fixed shader rendering
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d3f8fd23f4
commit
8e840ece27
5 changed files with 240 additions and 14 deletions
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@ -19,7 +19,7 @@ namespace Sledgemapper
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GridColor = Color.Black;
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NoteColor = Color.DarkRed;
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OverlayTintColor = new Color(24, 118, 157);
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TileDeleteDivider=8;
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TileDeleteDivider=14;
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try
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{
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MachineName = Environment.MachineName;
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