I don't know what I'm doing anymore
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17 changed files with 342 additions and 116 deletions
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@ -12,6 +12,8 @@ using Sledgemapper.Api.Data;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Microsoft.AspNetCore.Authorization;
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using Sledgemapper.Api.Models;
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using Sledgemapper.Helpers;
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namespace SignalRChat.Hubs
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{
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@ -20,11 +22,15 @@ namespace SignalRChat.Hubs
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[Authorize]
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public class SledgemapperHub : Hub<ISledgemapperClient>
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{
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public SledgemapperHub()
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{
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private readonly MyDbContext _dbContext;
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private readonly DataContext _datacontext;
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public SledgemapperHub(MyDbContext dbContext, DataContext datacontext)
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{
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_dbContext = dbContext;
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_datacontext = datacontext;
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}
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private static Dictionary<string, Session> _sessions = new Dictionary<string, Session>();
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// private static Dictionary<string, Session> _sessions = new Dictionary<string, Session>();
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public List<string> Colors = new List<string>{"CC0000",
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"CC3300",
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"FFCC00",
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@ -114,60 +120,116 @@ namespace SignalRChat.Hubs
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await Clients.Group(sessionName).DeleteOverlay(tile);
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}
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public async Task<Session> NewSession(string sessionName, string initials)
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// public async Task<Session> NewSession(string sessionName, string initials)
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// {
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// var userId = int.Parse(Context.User.Identity.Name);
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// // var user = this.Context.GetHttpContext().;
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// var session = new Session();
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// session.Colors = new List<string>(Colors);
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// session.Colors.Shuffle();
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// var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0], Initials = initials };
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// session.Players.Add(player);
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// _sessions.Add(sessionName, session);
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// await Groups.AddToGroupAsync(Context.ConnectionId, sessionName);
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// return session;
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// }
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public async Task<Sledgemapper.Shared.Entities.Session> JoinSession(string sessionName, string initials)
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{
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var session = _dbContext.Sessions.FirstOrDefault(s => s.SessionName == sessionName);
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var userId = int.Parse(Context.User.Identity.Name);
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// var user = this.Context.GetHttpContext().;
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var session = new Session();
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session.Colors = new List<string>(Colors);
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session.Colors.Shuffle();
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var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[0], Initials = initials };
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session.Players.Add(player);
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_sessions.Add(sessionName, session);
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await Groups.AddToGroupAsync(Context.ConnectionId, sessionName);
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return session;
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}
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public async Task<Session> JoinSession(string sessionName, string initials)
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{
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if (_sessions.ContainsKey(sessionName))
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if (session != null)
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{
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var session = _sessions[sessionName];
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var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[session.Players.Count], Initials = initials };
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session.Players.Add(player);
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await Clients.Group(sessionName).NewPlayer(player);
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// var newSession = new Session();
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var userSession = new SessionUser { SessionId = session.SessionId, UserId = userId };
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_dbContext.SessionUsers.Add(userSession);
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await _dbContext.SaveChangesAsync();
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var usersSession = _dbContext.SessionUsers.Where(m => m.SessionId == session.SessionId).Select(m => m.UserId).ToList();
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var players = _datacontext.
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Users.
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Where(m => usersSession.Contains(m.Id)).
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Select(p => new Player
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{
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Initials = p.Initials,
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UserId = userId,
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Position = new Tile { X = 0, Y = 0 }
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}).ToList();
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await _dbContext.SaveChangesAsync();
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await Groups.AddToGroupAsync(Context.ConnectionId, sessionName);
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return session;
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var newSession = new Sledgemapper.Shared.Entities.Session
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{
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Players = players,
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SessionName = sessionName
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};
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return newSession;
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}
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else
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{
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return null;
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}
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// if (_sessions.ContainsKey(sessionName))
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// {
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// var session = _sessions[sessionName];
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// var player = new Player { Position = new Tile { X = 0, Y = 0 }, ConnectionId = Context.ConnectionId, Color = session.Colors[session.Players.Count], Initials = initials };
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// session.Players.Add(player);
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// await Clients.Group(sessionName).NewPlayer(player);
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// return session;
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// }
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// else
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// {
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// return null;
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// }
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}
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public async Task UpdatePosition(string sessionName, Tile tile)
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{
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var player = _sessions[sessionName].Players.First(m => m.ConnectionId == Context.ConnectionId);
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player.Position = tile;
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await Clients.Group(sessionName).PlayerUpdate(player);
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// var userId = int.Parse(Context.User.Identity.Name);
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// var session = _dbContext.Sessions.FirstOrDefault(m => m.SessionName == sessionName);
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// var player = _sessions[sessionName].Players.First(m => m.ConnectionId == Context.ConnectionId);
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// player.Position = tile;
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// await Clients.Group(sessionName).PlayerUpdate(player);
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}
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public async Task<Session> Refresh(string sessionName)
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// public async Task<Session> Refresh(string sessionName)
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// {
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// return _sessions[sessionName];
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// }
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// public async Task Sync(string sessionName, Session map)
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// {
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// _sessions[sessionName].Map = map.Map;
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// _sessions[sessionName].Overlays = map.Overlays;
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// _sessions[sessionName].Walls = map.Walls;
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// await Clients.Group(sessionName).UpdateMap(_sessions[sessionName]);
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// }
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public override async Task OnConnectedAsync()
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{
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return _sessions[sessionName];
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var userId = int.Parse(Context.User.Identity.Name);
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//var result = _connectedPlayers.AddOrUpdate(Context.ConnectionId, userId,(key, oldValue) => userId);
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var userConnection = new UserConnection { ConnectionId = Context.ConnectionId, UserId = userId };
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_dbContext.UserConnections.Add(userConnection);
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await _dbContext.SaveChangesAsync();
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await base.OnConnectedAsync();
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}
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public async Task Sync(string sessionName, Session map)
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public override Task OnDisconnectedAsync(Exception exception)
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{
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_sessions[sessionName].Map = map.Map;
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_sessions[sessionName].Overlays = map.Overlays;
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_sessions[sessionName].Walls = map.Walls;
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await Clients.Group(sessionName).UpdateMap(_sessions[sessionName]);
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_connectedPlayers.TryRemove(Context.ConnectionId, out var userId);
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return base.OnDisconnectedAsync(exception);
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}
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ConcurrentDictionary<string, int> _connectedPlayers = new ConcurrentDictionary<string, int>();
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}
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}
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