diff --git a/Sledgemapper/Content/shaders/OutlineShader.fx b/Sledgemapper/Content/shaders/OutlineShader.fx index d427f01..3bc6bfe 100644 --- a/Sledgemapper/Content/shaders/OutlineShader.fx +++ b/Sledgemapper/Content/shaders/OutlineShader.fx @@ -34,7 +34,7 @@ float4 MainPS(VertexShaderOutput input) : COLOR float2 pixel = (int2)input.TextureCoordinates * ImageSize; - float2 offsets[8] = {float2(-1,0), float2(1,0), float2(0,1), float2(0,-1), float2(-1,1), float2(1,1), float2(1,-1), float2(-1,-1)} * BorderSize; + float2 offsets[8] = {float2(-1,0), float2(1,0), float2(0,1), float2(0,-1), float2(-1,1), float2(1,1), float2(1,-1), float2(-1,-1)}; float2 checkp1 = pixel + (float)BorderSize * offsets[0]; float2 curUV1 = input.TextureCoordinates + checkp1/(float2)ImageSize;