|
||||
}
|
||||
|
||||
Notes.TryAdd(newNote.ToString(), newNote);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newNote));
|
||||
}
|
||||
|
||||
public void DeleteWall(Wall wall)
|
||||
{
|
||||
if (wall is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Walls.TryRemove(wall.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(wall));
|
||||
newTile.Rotation = (tile.Rotation + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteNote(Note note)
|
||||
Map.TryAdd(newTile.ToString(), newTile);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newTile));
|
||||
}
|
||||
|
||||
public void NewOverlay(Overlay selectedOverlay, string overlayId)
|
||||
{
|
||||
if (selectedOverlay is null || string.IsNullOrWhiteSpace(overlayId))
|
||||
{
|
||||
if (note is null)
|
||||
return;
|
||||
}
|
||||
var overlayExist = Overlays.TryGetValue(selectedOverlay.ToString(), out var overlay);
|
||||
var newOverlay = new Overlay { X = selectedOverlay.X, Y = selectedOverlay.Y, ID = overlayId, Intersection = selectedOverlay.Intersection };
|
||||
if (overlayExist)
|
||||
{
|
||||
Overlays.TryRemove(overlay.ToString(), out var _);
|
||||
if (overlay.ID == overlayId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Notes.TryRemove(note.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(note));
|
||||
newOverlay.Rotation = (overlay.Rotation + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteOverlay(Overlay overlay)
|
||||
Overlays.TryAdd(newOverlay.ToString(), newOverlay);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newOverlay));
|
||||
}
|
||||
|
||||
public void NewWall(Wall selectedWall, string wallId)
|
||||
{
|
||||
if (selectedWall is null || string.IsNullOrWhiteSpace(wallId))
|
||||
{
|
||||
if (overlay is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Overlays.TryRemove(overlay.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(overlay));
|
||||
}
|
||||
return;
|
||||
}
|
||||
var tileExist = Walls.TryGetValue(selectedWall.ToString(), out var wall);
|
||||
var newWall = new Wall { X = selectedWall.X, Y = selectedWall.Y, ID = wallId, Rotation = selectedWall.Rotation };
|
||||
if (tileExist)
|
||||
{
|
||||
Walls.TryRemove(wall.ToString(), out var _);
|
||||
}
|
||||
|
||||
public void DeleteTile(Tile tile)
|
||||
Walls.TryAdd(newWall.ToString(), newWall);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newWall));
|
||||
}
|
||||
|
||||
public void NewNote(Note selectedNote)
|
||||
{
|
||||
if (selectedNote is null)
|
||||
{
|
||||
if (tile is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Map.TryRemove(tile.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(tile));
|
||||
}
|
||||
return;
|
||||
}
|
||||
var noteExists = Notes.TryGetValue(selectedNote.ToString(), out var note);
|
||||
var newNote = new Note { X = selectedNote.X, Y = selectedNote.Y, Text = selectedNote.Text };
|
||||
if (noteExists)
|
||||
{
|
||||
Walls.TryRemove(note.ToString(), out var _);
|
||||
}
|
||||
|
||||
protected virtual void OnRaiseMapEntityAddedEvent(MapEntityAddedEventArgs e)
|
||||
Notes.TryAdd(newNote.ToString(), newNote);
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newNote));
|
||||
}
|
||||
|
||||
public void DeleteWall(Wall wall)
|
||||
{
|
||||
if (wall is null)
|
||||
{
|
||||
MapEntityAdded?.Invoke(this, e);
|
||||
return;
|
||||
}
|
||||
|
||||
protected virtual void OnRaiseMapEntityDeletedEvent(MapEntityDeletedEventArgs e)
|
||||
var removed = Walls.TryRemove(wall.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
MapEntityDeleted?.Invoke(this, e);
|
||||
}
|
||||
|
||||
public void NewLine(Line line)
|
||||
{
|
||||
if (line is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
|
||||
var newLine = new Line { Start=line.Start, End=line.End, Width=line.Width};
|
||||
if (lineExist)
|
||||
{
|
||||
Lines.TryRemove(line.ToString(), out var _);
|
||||
}
|
||||
|
||||
Lines.TryAdd(newLine.ToString(), newLine);
|
||||
|
||||
//TODO fix this
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newLine));
|
||||
}
|
||||
|
||||
public void NewRoom(Room line)
|
||||
{
|
||||
if (line is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var lineExist = Rooms.TryGetValue(line.ToString(), out var tile);
|
||||
var newLine = new Room { Start=line.Start, End=line.End, Delete=line.Delete};
|
||||
if (lineExist)
|
||||
{
|
||||
Rooms.TryRemove(line.ToString(), out var _);
|
||||
}
|
||||
|
||||
Rooms.TryAdd(newLine.ToString(), newLine);
|
||||
|
||||
//TODO fix this
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newLine));
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(wall));
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteNote(Note note)
|
||||
{
|
||||
if (note is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Notes.TryRemove(note.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(note));
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteOverlay(Overlay overlay)
|
||||
{
|
||||
if (overlay is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Overlays.TryRemove(overlay.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(overlay));
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteTile(Tile tile)
|
||||
{
|
||||
if (tile is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var removed = Map.TryRemove(tile.ToString(), out var _);
|
||||
if (removed)
|
||||
{
|
||||
OnRaiseMapEntityDeletedEvent(new MapEntityDeletedEventArgs(tile));
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnRaiseMapEntityAddedEvent(MapEntityAddedEventArgs e)
|
||||
{
|
||||
MapEntityAdded?.Invoke(this, e);
|
||||
}
|
||||
|
||||
protected virtual void OnRaiseMapEntityDeletedEvent(MapEntityDeletedEventArgs e)
|
||||
{
|
||||
MapEntityDeleted?.Invoke(this, e);
|
||||
}
|
||||
|
||||
public void NewLine(Line line)
|
||||
{
|
||||
if (line is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var lineExist = Lines.TryGetValue(line.ToString(), out var tile);
|
||||
var newLine = new Line { Start = line.Start, End = line.End, Width = line.Width };
|
||||
if (lineExist)
|
||||
{
|
||||
Lines.TryRemove(line.ToString(), out var _);
|
||||
}
|
||||
|
||||
Lines.TryAdd(newLine.ToString(), newLine);
|
||||
|
||||
//TODO fix this
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newLine));
|
||||
}
|
||||
|
||||
public void NewRoom(Room line)
|
||||
{
|
||||
if (line is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var lineExist = Rooms.TryGetValue(line.ToString(), out var tile);
|
||||
var newLine = new Room { Start = line.Start, End = line.End, Delete = line.Delete };
|
||||
if (lineExist)
|
||||
{
|
||||
Rooms.TryRemove(line.ToString(), out var _);
|
||||
}
|
||||
|
||||
Rooms.TryAdd(newLine.ToString(), newLine);
|
||||
|
||||
//TODO fix this
|
||||
OnRaiseMapEntityAddedEvent(new MapEntityAddedEventArgs(newLine));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace Sledgemapper.Shared.Entities
|
||||
{
|
||||
|
@ -20,8 +21,73 @@ namespace Sledgemapper.Shared.Entities
|
|||
public double Timestamp { get; set; }
|
||||
}
|
||||
|
||||
public class Ping : BaseMapEntity
|
||||
{
|
||||
public Player Player { get; set; }
|
||||
public int Iterations {get;set;}
|
||||
public double StartTime {get;set;}
|
||||
}
|
||||
|
||||
public class Tile : BaseMapEntity
|
||||
{
|
||||
|
||||
public bool Equals(Tile other)
|
||||
{
|
||||
if (other == null) return false;
|
||||
return (X == other.X && Y == other.Y);
|
||||
}
|
||||
|
||||
public static bool operator ==(Tile a, Tile b)
|
||||
{
|
||||
// If both are null, or both are same instance, return true.
|
||||
if (System.Object.ReferenceEquals(a, b))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If one is null, but not both, return false.
|
||||
if (((object)a == null) || ((object)b == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return true if the fields match:
|
||||
return a.X == b.X && a.Y == b.Y;
|
||||
}
|
||||
|
||||
public static bool operator !=(Tile a, Tile b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
//
|
||||
// See the full list of guidelines at
|
||||
// http://go.microsoft.com/fwlink/?LinkID=85237
|
||||
// and also the guidance for operator== at
|
||||
// http://go.microsoft.com/fwlink/?LinkId=85238
|
||||
//
|
||||
|
||||
if (obj == null || GetType() != obj.GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals(obj as Tile);
|
||||
}
|
||||
|
||||
// override object.GetHashCode
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
int hash = 13;
|
||||
hash = (hash * 7) + X + Y;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Line : BaseMapEntity
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
namespace Sledgemapper.Shared.Entities
|
||||
{
|
||||
|
||||
|
||||
public class Wall :BaseMapEntity
|
||||
public class Wall : BaseMapEntity
|
||||
{
|
||||
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{X}_{Y}_{Rotation}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -155,6 +155,11 @@ namespace Sledgemapper
|
|||
p.Position = player.Position;
|
||||
}
|
||||
});
|
||||
|
||||
Connection.On<Ping>("Ping", (ping) =>
|
||||
{
|
||||
SessionData.Pings.TryAdd(Guid.NewGuid(), ping);
|
||||
});
|
||||
}
|
||||
|
||||
private Task<string> GetToken()
|
||||
|
@ -233,6 +238,14 @@ namespace Sledgemapper
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
internal async Task Ping(Tile location)
|
||||
{
|
||||
if (Connection!=null && Connection.State == HubConnectionState.Connected)
|
||||
{
|
||||
await Connection.InvokeAsync("Ping",SessionData.SessionName, location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuthenticatedHttpClientHandler : HttpClientHandler
|
||||
|
|
|
@ -93,6 +93,23 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:fonts/font99.spritefont
|
||||
|
||||
#begin handcursors
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:handcursors
|
||||
|
||||
#begin handcursorsIndex
|
||||
/importer:XmlImporter
|
||||
/processor:
|
||||
/build:handcursorsIndex
|
||||
|
||||
#begin icon_delete.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
@ -141,6 +158,23 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:location.png
|
||||
|
||||
#begin rippleSpriteIndex
|
||||
/importer:XmlImporter
|
||||
/processor:PassThroughProcessor
|
||||
/build:rippleSpriteIndex
|
||||
|
||||
#begin rippleSpriteMap
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:rippleSpriteMap
|
||||
|
||||
#begin shaders/OutlineShader.fx
|
||||
/importer:EffectImporter
|
||||
/processor:EffectProcessor
|
||||
|
@ -428,3 +462,75 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall05.png
|
||||
|
||||
#begin walls/wall06.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall06.png
|
||||
|
||||
#begin walls/wall07.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall07.png
|
||||
|
||||
#begin walls/wall08.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall08.png
|
||||
|
||||
#begin walls/wall09.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall09.png
|
||||
|
||||
#begin walls/wall10.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall10.png
|
||||
|
||||
#begin walls/wall11.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:walls/wall11.png
|
||||
|
||||
|
|
BIN
Sledgemapper/Content/handcursors
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
Sledgemapper/Content/handcursors.png
Normal file
After Width: | Height: | Size: 349 B |
7
Sledgemapper/Content/handcursorsIndex
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<XnaContent>
|
||||
<Asset Type="System.Collections.Generic.Dictionary[System.String, Microsoft.Xna.Framework.Rectangle]">
|
||||
<Item><Key>handcursor_00</Key><Value>0 0 60 60</Value></Item>
|
||||
<Item><Key>handcursor_01</Key><Value>61 0 60 60</Value></Item>
|
||||
</Asset>
|
||||
</XnaContent>
|
24
Sledgemapper/Content/rippleSpriteIndex
Normal file
|
@ -0,0 +1,24 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<XnaContent>
|
||||
<Asset Type="System.Collections.Generic.Dictionary[System.String, Microsoft.Xna.Framework.Rectangle]">
|
||||
<Item><Key>ripple_00</Key><Value>0 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_01</Key><Value>129 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_02</Key><Value>258 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_03</Key><Value>0 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_04</Key><Value>129 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_05</Key><Value>0 258 128 128</Value></Item>
|
||||
<Item><Key>ripple_06</Key><Value>129 258 128 128</Value></Item>
|
||||
<Item><Key>ripple_07</Key><Value>258 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_08</Key><Value>258 258 128 128</Value></Item>
|
||||
<Item><Key>ripple_09</Key><Value>387 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_10</Key><Value>387 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_11</Key><Value>516 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_12</Key><Value>387 258 128 128</Value></Item>
|
||||
<Item><Key>ripple_13</Key><Value>516 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_14</Key><Value>645 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_15</Key><Value>774 0 128 128</Value></Item>
|
||||
<Item><Key>ripple_16</Key><Value>645 129 128 128</Value></Item>
|
||||
<Item><Key>ripple_17</Key><Value>516 258 128 128</Value></Item>
|
||||
<Item><Key>ripple_18</Key><Value>645 258 128 128</Value></Item>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
Sledgemapper/Content/rippleSpriteMap
Normal file
After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 223 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 986 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 4.7 KiB |
BIN
Sledgemapper/Content/walls/wall06.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
Sledgemapper/Content/walls/wall07.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
Sledgemapper/Content/walls/wall08.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
Sledgemapper/Content/walls/wall09.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
Sledgemapper/Content/walls/wall10.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
Sledgemapper/Content/walls/wall11.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
|
@ -12,6 +12,7 @@ namespace Sledgemapper
|
|||
public Color NoteColor { get; set; }
|
||||
public string MachineName { get; set; }
|
||||
public int TileDeleteDivider { get; set; }
|
||||
public int PingDuration {get;set;}
|
||||
|
||||
public Settings()
|
||||
{
|
||||
|
@ -19,7 +20,8 @@ namespace Sledgemapper
|
|||
GridColor = Color.Black;
|
||||
NoteColor = Color.DarkRed;
|
||||
OverlayTintColor = new Color(24, 118, 157);
|
||||
TileDeleteDivider=14;
|
||||
TileDeleteDivider = 14;
|
||||
PingDuration = 4000;
|
||||
try
|
||||
{
|
||||
MachineName = Environment.MachineName;
|
||||
|
|
|
@ -6,12 +6,14 @@ using Microsoft.Xna.Framework.Content;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.VectorDraw;
|
||||
using Myra;
|
||||
using Myra.Graphics2D.Brushes;
|
||||
using Myra.Graphics2D.TextureAtlases;
|
||||
using Myra.Graphics2D.UI;
|
||||
using Myra.Graphics2D.UI.File;
|
||||
using Myra.Graphics2D.UI.Properties;
|
||||
using Myra.Utility;
|
||||
using Newtonsoft.Json;
|
||||
using Sledgemapper.Shared.Entities;
|
||||
using Sledgemapper.UI;
|
||||
|
@ -23,6 +25,7 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AsyncAwaitBestPractices;
|
||||
|
||||
namespace Sledgemapper
|
||||
{
|
||||
|
@ -147,14 +150,18 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
private void AddItemToToolGrid(Grid grid, EventHandler eventAction, SpriteSheet spriteSheet)
|
||||
private void AddItemToToolGrid(Grid grid, EventHandler eventAction, SpriteSheet spriteSheet, string e = "")
|
||||
{
|
||||
var indexX = 0;
|
||||
var indexY = 0;
|
||||
foreach (var item in spriteSheet.index)
|
||||
grid.Widgets.Clear();
|
||||
_mainWidget.ScrOverlay.ResetScroll();
|
||||
foreach (var item in spriteSheet.index.Where(t => String.IsNullOrWhiteSpace(e) || t.Key.ToLower().Contains(e.ToLower())))
|
||||
{
|
||||
var tileButton = new ImageButton { Image = new TextureRegion(spriteSheet.Texture, item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
|
||||
tileButton.Click += eventAction;
|
||||
tileButton.MouseMoved += OnTileButtonTouchEntered;
|
||||
tileButton.MouseLeft += OnTileButtonTouchLeft;
|
||||
grid.Widgets.Add(tileButton);
|
||||
indexY++;
|
||||
if (indexY == 4)
|
||||
|
@ -165,6 +172,25 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
private void OnTileButtonTouchLeft(object sender, EventArgs e)
|
||||
{
|
||||
_desktop.HideContextMenu();
|
||||
_lblOverlayName.Visible = false;
|
||||
}
|
||||
|
||||
private SpriteSheet _rippleSpriteSheet;
|
||||
Label _lblOverlayName;
|
||||
|
||||
private void OnTileButtonTouchEntered(object sender, EventArgs e)
|
||||
{
|
||||
var mouseState = Mouse.GetState().Position;
|
||||
mouseState.X += 10;
|
||||
mouseState.Y += 10;
|
||||
_lblOverlayName.Visible = true;
|
||||
_lblOverlayName.Text = ((ImageButton)sender).Id;
|
||||
_desktop.ShowContextMenu(_lblOverlayName, mouseState);
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
@ -191,16 +217,18 @@ namespace Sledgemapper
|
|||
_mainWidget.MenuConnectUpload.Enabled = false;
|
||||
_mainWidget.BtnToolbarLine.Click += OnBtnToolbarLinClicked;
|
||||
_mainWidget.BtnToolbarRoom.Click += OnBtnToolbarRoomClicked;
|
||||
_mainWidget.BtnToolbarTile.Click += OnBtnToolbarTileClicked;
|
||||
_mainWidget.BtnToolbarWall.Click += OnBtnToolbarWallClicked;
|
||||
_mainWidget.BtnToolbarDelete.Click += OnBtnToolbarDeleteClicked;
|
||||
|
||||
_mainWidget.BtnToolbarTile.Visible = false;
|
||||
_mainWidget.BtnToolbarWall.Visible = false;
|
||||
_wallsContent = Content.LoadContentFolder<Texture2D>("walls");
|
||||
|
||||
|
||||
_spriteSheet = new SpriteSheet();
|
||||
_spriteSheet.LoadContent(Content);
|
||||
_spriteSheet.LoadContent(Content, "spriteIndex", "sprites");
|
||||
_rippleSpriteSheet = new SpriteSheet();
|
||||
_rippleSpriteSheet.LoadContent(Content, "handcursorsIndex", "handcursors");
|
||||
|
||||
_lblOverlayName = new Label();
|
||||
_lblOverlayName.Background = new SolidBrush(Color.SlateGray);
|
||||
_lblOverlayName.Padding = new Myra.Graphics2D.Thickness(4);
|
||||
|
||||
AddItemToToolGrid(_mainWidget.GridWalls, OnWallButtonClicked, _wallsContent);
|
||||
AddItemToToolGrid(_mainWidget.GridOverlays, OnOverlayButtonClicked, _spriteSheet);
|
||||
|
@ -212,6 +240,8 @@ namespace Sledgemapper
|
|||
_mainWidget.BtnToolbarLine.Image = new TextureRegion(Content.Load<Texture2D>("icon_line"));
|
||||
_mainWidget.BtnToolbarRoom.Image = new TextureRegion(Content.Load<Texture2D>("icon_room"));
|
||||
_mainWidget.BtnToolbarDelete.Image = new TextureRegion(Content.Load<Texture2D>("icon_delete"));
|
||||
_mainWidget.TxtOverlaySearch.TextChangedByUser += OnTxtOverlaySearchChange;
|
||||
|
||||
_desktop.Root = _mainWidget;
|
||||
|
||||
_transparentRedRectangle = new Texture2D(GraphicsDevice, 1, 1);
|
||||
|
@ -221,30 +251,51 @@ namespace Sledgemapper
|
|||
_whiteRectangle.SetData(new[] { Color.White });
|
||||
}
|
||||
|
||||
private void OnTxtOverlaySearchChange(object sender, ValueChangedEventArgs<string> e)
|
||||
{
|
||||
AddItemToToolGrid(_mainWidget.GridOverlays, OnOverlayButtonClicked, _spriteSheet, e.NewValue);
|
||||
}
|
||||
|
||||
private void OnBtnToolbarDeleteClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewDelete;
|
||||
|
||||
_mainWidget.ClearSelection();
|
||||
((ImageTextButton)sender).Border = new SolidBrush(Color.Red);
|
||||
((ImageTextButton)sender).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
}
|
||||
|
||||
private void OnBtnToolbarWallClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewWall;
|
||||
_mainWidget.ClearSelection();
|
||||
((ImageTextButton)sender).Border = new SolidBrush(Color.Red);
|
||||
((ImageTextButton)sender).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
}
|
||||
|
||||
private void OnBtnToolbarTileClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewTile;
|
||||
_mainWidget.ClearSelection();
|
||||
((ImageTextButton)sender).Border = new SolidBrush(Color.Red);
|
||||
((ImageTextButton)sender).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
}
|
||||
|
||||
private void OnBtnToolbarRoomClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewRoom;
|
||||
_mainWidget.ClearSelection();
|
||||
((ImageTextButton)sender).Border = new SolidBrush(Color.Red);
|
||||
((ImageTextButton)sender).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
|
||||
}
|
||||
|
||||
private void OnBtnToolbarLinClicked(object sender, EventArgs e)
|
||||
{
|
||||
_state.InsertMode = InsertMode.NewLine;
|
||||
_mainWidget.ClearSelection();
|
||||
((ImageTextButton)sender).Border = new SolidBrush(Color.Red);
|
||||
((ImageTextButton)sender).BorderThickness = new Myra.Graphics2D.Thickness(2);
|
||||
}
|
||||
|
||||
private void OneMenuFileSettingsSelected(object sender, EventArgs e)
|
||||
|
@ -389,6 +440,8 @@ namespace Sledgemapper
|
|||
var newNoteButton = new TextButton { Text = "New Note", Width = 80, Height = 20, Padding = new Myra.Graphics2D.Thickness(2), HorizontalAlignment = HorizontalAlignment.Left };
|
||||
newNoteButton.Click += OnContextMenuNewNoteClick;
|
||||
popup.AddChild(newNoteButton);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -403,6 +456,11 @@ namespace Sledgemapper
|
|||
popup.AddChild(deleteNoteButton);
|
||||
}
|
||||
|
||||
var pingButton = new TextButton { Text = "Ping", Width = 80, Height = 20, Padding = new Myra.Graphics2D.Thickness(2), HorizontalAlignment = HorizontalAlignment.Left };
|
||||
var location = new Tile { X = _state.HoveredTile.X, Y = _state.HoveredTile.Y };
|
||||
pingButton.Click += (s, e) => OnContextMenuPingClick(s, e, location);
|
||||
popup.AddChild(pingButton);
|
||||
|
||||
_desktop.ShowContextMenu(popup, mouseState.Position);
|
||||
}
|
||||
|
||||
|
@ -559,6 +617,11 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
if (oldState.IsKeyDown(Keys.P) && newState.IsKeyUp(Keys.P))
|
||||
{
|
||||
_communicationManager.Ping(_state.HoveredTile).SafeFireAndForget();
|
||||
}
|
||||
|
||||
foreach (var key in newState.GetPressedKeys())
|
||||
{
|
||||
switch (key)
|
||||
|
@ -610,10 +673,17 @@ namespace Sledgemapper
|
|||
var center = new Point((Window.ClientBounds.Width + 200) / 2 - _state.TileSize / 2, Window.ClientBounds.Height / 2 - _state.TileSize / 2);
|
||||
var dx = center.X - x * _state.TileSize - _viewportCenter.X;
|
||||
var dy = center.Y - y * _state.TileSize - _viewportCenter.Y;
|
||||
|
||||
_viewportCenter.X += dx;
|
||||
_viewportCenter.Y += dy;
|
||||
}
|
||||
|
||||
private void OnContextMenuPingClick(object sender, EventArgs e, Tile location)
|
||||
{
|
||||
_desktop.HideContextMenu();
|
||||
_communicationManager.Ping(location).SafeFireAndForget();
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
if (_spriteBatch is null)
|
||||
|
@ -628,7 +698,7 @@ namespace Sledgemapper
|
|||
|
||||
_spriteBatch.Begin(
|
||||
transformMatrix: Matrix.CreateTranslation(_viewportCenter),
|
||||
sortMode: SpriteSortMode.Texture);
|
||||
sortMode: SpriteSortMode.Texture, samplerState: SamplerState.PointClamp);
|
||||
|
||||
DrawTiles();
|
||||
|
||||
|
@ -654,6 +724,8 @@ namespace Sledgemapper
|
|||
|
||||
_spriteBatch.End();
|
||||
|
||||
DrawRipple(gameTime);
|
||||
|
||||
try
|
||||
{
|
||||
_desktop?.Render();
|
||||
|
@ -665,6 +737,81 @@ namespace Sledgemapper
|
|||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void DrawRipple(GameTime gameTime)
|
||||
{
|
||||
_spriteBatch.Begin(
|
||||
blendState: BlendState.NonPremultiplied,
|
||||
transformMatrix: Matrix.CreateTranslation(_viewportCenter));
|
||||
|
||||
var durationMs = 2000;
|
||||
var baseRadius = _state.TileSize / 4f;
|
||||
var baseOuterRadius = (float)_state.TileSize;
|
||||
var iterations = 3f;
|
||||
var guids = _sessionData.Pings.Keys.ToArray();
|
||||
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
var pingFound = _sessionData.Pings.TryGetValue(guid, out var ping);
|
||||
if (!pingFound)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ping.StartTime == 0)
|
||||
{
|
||||
ping.StartTime = gameTime.TotalGameTime.TotalMilliseconds;
|
||||
}
|
||||
|
||||
var x = ping.X * _state.TileSize + _state.TileSize / 2f;
|
||||
var y = ping.Y * _state.TileSize + _state.TileSize / 2f;
|
||||
|
||||
if (IsOffscreen(new Tile { X = ping.X, Y = ping.Y }))
|
||||
{
|
||||
DrawPingPointer(ping, gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
_spriteBatch.DrawCircle(
|
||||
center: new Vector2(x, y),
|
||||
radius: baseRadius,
|
||||
sides: 20,
|
||||
color: ping.Player.Color.ToColor(),
|
||||
thickness: baseRadius);
|
||||
|
||||
for (var i = 0; i < iterations; i++)
|
||||
{
|
||||
var cycleTime = (((float)gameTime.TotalGameTime.TotalMilliseconds + (float)i * durationMs / iterations) % durationMs) / durationMs;
|
||||
var easing = Easings.Interpolate(cycleTime, Easings.Functions.SineEaseInOut);
|
||||
_spriteBatch.DrawCircle(
|
||||
center: new Vector2(x, y),
|
||||
radius: baseRadius + baseOuterRadius * easing,
|
||||
sides: 20,
|
||||
color: new Color(ping.Player.Color.ToColor(), (1 - easing)),
|
||||
thickness: 2 + 5 * (1 - easing));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
var pingFound = _sessionData.Pings.TryGetValue(guid, out var ping);
|
||||
if (!pingFound)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((gameTime.TotalGameTime.TotalMilliseconds - ping.StartTime) > _settings.PingDuration)
|
||||
{
|
||||
_sessionData.Pings.TryRemove(guid, out var _);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_spriteBatch.End();
|
||||
}
|
||||
|
||||
private void DrawRoomPreview()
|
||||
{
|
||||
if ((_state.InsertMode == InsertMode.NewRoom || _state.InsertMode == InsertMode.NewDelete) && _state.SelectedSnapPoint != null)
|
||||
|
@ -736,25 +883,94 @@ namespace Sledgemapper
|
|||
break;
|
||||
}
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize / 3).Value ?? _fonts.Last().Value;
|
||||
var fscale = 1.2f;
|
||||
var width = Math.Abs((endposX - posX));
|
||||
var height = Math.Abs((posY - endposY));
|
||||
var tilesWidth = width / (double)_state.TileSize;
|
||||
var tilesHeight = height / (double)_state.TileSize;
|
||||
tilesWidth = Math.Round(tilesWidth * 2, MidpointRounding.AwayFromZero) / 2;
|
||||
tilesHeight = Math.Round(tilesHeight * 2, MidpointRounding.AwayFromZero) / 2;
|
||||
var xmeasure = ffont.MeasureString($"{tilesWidth}");
|
||||
var ymeasure = ffont.MeasureString($"{tilesHeight}");
|
||||
float widthX = 0, widthY = 0, heightX = 0, heightY = 0;
|
||||
|
||||
Rectangle area = new Rectangle();
|
||||
if (posX != endposX && posY != endposY)
|
||||
{
|
||||
|
||||
if ((posX > endposX && posY > endposY) || (posX < endposX && posY < endposY))
|
||||
{
|
||||
_spriteBatch.Draw(_transparentRedRectangle, new Rectangle(posX, posY, endposX - posX, endposY - posY), null, Color.White, 0, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
area = new Rectangle(posX, posY, endposX - posX, endposY - posY);
|
||||
|
||||
if (posX > endposX && posY > endposY)
|
||||
{
|
||||
widthX = endposX + (width / 2) - xmeasure.X / 2;
|
||||
widthY = endposY - ymeasure.Y * 1.2f;
|
||||
|
||||
heightX = posX + xmeasure.X / 2;
|
||||
heightY = endposY + (height / 2) - ymeasure.Y / 2;
|
||||
}
|
||||
else if (posX < endposX && posY < endposY)
|
||||
{
|
||||
widthX = posX + (width / 2) - xmeasure.X / 2;
|
||||
widthY = posY - ymeasure.Y * 1.2f;
|
||||
|
||||
heightX = endposX + xmeasure.X / 2;
|
||||
heightY = posY + (height / 2) - ymeasure.Y / 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (endposY < posY)
|
||||
{
|
||||
_spriteBatch.Draw(_transparentRedRectangle, new Rectangle(posX, endposY, endposX - posX, posY - endposY), null, Color.White, 0, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
area = new Rectangle(posX, endposY, endposX - posX, posY - endposY);
|
||||
|
||||
widthX = posX + (width / 2) - xmeasure.X / 2;
|
||||
widthY = endposY - ymeasure.Y * 1.2f;
|
||||
|
||||
heightX = endposX + xmeasure.X / 2;
|
||||
heightY = endposY + (height / 2) - ymeasure.Y / 2;
|
||||
}
|
||||
|
||||
if (endposX < posX)
|
||||
{
|
||||
_spriteBatch.Draw(_transparentRedRectangle, new Rectangle(endposX, posY, posX - endposX, endposY - posY), null, Color.White, 0, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
area = new Rectangle(endposX, posY, posX - endposX, endposY - posY);
|
||||
|
||||
widthX = endposX + (width / 2) - xmeasure.X / 2;
|
||||
widthY = posY - ymeasure.Y * 1.2f;
|
||||
|
||||
heightX = posX + xmeasure.X / 2;
|
||||
heightY = posY + (height / 2) - ymeasure.Y / 2;
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.Draw(_transparentRedRectangle, area, null, Color.White, 0, new Vector2(0, 0), SpriteEffects.None, 1);
|
||||
|
||||
_spriteBatch.DrawString(ffont,
|
||||
$"{tilesWidth}",
|
||||
new Vector2(
|
||||
widthX,
|
||||
widthY
|
||||
),
|
||||
Color.Red,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
|
||||
_spriteBatch.DrawString(ffont,
|
||||
$"{tilesHeight}",
|
||||
new Vector2(
|
||||
heightX, heightY
|
||||
),
|
||||
Color.Red,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -863,88 +1079,16 @@ namespace Sledgemapper
|
|||
var isoffscreen = IsOffscreen(_state.SelectedTile);
|
||||
if (isoffscreen)
|
||||
{
|
||||
var center = new Point((Window.ClientBounds.Width + 200) / 2 - (int)_viewportCenter.X, Window.ClientBounds.Height / 2 - (int)_viewportCenter.Y);
|
||||
|
||||
var cx = center.X / _state.TileSize;
|
||||
var cy = center.Y / _state.TileSize;
|
||||
|
||||
var p1 = new Vector2(cx * _state.TileSize, cy * _state.TileSize);
|
||||
var p2 = new Vector2(_state.SelectedTile.X * _state.TileSize, _state.SelectedTile.Y * _state.TileSize);
|
||||
|
||||
var p3 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
var p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
var ua1 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
var ua2 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
p4 = new Vector2(200 - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
var ua3 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
var ua4 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
var uas = new float[] { ua1, ua2, ua3, ua4 };
|
||||
if (uas.Any(u => u > 0 && u < 1))
|
||||
var validPointer = GetPointerVector(new Point(_state.SelectedTile.X, _state.SelectedTile.Y), out var points);
|
||||
if (validPointer)
|
||||
{
|
||||
var ua = uas.Where(u => u > 0 && u < 1).Min();
|
||||
|
||||
int i = 0;
|
||||
for (var j = 0; j < 4; j++)
|
||||
{
|
||||
if (uas[j] == ua)
|
||||
{
|
||||
i = j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var x = (p1.X + ua * (p2.X - p1.X));
|
||||
var y = (p1.Y + ua * (p2.Y - p1.Y));
|
||||
|
||||
|
||||
var v = _vector2Pool.Rent(4);
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
v[0] = new Vector2(x, y);
|
||||
v[1] = new Vector2(x - 20, y + 10);
|
||||
v[2] = new Vector2(x - 20, y - 10);
|
||||
v[3] = new Vector2(x, y);
|
||||
break;
|
||||
case 1:
|
||||
v[0] = new Vector2(x, y);
|
||||
v[1] = new Vector2(x - 10, y + 20);
|
||||
v[2] = new Vector2(x + 10, y + 20);
|
||||
v[3] = new Vector2(x, y);
|
||||
y += 20;
|
||||
break;
|
||||
case 2:
|
||||
x += 0;
|
||||
v[0] = new Vector2(x, y);
|
||||
v[1] = new Vector2(x + 20, y + 10);
|
||||
v[2] = new Vector2(x + 20, y - 10);
|
||||
v[3] = new Vector2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
y -= 20;
|
||||
v[0] = new Vector2(x, y);
|
||||
v[1] = new Vector2(x - 10, y - 20);
|
||||
v[2] = new Vector2(x + 10, y - 20);
|
||||
v[3] = new Vector2(x, y);
|
||||
break;
|
||||
}
|
||||
_spriteBatch.DrawPolygon(Vector2.Zero, v, Color.Red, 2);
|
||||
_vector2Pool.Return(v);
|
||||
|
||||
_spriteBatch.DrawPolygon(Vector2.Zero, points, Color.Red, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_spriteBatch.DrawRectangle(new Rectangle((_state.SelectedTile.X * _state.TileSize) - 2, (_state.SelectedTile.Y * _state.TileSize) - 2, _state.TileSize + 3, _state.TileSize + 3), Color.Red, 2);
|
||||
else
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle((_state.SelectedTile.X * _state.TileSize) - 2, (_state.SelectedTile.Y * _state.TileSize) - 2, _state.TileSize + 3, _state.TileSize + 3), Color.Red, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1011,22 +1155,22 @@ namespace Sledgemapper
|
|||
|
||||
private bool IsMapElementOffscreen(BaseMapEntity item)
|
||||
{
|
||||
SnapPoint start,end;
|
||||
SnapPoint start, end;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
case Line l:
|
||||
start=l.Start;
|
||||
end=l.End;
|
||||
break;
|
||||
switch (item)
|
||||
{
|
||||
case Line l:
|
||||
start = l.Start;
|
||||
end = l.End;
|
||||
break;
|
||||
|
||||
case Room room:
|
||||
start = room.Start;
|
||||
end=room.End;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
case Room room:
|
||||
start = room.Start;
|
||||
end = room.End;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _state.TileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _state.TileSize + 1;
|
||||
|
@ -1175,22 +1319,131 @@ namespace Sledgemapper
|
|||
|
||||
private void DrawPlayers()
|
||||
{
|
||||
for (int i = 0; i < _sessionData.Players.Count; i++)
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize).Value ?? _fonts.Last().Value;
|
||||
var fscale = _state.TileSize / ((float)ffont.LineSpacing * 3f);
|
||||
|
||||
var playerCells = _sessionData.Players.Select(m => m.Position).Distinct().ToList();
|
||||
|
||||
foreach (var cell in playerCells.Where(c => !IsOffscreen(c)))
|
||||
{
|
||||
Player player = _sessionData.Players[i];
|
||||
var color = player.Color.ToColor();
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _state.TileSize - 4, player.Position.Y * _state.TileSize - 4, _state.TileSize + 7, _state.TileSize + 7), color, 2);
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state.TileSize).Value ?? _fonts.Last().Value;
|
||||
var fscale = _state.TileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _state.TileSize + 2, player.Position.Y * _state.TileSize + _state.TileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
var playersInCell = _sessionData.Players.Where(m => m.Position == cell).ToList();
|
||||
var i = 0;
|
||||
foreach (var player in playersInCell)
|
||||
|
||||
{
|
||||
var color = player.Color.ToColor();
|
||||
|
||||
var rectangle = new Rectangle();
|
||||
var stringPosition = new Vector2();
|
||||
var measure = ffont.MeasureString(player.Initials);
|
||||
var maxSize = Math.Max(measure.X, measure.Y);
|
||||
|
||||
if (playersInCell.Count == 1)
|
||||
{
|
||||
fscale = (_state.TileSize - 2) / maxSize;
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize,
|
||||
player.Position.Y * _state.TileSize,
|
||||
_state.TileSize - 1,
|
||||
_state.TileSize - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize - measure.Y * fscale);
|
||||
}
|
||||
else if (playersInCell.Count == 2)
|
||||
{
|
||||
fscale = (_state.TileSize / 2 - 2) / maxSize;
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize,
|
||||
player.Position.Y * _state.TileSize,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize - measure.Y * fscale);
|
||||
}
|
||||
else
|
||||
{
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2,
|
||||
player.Position.Y * _state.TileSize,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2 + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize - measure.Y * fscale);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
else if (playersInCell.Count >= 3)
|
||||
{
|
||||
fscale = (_state.TileSize / 2 - 2) / maxSize;
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize,
|
||||
player.Position.Y * _state.TileSize,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize / 2 - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize / 2 - measure.Y * fscale);
|
||||
|
||||
break;
|
||||
case 1:
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2,
|
||||
player.Position.Y * _state.TileSize,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize / 2 - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2 + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize / 2 - measure.Y * fscale);
|
||||
|
||||
break;
|
||||
case 2:
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize / 2,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize / 2 - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize - measure.Y * fscale);
|
||||
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
rectangle = new Rectangle(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize / 2,
|
||||
_state.TileSize / 2 - 1,
|
||||
_state.TileSize / 2 - 1);
|
||||
stringPosition = new Vector2(
|
||||
player.Position.X * _state.TileSize + _state.TileSize / 2 + 1,
|
||||
player.Position.Y * _state.TileSize + _state.TileSize - measure.Y * fscale);
|
||||
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
_spriteBatch.DrawRectangle(rectangle, color, 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
stringPosition,
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (var player in _sessionData.Players)
|
||||
|
@ -1203,30 +1456,88 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawPlayerPointer(Player player)
|
||||
private void DrawPingPointer(Ping ping, GameTime gameTime)
|
||||
{
|
||||
var center = new Point((Window.ClientBounds.Width + 200) / 2 - (int)_viewportCenter.X, Window.ClientBounds.Height / 2 - (int)_viewportCenter.Y);
|
||||
var durationMs = 2000f;
|
||||
var baseRadius = _state.TileSize / 4f;
|
||||
var baseOuterRadius = (float)_state.TileSize;
|
||||
var iterations = 3f;
|
||||
var validPointer = GetPointerVector(new Point(ping.X, ping.Y), out var points);
|
||||
|
||||
var cx = center.X / _state.TileSize;
|
||||
var cy = center.Y / _state.TileSize;
|
||||
if (validPointer)
|
||||
{
|
||||
_spriteBatch.DrawPolygon(Vector2.Zero, points, ping.Player.Color.ToColor(), 4);
|
||||
|
||||
var p1 = new Vector2(cx * _state.TileSize, cy * _state.TileSize);
|
||||
var p2 = new Vector2(player.Position.X * _state.TileSize, player.Position.Y * _state.TileSize);
|
||||
|
||||
var p3 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
var p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
for (var j = 0; j < iterations; j++)
|
||||
{
|
||||
var cycleTime = (((float)gameTime.TotalGameTime.TotalMilliseconds + (float)j * durationMs / iterations) % durationMs) / durationMs;
|
||||
var easing = Easings.Interpolate(cycleTime, Easings.Functions.SineEaseInOut);
|
||||
var v2 = new Vector2[points.Length];
|
||||
|
||||
|
||||
var tCenter = new Vector2((points[0].X + points[1].X + points[2].X) / 3f, (points[0].Y + points[1].Y + points[2].Y) / 3f);
|
||||
|
||||
|
||||
for (int i1 = 0; i1 < v2.Length; i1++)
|
||||
{
|
||||
|
||||
var svx = ((points[i1].X - tCenter.X) * (1 + (2 * easing))) + tCenter.X;
|
||||
var svy = ((points[i1].Y - tCenter.Y) * (1 + (2 * easing))) + tCenter.Y;
|
||||
v2[i1] = new Vector2(svx, svy);
|
||||
}
|
||||
|
||||
_spriteBatch.DrawPolygon(
|
||||
offset: Vector2.Zero,
|
||||
points: v2,
|
||||
color: new Color(ping.Player.Color.ToColor(), 1f - easing),
|
||||
thickness: 2 + 2 * (1 - easing));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool GetPointerVector(Point target, out Vector2[] points)
|
||||
{
|
||||
var offset = _state.TileSize / 2;
|
||||
var leftBound = 200 + offset;
|
||||
var topBound = 75 + offset;
|
||||
var bottomBound = 25 + offset;
|
||||
var rightBound = offset;
|
||||
points = new Vector2[0];
|
||||
var center = new Point((Window.ClientBounds.Width + leftBound) / 2 - (int)_viewportCenter.X, Window.ClientBounds.Height / 2 - (int)_viewportCenter.Y);
|
||||
|
||||
// center
|
||||
var p1 = new Vector2(center.X, center.Y);
|
||||
|
||||
// point
|
||||
var p2 = new Vector2(
|
||||
target.X * _state.TileSize + offset,
|
||||
target.Y * _state.TileSize + offset);
|
||||
|
||||
// top right
|
||||
var p3 = new Vector2(
|
||||
Window.ClientBounds.Width - _viewportCenter.X - rightBound,
|
||||
topBound - _viewportCenter.Y);
|
||||
|
||||
//bottom right
|
||||
var p4 = new Vector2(
|
||||
Window.ClientBounds.Width - _viewportCenter.X - rightBound,
|
||||
Window.ClientBounds.Height - _viewportCenter.Y - bottomBound);
|
||||
|
||||
var ua1 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
p3 = new Vector2(leftBound - _viewportCenter.X, topBound - _viewportCenter.Y);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, topBound - _viewportCenter.Y);
|
||||
var ua2 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, 0 - _viewportCenter.Y);
|
||||
p4 = new Vector2(200 - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
p3 = new Vector2(leftBound - _viewportCenter.X, topBound - _viewportCenter.Y);
|
||||
p4 = new Vector2(leftBound - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y - bottomBound);
|
||||
var ua3 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
p3 = new Vector2(200 - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y);
|
||||
p3 = new Vector2(leftBound - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y - bottomBound);
|
||||
p4 = new Vector2(Window.ClientBounds.Width - _viewportCenter.X, Window.ClientBounds.Height - _viewportCenter.Y - bottomBound);
|
||||
var ua4 = ((p4.X - p3.X) * (p1.Y - p3.Y) - (p4.Y - p3.Y) * (p1.X - p3.X)) / ((p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y));
|
||||
|
||||
var uas = new List<float> { ua1, ua2, ua3, ua4 };
|
||||
|
@ -1236,26 +1547,37 @@ namespace Sledgemapper
|
|||
var i = uas.IndexOf(ua);
|
||||
var x = (p1.X + ua * (p2.X - p1.X));
|
||||
var y = (p1.Y + ua * (p2.Y - p1.Y));
|
||||
Vector2[] vertexes = new Vector2[0];
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
vertexes = new Vector2[] { new Vector2(x, y), new Vector2(x - 20, y + 10), new Vector2(x - 20, y - 10), new Vector2(x, y) };
|
||||
x += offset;
|
||||
points = new Vector2[] { new Vector2(x, y), new Vector2(x - 20, y - 10), new Vector2(x - 20, y + 10), new Vector2(x, y) };
|
||||
break;
|
||||
case 1:
|
||||
y += 20;
|
||||
vertexes = new Vector2[] { new Vector2(x, y), new Vector2(x - 10, y + 20), new Vector2(x + 10, y + 20), new Vector2(x, y) };
|
||||
y -= offset;
|
||||
points = new Vector2[] { new Vector2(x, y), new Vector2(x - 10, y + 20), new Vector2(x + 10, y + 20), new Vector2(x, y) };
|
||||
break;
|
||||
case 2:
|
||||
x += 0;
|
||||
vertexes = new Vector2[] { new Vector2(x, y), new Vector2(x + 20, y + 10), new Vector2(x + 20, y - 10), new Vector2(x, y) };
|
||||
x -= offset;
|
||||
points = new Vector2[] { new Vector2(x, y), new Vector2(x + 20, y + 10), new Vector2(x + 20, y - 10), new Vector2(x, y) };
|
||||
break;
|
||||
case 3:
|
||||
y -= 20;
|
||||
vertexes = new Vector2[] { new Vector2(x, y), new Vector2(x - 10, y - 20), new Vector2(x + 10, y - 20), new Vector2(x, y) };
|
||||
y += offset;
|
||||
points = new Vector2[] { new Vector2(x, y), new Vector2(x + 10, y - 20), new Vector2(x - 10, y - 20), new Vector2(x, y) };
|
||||
break;
|
||||
}
|
||||
_spriteBatch.DrawPolygon(Vector2.Zero, vertexes, player.Color.ToColor(), 2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawPlayerPointer(Player player)
|
||||
{
|
||||
var validPointer = GetPointerVector(new Point(player.Position.X, player.Position.Y), out var points);
|
||||
if (validPointer)
|
||||
{
|
||||
_spriteBatch.DrawPolygon(Vector2.Zero, points, player.Color.ToColor(), 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1263,20 +1585,18 @@ namespace Sledgemapper
|
|||
|
||||
private bool IsOffscreen(Tile position)
|
||||
{
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _state.TileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _state.TileSize + 1;
|
||||
var boxTL = new Point(200 - _state.TileSize / 2, 75 - _state.TileSize / 2);
|
||||
var boxBR = new Point(GraphicsDevice.Viewport.Width + _state.TileSize / 2, GraphicsDevice.Viewport.Height - 25 + _state.TileSize / 2);
|
||||
|
||||
var screenPositionTopLeft = new Point(200 - _state.TileSize + 0 * _state.TileSize - (int)_viewportCenter.X, 0 * _state.TileSize + _state.TileSize - (int)_viewportCenter.Y);
|
||||
var screenPositionBottomRight = new Point(visibleTilesX * _state.TileSize - (int)_viewportCenter.X, visibleTilesY * _state.TileSize - 20 - (int)_viewportCenter.Y);
|
||||
var tileTopLeft = new Point(screenPositionTopLeft.X / _state.TileSize, screenPositionTopLeft.Y / _state.TileSize);
|
||||
var tileBottomRight = new Point(screenPositionBottomRight.X / _state.TileSize, screenPositionBottomRight.Y / _state.TileSize);
|
||||
var tileTL = new Point(position.X * _state.TileSize + (int)_viewportCenter.X, position.Y * _state.TileSize + (int)_viewportCenter.Y);
|
||||
var tileBR = new Point(position.X * _state.TileSize + (int)_viewportCenter.X + _state.TileSize, position.Y * _state.TileSize + (int)_viewportCenter.Y + _state.TileSize);
|
||||
|
||||
if (position.X < tileTopLeft.X || position.Y < tileTopLeft.Y || position.X > tileBottomRight.X || position.Y > tileBottomRight.Y)
|
||||
if (tileTL.X <= boxTL.X || tileTL.Y <= boxTL.Y || tileBR.X >= boxBR.X || tileBR.Y >= boxBR.Y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int _borderWidth => (_state.TileSize / 6) % 2 == 0 ? (_state.TileSize / 6) : (_state.TileSize / 6) + 1;
|
||||
|
@ -1419,11 +1739,11 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
}
|
||||
Effect outlineShader;
|
||||
Effect outlineShader;
|
||||
private Texture2D _transparentRedRectangle;
|
||||
private Texture2D _whiteRectangle;
|
||||
private Dictionary<string, Texture2D> _wallsContent;
|
||||
|
||||
|
||||
private SpriteSheet _spriteSheet;
|
||||
|
||||
private void DrawDelete(Room tile)
|
||||
|
@ -1870,6 +2190,8 @@ namespace Sledgemapper
|
|||
noteWindow.NoteText.SetKeyboardFocus();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnContextMenuDeleteNoteClick(object sender, EventArgs e)
|
||||
{
|
||||
_desktop.HideContextMenu();
|
||||
|
@ -2091,10 +2413,10 @@ namespace Sledgemapper
|
|||
internal Texture2D Texture;
|
||||
internal Dictionary<String, Rectangle> index;
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
public void LoadContent(ContentManager content, string spriteIndex, string texture)
|
||||
{
|
||||
index = content.Load<Dictionary<String, Rectangle>>("spriteIndex");
|
||||
Texture = content.Load<Texture2D>("sprites");
|
||||
index = content.Load<Dictionary<String, Rectangle>>(spriteIndex);
|
||||
Texture = content.Load<Texture2D>(texture);
|
||||
}
|
||||
|
||||
internal Rectangle? SourceRectangle(string spriteName)
|
||||
|
@ -2112,4 +2434,6 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -8,9 +8,18 @@ namespace Sledgemapper.UI
|
|||
{
|
||||
ClearSelection(GridWalls);
|
||||
ClearSelection(GridOverlays);
|
||||
ClearSelection(Toolbar);
|
||||
}
|
||||
|
||||
private void ClearSelection(Grid grid)
|
||||
{
|
||||
foreach (var widget in grid.Widgets)
|
||||
{
|
||||
widget.Border = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearSelection(HorizontalStackPanel grid)
|
||||
{
|
||||
foreach (var widget in grid.Widgets)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Generated by MyraPad at 18/01/2021 09:38:43 */
|
||||
/* Generated by MyraPad at 04/02/2021 10:36:48 */
|
||||
using Myra;
|
||||
using Myra.Graphics2D;
|
||||
using Myra.Graphics2D.TextureAtlases;
|
||||
|
@ -127,31 +127,19 @@ namespace Sledgemapper.UI
|
|||
_mainMenu.Items.Add(menuItem2);
|
||||
_mainMenu.Items.Add(menuItem3);
|
||||
|
||||
BtnToolbarTile = new ImageTextButton();
|
||||
BtnToolbarTile.Text = " T";
|
||||
BtnToolbarTile.Width = 40;
|
||||
BtnToolbarTile.Height = 40;
|
||||
BtnToolbarTile.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarTile.Id = "BtnToolbarTile";
|
||||
|
||||
BtnToolbarLine = new ImageTextButton();
|
||||
BtnToolbarLine.Text = " C";
|
||||
BtnToolbarLine.Width = 40;
|
||||
BtnToolbarLine.Height = 40;
|
||||
BtnToolbarLine.BorderThickness = new Thickness(2);
|
||||
BtnToolbarLine.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarLine.Id = "BtnToolbarLine";
|
||||
|
||||
BtnToolbarWall = new ImageTextButton();
|
||||
BtnToolbarWall.Text = " W";
|
||||
BtnToolbarWall.Width = 40;
|
||||
BtnToolbarWall.Height = 40;
|
||||
BtnToolbarWall.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarWall.Id = "BtnToolbarWall";
|
||||
|
||||
BtnToolbarRoom = new ImageTextButton();
|
||||
BtnToolbarRoom.Text = " R";
|
||||
BtnToolbarRoom.Width = 40;
|
||||
BtnToolbarRoom.Height = 40;
|
||||
BtnToolbarRoom.BorderThickness = new Thickness(2);
|
||||
BtnToolbarRoom.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarRoom.Id = "BtnToolbarRoom";
|
||||
|
||||
|
@ -159,24 +147,24 @@ namespace Sledgemapper.UI
|
|||
BtnToolbarDelete.Text = " D";
|
||||
BtnToolbarDelete.Width = 40;
|
||||
BtnToolbarDelete.Height = 40;
|
||||
BtnToolbarDelete.BorderThickness = new Thickness(2);
|
||||
BtnToolbarDelete.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
BtnToolbarDelete.Id = "BtnToolbarDelete";
|
||||
|
||||
var horizontalStackPanel1 = new HorizontalStackPanel();
|
||||
horizontalStackPanel1.Spacing = 5;
|
||||
horizontalStackPanel1.Proportions.Add(new Proportion
|
||||
Toolbar = new HorizontalStackPanel();
|
||||
Toolbar.Spacing = 12;
|
||||
Toolbar.Proportions.Add(new Proportion
|
||||
{
|
||||
Type = Myra.Graphics2D.UI.ProportionType.Auto,
|
||||
});
|
||||
horizontalStackPanel1.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
horizontalStackPanel1.Height = 51;
|
||||
horizontalStackPanel1.Padding = new Thickness(4, 0, 0, 0);
|
||||
horizontalStackPanel1.Background = new SolidBrush("#404040FF");
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarTile);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarLine);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarWall);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarRoom);
|
||||
horizontalStackPanel1.Widgets.Add(BtnToolbarDelete);
|
||||
Toolbar.VerticalAlignment = Myra.Graphics2D.UI.VerticalAlignment.Center;
|
||||
Toolbar.Height = 51;
|
||||
Toolbar.Padding = new Thickness(4, 0, 0, 0);
|
||||
Toolbar.Background = new SolidBrush("#404040FF");
|
||||
Toolbar.Id = "Toolbar";
|
||||
Toolbar.Widgets.Add(BtnToolbarLine);
|
||||
Toolbar.Widgets.Add(BtnToolbarRoom);
|
||||
Toolbar.Widgets.Add(BtnToolbarDelete);
|
||||
|
||||
GridWalls = new Grid();
|
||||
GridWalls.ColumnSpacing = 8;
|
||||
|
@ -218,15 +206,22 @@ namespace Sledgemapper.UI
|
|||
};
|
||||
GridOverlays.Id = "GridOverlays";
|
||||
|
||||
var scrollViewer2 = new ScrollViewer();
|
||||
scrollViewer2.Content = GridOverlays;
|
||||
ScrOverlay = new ScrollViewer();
|
||||
ScrOverlay.Id = "ScrOverlay";
|
||||
ScrOverlay.Content = GridOverlays;
|
||||
|
||||
TxtOverlaySearch = new TextBox();
|
||||
TxtOverlaySearch.Height = 40;
|
||||
TxtOverlaySearch.Margin = new Thickness(0, 4);
|
||||
TxtOverlaySearch.Id = "TxtOverlaySearch";
|
||||
|
||||
var verticalStackPanel2 = new VerticalStackPanel();
|
||||
verticalStackPanel2.Proportions.Add(new Proportion
|
||||
{
|
||||
Type = Myra.Graphics2D.UI.ProportionType.Fill,
|
||||
});
|
||||
verticalStackPanel2.Widgets.Add(scrollViewer2);
|
||||
verticalStackPanel2.Widgets.Add(ScrOverlay);
|
||||
verticalStackPanel2.Widgets.Add(TxtOverlaySearch);
|
||||
|
||||
var verticalSplitPane1 = new VerticalSplitPane();
|
||||
verticalSplitPane1.Width = 200;
|
||||
|
@ -262,22 +257,22 @@ namespace Sledgemapper.UI
|
|||
lblSessionName.MinWidth = 100;
|
||||
lblSessionName.Id = "lblSessionName";
|
||||
|
||||
var horizontalStackPanel2 = new HorizontalStackPanel();
|
||||
horizontalStackPanel2.Spacing = 10;
|
||||
horizontalStackPanel2.Proportions.Add(new Proportion
|
||||
var horizontalStackPanel1 = new HorizontalStackPanel();
|
||||
horizontalStackPanel1.Spacing = 10;
|
||||
horizontalStackPanel1.Proportions.Add(new Proportion
|
||||
{
|
||||
Type = Myra.Graphics2D.UI.ProportionType.Auto,
|
||||
});
|
||||
horizontalStackPanel2.Height = 25;
|
||||
horizontalStackPanel2.Background = new SolidBrush("#333333FF");
|
||||
horizontalStackPanel2.Widgets.Add(label1);
|
||||
horizontalStackPanel2.Widgets.Add(lblConnectionStatus);
|
||||
horizontalStackPanel2.Widgets.Add(verticalSeparator1);
|
||||
horizontalStackPanel2.Widgets.Add(label2);
|
||||
horizontalStackPanel2.Widgets.Add(lblUsername);
|
||||
horizontalStackPanel2.Widgets.Add(verticalSeparator2);
|
||||
horizontalStackPanel2.Widgets.Add(label3);
|
||||
horizontalStackPanel2.Widgets.Add(lblSessionName);
|
||||
horizontalStackPanel1.Height = 25;
|
||||
horizontalStackPanel1.Background = new SolidBrush("#333333FF");
|
||||
horizontalStackPanel1.Widgets.Add(label1);
|
||||
horizontalStackPanel1.Widgets.Add(lblConnectionStatus);
|
||||
horizontalStackPanel1.Widgets.Add(verticalSeparator1);
|
||||
horizontalStackPanel1.Widgets.Add(label2);
|
||||
horizontalStackPanel1.Widgets.Add(lblUsername);
|
||||
horizontalStackPanel1.Widgets.Add(verticalSeparator2);
|
||||
horizontalStackPanel1.Widgets.Add(label3);
|
||||
horizontalStackPanel1.Widgets.Add(lblSessionName);
|
||||
|
||||
|
||||
Proportions.Add(new Proportion
|
||||
|
@ -293,9 +288,9 @@ namespace Sledgemapper.UI
|
|||
Type = Myra.Graphics2D.UI.ProportionType.Fill,
|
||||
});
|
||||
Widgets.Add(_mainMenu);
|
||||
Widgets.Add(horizontalStackPanel1);
|
||||
Widgets.Add(Toolbar);
|
||||
Widgets.Add(verticalSplitPane1);
|
||||
Widgets.Add(horizontalStackPanel2);
|
||||
Widgets.Add(horizontalStackPanel1);
|
||||
}
|
||||
|
||||
|
||||
|
@ -314,13 +309,14 @@ namespace Sledgemapper.UI
|
|||
public MenuItem MenuViewCenterOnSelection;
|
||||
public MenuItem MenuHelpAbout;
|
||||
public HorizontalMenu _mainMenu;
|
||||
public ImageTextButton BtnToolbarTile;
|
||||
public ImageTextButton BtnToolbarLine;
|
||||
public ImageTextButton BtnToolbarWall;
|
||||
public ImageTextButton BtnToolbarRoom;
|
||||
public ImageTextButton BtnToolbarDelete;
|
||||
public HorizontalStackPanel Toolbar;
|
||||
public Grid GridWalls;
|
||||
public Grid GridOverlays;
|
||||
public ScrollViewer ScrOverlay;
|
||||
public TextBox TxtOverlaySearch;
|
||||
public Label lblConnectionStatus;
|
||||
public Label lblUsername;
|
||||
public Label lblSessionName;
|
||||
|
|
|
@ -32,15 +32,13 @@
|
|||
<MenuItem Text="&About" Id="MenuHelpAbout" />
|
||||
</MenuItem>
|
||||
</HorizontalMenu>
|
||||
<HorizontalStackPanel Spacing="5" VerticalAlignment="Center" Height="51" Padding="4, 0, 0, 0" Background="#404040FF">
|
||||
<HorizontalStackPanel Spacing="12" VerticalAlignment="Center" Height="51" Padding="4, 0, 0, 0" Background="#404040FF" Id="Toolbar">
|
||||
<HorizontalStackPanel.Proportions>
|
||||
<Proportion Type="Auto" />
|
||||
</HorizontalStackPanel.Proportions>
|
||||
<ImageTextButton Text=" T" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarTile" />
|
||||
<ImageTextButton Text=" C" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarLine" />
|
||||
<ImageTextButton Text=" W" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarWall" />
|
||||
<ImageTextButton Text=" R" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarRoom" />
|
||||
<ImageTextButton Text=" D" Width="40" Height="40" VerticalAlignment="Center" Id="BtnToolbarDelete" />
|
||||
<ImageTextButton Text=" C" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarLine" />
|
||||
<ImageTextButton Text=" R" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarRoom" />
|
||||
<ImageTextButton Text=" D" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarDelete" />
|
||||
</HorizontalStackPanel>
|
||||
<VerticalSplitPane Width="200" Background="#A1A1A1FF">
|
||||
<VerticalStackPanel>
|
||||
|
@ -58,6 +56,9 @@
|
|||
<VerticalStackPanel.Proportions>
|
||||
<Proportion Type="Fill" />
|
||||
</VerticalStackPanel.Proportions>
|
||||
<TextBox MinHeight="40" Margin="0, 4" >
|
||||
|
||||
</TextBox>
|
||||
<ScrollViewer>
|
||||
<Grid ColumnSpacing="8" RowSpacing="8" Id="GridOverlays">
|
||||
<Grid.DefaultColumnProportion Type="Pixels" Value="40" />
|
||||
|
|
82
Sledgemapper/UI/mainwidget.xml.xmmp
Normal file
|
@ -0,0 +1,82 @@
|
|||
<Project>
|
||||
<Project.ExportOptions Namespace="Sledgemapper.UI" Class="MainWidget" OutputPath="C:\dev\Map\Sledgemapper\UI" />
|
||||
<VerticalStackPanel>
|
||||
<VerticalStackPanel.Proportions>
|
||||
<Proportion Type="Auto" />
|
||||
<Proportion Type="Auto" />
|
||||
<Proportion Type="Fill" />
|
||||
</VerticalStackPanel.Proportions>
|
||||
<HorizontalMenu Id="_mainMenu">
|
||||
<MenuItem Text="&File" Id="MenuFile">
|
||||
<MenuItem Text="&Load" ShortcutText="Ctrl+L" Id="MenuFileLoad" />
|
||||
<MenuItem Text="&Save" ShortcutText="Ctrl+S" Id="MenuFileSave" />
|
||||
<MenuSeparator />
|
||||
<MenuItem Text="S&ettings" ShortcutText="Ctrl+E" Id="MenuFileSettings" />
|
||||
<MenuSeparator />
|
||||
<MenuItem Text="&Quit" ShortcutText="Ctrl+Q" Id="MenuFileQuit" />
|
||||
</MenuItem>
|
||||
<MenuItem Text="&Connect">
|
||||
<MenuItem Text="L&ogin" ShortcutText="Ctrl+O" Id="MenuConnectLogin" />
|
||||
<MenuSeparator />
|
||||
<MenuItem Text="&New" ShortcutText="Ctrl+N" Id="MenuConnectNew" />
|
||||
<MenuItem Text="&Join" ShortcutText="Ctrl+J" Id="MenuConnectJoin" />
|
||||
<MenuItem Text="S&ync" ShortcutText="Ctrl+Y" Id="MenuConnectSync" />
|
||||
<MenuItem Text="&Upload" ShortcutText="Ctrl+U" Id="MenuConnectUpload" />
|
||||
</MenuItem>
|
||||
<MenuItem Text="&View">
|
||||
<MenuItem Text="N&otes" ShortcutText="Ctrl+O" Id="MenuViewShowNotes" />
|
||||
<MenuItem Text="S&how cell numbers" ShortcutText="Ctrl+H" Id="MenuViewShowCellNUmbers" />
|
||||
<MenuItem Text="C&enter on selection" ShortcutText="Ctrl+E" Id="MenuViewCenterOnSelection" />
|
||||
</MenuItem>
|
||||
<MenuItem Text="&Help">
|
||||
<MenuItem Text="&About" Id="MenuHelpAbout" />
|
||||
</MenuItem>
|
||||
</HorizontalMenu>
|
||||
<HorizontalStackPanel Spacing="12" VerticalAlignment="Center" Height="51" Padding="4, 0, 0, 0" Background="#404040FF" Id="Toolbar">
|
||||
<HorizontalStackPanel.Proportions>
|
||||
<Proportion Type="Auto" />
|
||||
</HorizontalStackPanel.Proportions>
|
||||
<ImageTextButton Text=" C" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarLine" />
|
||||
<ImageTextButton Text=" R" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarRoom" />
|
||||
<ImageTextButton Text=" D" Width="40" Height="40" BorderThickness="2" VerticalAlignment="Center" Id="BtnToolbarDelete" />
|
||||
</HorizontalStackPanel>
|
||||
<VerticalSplitPane Width="200" Background="#A1A1A1FF">
|
||||
<VerticalStackPanel>
|
||||
<VerticalStackPanel.Proportions>
|
||||
<Proportion Type="Fill" />
|
||||
</VerticalStackPanel.Proportions>
|
||||
<ScrollViewer>
|
||||
<Grid ColumnSpacing="8" RowSpacing="8" Id="GridWalls">
|
||||
<Grid.DefaultColumnProportion Type="Pixels" Value="40" />
|
||||
<Grid.DefaultRowProportion Type="Pixels" Value="40" />
|
||||
</Grid>
|
||||
</ScrollViewer>
|
||||
</VerticalStackPanel>
|
||||
<VerticalStackPanel>
|
||||
<VerticalStackPanel.Proportions>
|
||||
<Proportion Type="Fill" />
|
||||
</VerticalStackPanel.Proportions>
|
||||
<ScrollViewer Id="ScrOverlay">
|
||||
<Grid ColumnSpacing="8" RowSpacing="8" Id="GridOverlays">
|
||||
<Grid.DefaultColumnProportion Type="Pixels" Value="40" />
|
||||
<Grid.DefaultRowProportion Type="Pixels" Value="40" />
|
||||
</Grid>
|
||||
</ScrollViewer>
|
||||
<TextBox Height="40" Margin="0, 4" Id="TxtOverlaySearch" />
|
||||
</VerticalStackPanel>
|
||||
</VerticalSplitPane>
|
||||
<HorizontalStackPanel Spacing="10" Height="25" Background="#333333FF">
|
||||
<HorizontalStackPanel.Proportions>
|
||||
<Proportion Type="Auto" />
|
||||
</HorizontalStackPanel.Proportions>
|
||||
<Label Text="Connection status:" />
|
||||
<Label Text="Disconnected" MinWidth="100" Id="lblConnectionStatus" />
|
||||
<VerticalSeparator />
|
||||
<Label Text="Username:" />
|
||||
<Label Text="n/a" MinWidth="100" Id="lblUsername" />
|
||||
<VerticalSeparator />
|
||||
<Label Text="Session name:" />
|
||||
<Label Text="n/a" MinWidth="100" Id="lblSessionName" />
|
||||
</HorizontalStackPanel>
|
||||
</VerticalStackPanel>
|
||||
</Project>
|