fixed shader rendering

This commit is contained in:
Michele 2021-01-15 11:11:28 +00:00
parent d3f8fd23f4
commit 8e840ece27
5 changed files with 240 additions and 14 deletions

View file

@ -19,7 +19,7 @@ namespace Sledgemapper
GridColor = Color.Black;
NoteColor = Color.DarkRed;
OverlayTintColor = new Color(24, 118, 157);
TileDeleteDivider=8;
TileDeleteDivider=14;
try
{
MachineName = Environment.MachineName;