player initials, ui improvements
This commit is contained in:
parent
abc24fe107
commit
ef220d873a
13 changed files with 622 additions and 39 deletions
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@ -13,6 +13,62 @@
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#---------------------------------- Content ---------------------------------#
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#begin fonts/font08.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:fonts/font08.spritefont
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#begin fonts/font12.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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/build:fonts/font12.spritefont
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#begin fonts/font20.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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||||
/build:fonts/font20.spritefont
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||||
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#begin fonts/font28.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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/build:fonts/font28.spritefont
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#begin fonts/font36.spritefont
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/importer:FontDescriptionImporter
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||||
/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:fonts/font36.spritefont
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#begin fonts/font42.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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||||
/build:fonts/font42.spritefont
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||||
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||||
#begin fonts/font60.spritefont
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||||
/importer:FontDescriptionImporter
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||||
/processor:FontDescriptionProcessor
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||||
/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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||||
/build:fonts/font60.spritefont
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||||
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#begin fonts/font99.spritefont
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||||
/importer:FontDescriptionImporter
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||||
/processor:FontDescriptionProcessor
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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/build:fonts/font99.spritefont
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#begin overlays/overlay01.png
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
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60
MyGame/Content/fonts/font08.spritefont
Normal file
60
MyGame/Content/fonts/font08.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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||||
of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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||||
<Asset Type="Graphics:FontDescription">
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||||
|
||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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||||
<FontName>Arial</FontName>
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||||
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||||
<!--
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||||
Size is a float value, measured in points. Modify this value to change
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||||
the size of the font.
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||||
-->
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||||
<Size>8</Size>
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||||
|
||||
<!--
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||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
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||||
<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
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||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
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||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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||||
<Style>Regular</Style>
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||||
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||||
<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
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||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
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||||
character from Start to End will be built and made available for drawing. The
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||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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||||
-->
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||||
<CharacterRegions>
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||||
<CharacterRegion>
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||||
<Start> </Start>
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||||
<End>~</End>
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||||
</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
MyGame/Content/fonts/font12.spritefont
Normal file
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MyGame/Content/fonts/font12.spritefont
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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||||
of the font in your game, and to change the characters which are available to draw
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||||
with.
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-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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||||
<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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||||
<FontName>Arial</FontName>
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||||
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||||
<!--
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||||
Size is a float value, measured in points. Modify this value to change
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||||
the size of the font.
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||||
-->
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<Size>12</Size>
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||||
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||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
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||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
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||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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||||
<Style>Regular</Style>
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||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
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||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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||||
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||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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MyGame/Content/fonts/font20.spritefont
Normal file
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MyGame/Content/fonts/font20.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
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||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
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||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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||||
<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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||||
<FontName>Arial</FontName>
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||||
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||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
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||||
-->
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||||
<Size>20</Size>
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||||
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||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
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||||
<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
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||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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||||
<Style>Regular</Style>
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<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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||||
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||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
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||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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MyGame/Content/fonts/font28.spritefont
Normal file
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MyGame/Content/fonts/font28.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
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||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
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||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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||||
<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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||||
<FontName>Arial</FontName>
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||||
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||||
<!--
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||||
Size is a float value, measured in points. Modify this value to change
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||||
the size of the font.
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||||
-->
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<Size>28</Size>
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<!--
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||||
Spacing is a float value, measured in pixels. Modify this value to change
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||||
the amount of spacing in between characters.
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-->
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||||
<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
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||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
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and "Bold, Italic", and are case sensitive.
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||||
-->
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||||
<Style>Regular</Style>
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||||
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<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
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||||
or measure text that contains characters which were not included in the font.
|
||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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||||
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||||
<!--
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||||
CharacterRegions control what letters are available in the font. Every
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||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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||||
character set. The characters are ordered according to the Unicode standard.
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||||
See the documentation for more information.
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||||
-->
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||||
<CharacterRegions>
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||||
<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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||||
</XnaContent>
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60
MyGame/Content/fonts/font36.spritefont
Normal file
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MyGame/Content/fonts/font36.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
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with.
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||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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<FontName>Arial</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>36</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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-->
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<UseKerning>true</UseKerning>
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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||||
-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
MyGame/Content/fonts/font42.spritefont
Normal file
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MyGame/Content/fonts/font42.spritefont
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
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||||
Framework Content Pipeline. Follow the comments to customize the appearance
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||||
of the font in your game, and to change the characters which are available to draw
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with.
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||||
-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>Arial</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>42</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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||||
-->
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<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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<Style>Regular</Style>
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<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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||||
-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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||||
</XnaContent>
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60
MyGame/Content/fonts/font60.spritefont
Normal file
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MyGame/Content/fonts/font60.spritefont
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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<FontName>Arial</FontName>
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||||
<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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||||
-->
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<Size>60</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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||||
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||||
<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
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||||
<UseKerning>true</UseKerning>
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||||
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||||
<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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<Style>Regular</Style>
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<!--
|
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If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
MyGame/Content/fonts/font99.spritefont
Normal file
60
MyGame/Content/fonts/font99.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>99</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
|
@ -14,33 +14,6 @@ using System.Linq;
|
|||
|
||||
namespace MyGame
|
||||
{
|
||||
public class SessionData
|
||||
|
||||
{
|
||||
public SessionData()
|
||||
{
|
||||
Map = new List<Tile>();
|
||||
Overlays = new List<Overlay>();
|
||||
Walls = new List<Wall>();
|
||||
Players = new List<Player>();
|
||||
Colors = new List<string>();
|
||||
}
|
||||
public List<Tile> Map { get; set; }
|
||||
public List<Wall> Walls { get; set; }
|
||||
public List<Overlay> Overlays { get; set; }
|
||||
public bool IsValid { get; set; }
|
||||
public List<Player> Players { get; set; }
|
||||
public List<string> Colors;
|
||||
}
|
||||
|
||||
public class Player
|
||||
{
|
||||
public string ConnectionId { get; set; }
|
||||
public string Color { get; set; }
|
||||
|
||||
public Tile Position { get; set; }
|
||||
}
|
||||
|
||||
public class Game1 : Game
|
||||
{
|
||||
private GraphicsDeviceManager _graphics;
|
||||
|
@ -64,6 +37,8 @@ namespace MyGame
|
|||
private MouseState oldMouseState;
|
||||
|
||||
private Vector3 _viewportCenter = new Vector3(0, 0, 0);
|
||||
private SpriteFont font;
|
||||
private Dictionary<string, SpriteFont> _fonts;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
|
@ -235,12 +210,35 @@ namespace MyGame
|
|||
Title = "New mapping session"
|
||||
};
|
||||
var content = new VerticalStackPanel();
|
||||
var textbox = new TextBox();
|
||||
var grid = new Grid
|
||||
{
|
||||
Width = 200,
|
||||
ShowGridLines = false,
|
||||
ColumnSpacing = 8,
|
||||
RowSpacing = 3,
|
||||
};
|
||||
|
||||
// Set partitioning configuration
|
||||
grid.ColumnsProportions.Add(new Proportion(ProportionType.Auto));
|
||||
grid.ColumnsProportions.Add(new Proportion(ProportionType.Fill));
|
||||
grid.RowsProportions.Add(new Proportion(ProportionType.Auto));
|
||||
grid.RowsProportions.Add(new Proportion(ProportionType.Auto));
|
||||
var sessionNameLabel = new Label { Text = "Session Name:" };
|
||||
var initialsLabel = new Label { Text = "Initials:", GridRow = 1 };
|
||||
var textbox = new TextBox { GridColumn = 1 };
|
||||
var initialsTextbox = new TextBox { GridColumn = 1, GridRow = 1 };
|
||||
TextButton button = new TextButton
|
||||
{
|
||||
Text = "Start",
|
||||
HorizontalAlignment = HorizontalAlignment.Center
|
||||
};
|
||||
grid.Widgets.Add(textbox);
|
||||
grid.Widgets.Add(initialsTextbox);
|
||||
grid.Widgets.Add(sessionNameLabel);
|
||||
grid.Widgets.Add(initialsLabel);
|
||||
|
||||
content.Widgets.Add(grid);
|
||||
|
||||
button.Click += async (s, e) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(textbox.Text))
|
||||
|
@ -252,10 +250,11 @@ namespace MyGame
|
|||
var successful = false;
|
||||
try
|
||||
{
|
||||
var session = await connection?.InvokeAsync<SessionData>("NewSession", textbox.Text);
|
||||
var session = await connection?.InvokeAsync<SessionData>("NewSession", textbox.Text, initialsTextbox.Text);
|
||||
if (session != null)
|
||||
{
|
||||
Players = session.Players;
|
||||
|
||||
}
|
||||
successful = session != null;
|
||||
}
|
||||
|
@ -267,7 +266,7 @@ namespace MyGame
|
|||
}
|
||||
};
|
||||
|
||||
content.Widgets.Add(textbox);
|
||||
|
||||
content.Widgets.Add(button);
|
||||
window.Content = content;
|
||||
|
||||
|
@ -459,6 +458,9 @@ namespace MyGame
|
|||
}
|
||||
}
|
||||
|
||||
_fonts = Content.LoadContentFolder<SpriteFont>("fonts");
|
||||
|
||||
|
||||
// Add it to the desktop
|
||||
// _desktop = new Desktop();
|
||||
_desktop.Root = mainPanel;
|
||||
|
@ -471,7 +473,7 @@ namespace MyGame
|
|||
// Exit();
|
||||
KeyboardState newState = Keyboard.GetState();
|
||||
// TODO: Add your update logic here
|
||||
if (IsActive && GraphicsDevice.Viewport.Bounds.Contains(Mouse.GetState().Position))
|
||||
if (IsActive && GraphicsDevice.Viewport.Bounds.Contains(Mouse.GetState().Position) && !_desktop.IsMouseOverGUI && !_desktop.HasModalWidget)
|
||||
{
|
||||
var mouseState = Mouse.GetState();
|
||||
|
||||
|
@ -708,12 +710,12 @@ namespace MyGame
|
|||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_selectedTile.X * _tileSize, _selectedTile.Y * _tileSize, _tileSize - 1, _tileSize - 1), Color.Red, 2);
|
||||
if (string.IsNullOrWhiteSpace(_session))
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_selectedTile.X * _tileSize, _selectedTile.Y * _tileSize, _tileSize - 1, _tileSize - 1), Color.Red, 2);
|
||||
}
|
||||
|
||||
foreach (var player in Players)
|
||||
{
|
||||
|
@ -724,6 +726,18 @@ namespace MyGame
|
|||
int.Parse(hexs[2], System.Globalization.NumberStyles.HexNumber));
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _tileSize, player.Position.Y * _tileSize, _tileSize - 1, _tileSize - 1), color, 2);
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _tileSize).Value ?? _fonts.Last().Value;
|
||||
|
||||
var fscale = (float)_tileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _tileSize + 2, player.Position.Y * _tileSize + _tileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
var startWall = new Vector2(_selectedWall.X * _tileSize, _selectedWall.Y * _tileSize);
|
||||
|
@ -752,7 +766,6 @@ namespace MyGame
|
|||
{
|
||||
widget.Border = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private float Sign(Point p1, Point p2, Point p3) { return (p1.X - p3.X) * (p2.Y - p3.Y) - (p2.X - p3.X) * (p1.Y - p3.Y); }
|
||||
|
|
11
MyGame/Player.cs
Normal file
11
MyGame/Player.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace MyGame
|
||||
{
|
||||
public class Player
|
||||
{
|
||||
public string ConnectionId { get; set; }
|
||||
public string Color { get; set; }
|
||||
public string Initials { get; set; }
|
||||
|
||||
public Tile Position { get; set; }
|
||||
}
|
||||
}
|
23
MyGame/SessionData.cs
Normal file
23
MyGame/SessionData.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace MyGame
|
||||
{
|
||||
public class SessionData
|
||||
|
||||
{
|
||||
public SessionData()
|
||||
{
|
||||
Map = new List<Tile>();
|
||||
Overlays = new List<Overlay>();
|
||||
Walls = new List<Wall>();
|
||||
Players = new List<Player>();
|
||||
Colors = new List<string>();
|
||||
}
|
||||
public List<Tile> Map { get; set; }
|
||||
public List<Wall> Walls { get; set; }
|
||||
public List<Overlay> Overlays { get; set; }
|
||||
public bool IsValid { get; set; }
|
||||
public List<Player> Players { get; set; }
|
||||
public List<string> Colors;
|
||||
}
|
||||
}
|
|
@ -35,7 +35,7 @@ namespace SignalRChat.Hubs
|
|||
{
|
||||
public string ConnectionId { get; set; }
|
||||
public string Color { get; set; }
|
||||
|
||||
public string Initials { get; set; }
|
||||
public Tile Position { get; set; }
|
||||
}
|
||||
|
||||
|
@ -136,12 +136,12 @@ namespace SignalRChat.Hubs
|
|||
await Clients.Group(sessionName).SendAsync("DeleteOverlay", tile);
|
||||
}
|
||||
|
||||
public async Task<SessionData> NewSession(string sessionName)
|
||||
public async Task<SessionData> NewSession(string sessionName, string initials)
|
||||
{
|
||||
var session = new SessionData();
|
||||
session.Colors = new List<string>(Colors);
|
||||
session.Colors.Shuffle();
|
||||
var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0] };
|
||||
var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0], Initials=initials };
|
||||
session.Players.Add(player);
|
||||
_sessions.Add(sessionName, session);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue