more refactoring
This commit is contained in:
parent
d61f46d07a
commit
886d2a88b0
13 changed files with 592 additions and 573 deletions
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@ -1,4 +1,4 @@
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using Microsoft.AspNetCore.SignalR.Client;
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using Microsoft.AspNetCore.SignalR.Client;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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@ -12,44 +12,23 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Collections.Concurrent;
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using Sledgemapper.Shared.Entities;
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using Refit;
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using System.Net.Http;
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using Polly.Retry;
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using Polly.Timeout;
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using Polly;
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using Polly.Extensions.Http;
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using System.Threading.Tasks;
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using System.Net;
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namespace Sledgemapper
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{
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public class Sledgemapper : Game
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{
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private CommunicationManager _communicationManager;
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private State _state;
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private Tile _selectedTile = new Tile { X = 1, Y = 1 };
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private Tile _hoveredTile = new Tile { X = 1, Y = 1 };
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private Wall _selectedWall = new Wall { X = 1, Y = 1 };
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private Overlay _selectedOverlay = new Overlay { X = 1, Y = 1 };
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private int _tileSize = 30;
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private HubConnection connection;
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private AsyncRetryPolicy<HttpResponseMessage> retryPolicy;
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private AsyncTimeoutPolicy<HttpResponseMessage> timeoutPolicy;
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private readonly Desktop _desktop;
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private string _currentTileId = "";
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private string _currentWallId = "";
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private string _currentOverlayId = "";
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private InsertMode _insertMode;
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private string _session;
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private KeyboardState oldState;
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private MouseState oldMouseState;
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private Vector3 _viewportCenter = new Vector3(0, 0, 0);
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private SpriteFont font;
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private Dictionary<string, SpriteFont> _fonts;
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private SessionData _sessionData;
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private IMapApi _api;
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private Session _sessionData;
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public Sledgemapper()
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{
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@ -57,118 +36,19 @@ namespace Sledgemapper
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Content.RootDirectory = "Content";
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_desktop = new Desktop();
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MyraEnvironment.Game = this;
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_sessionData = new SessionData();
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_sessionData = new Session();
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IsFixedTimeStep = false;
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_communicationManager = new CommunicationManager(_sessionData);
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_state = new State();
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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IsMouseVisible = true;
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Window.AllowUserResizing = true;
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Players = new List<Player>();
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connection = new HubConnectionBuilder()
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.WithAutomaticReconnect()
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.WithUrl("http://localhost:5000/SledgemapperHub")
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// .WithUrl("http://hub.michelescandura.com:5000/SledgemapperHub")
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.Build();
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retryPolicy = HttpPolicyExtensions
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.HandleTransientHttpError()
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.Or<TimeoutRejectedException>() // Thrown by Polly's TimeoutPolicy if the inner call gets timeout.
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.WaitAndRetryAsync(2, _ => TimeSpan.FromMilliseconds(500));
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timeoutPolicy = Policy
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.TimeoutAsync<HttpResponseMessage>(TimeSpan.FromMilliseconds(500));
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var httpClientHandler = new HttpClientHandler();
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//if (myConfigurationService.VerifySslCertificate == false)
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//{
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httpClientHandler.ServerCertificateCustomValidationCallback =
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(message, certificate, chain, sslPolicyErrors) => true;
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//}
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_api = RestService.For<IMapApi>(
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new HttpClient(httpClientHandler)
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{
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BaseAddress = new Uri("http://localhost:5000")
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}
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);
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connection.On<SessionData>("UpdateMap", (map) =>
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{
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_sessionData.Map = map.Map;
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_sessionData.Walls = map.Walls;
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_sessionData.Overlays = map.Overlays;
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});
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connection.On<Player>("PlayerUpdate", (player) =>
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{
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var p = Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
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if (p != null)
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{
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p.Position = player.Position;
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}
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});
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connection.On<Tile>("DeleteTile", (tile) =>
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{
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_sessionData.Map.Remove(tile.ToString(), out var _);
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});
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connection.On<Wall>("DeleteWall", (tile) =>
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{
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_sessionData.Walls.Remove(tile.ToString(), out var _);
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});
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connection.On<Overlay>("DeleteOverlay", (tile) =>
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{
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_sessionData.Overlays.Remove(tile.ToString(), out var _);
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});
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connection.On<Tile>("NewTile", (tile) =>
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{
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_sessionData.Map.Remove(tile.ToString(), out var _);
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_sessionData.Map.TryAdd(tile.ToString(), tile);
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});
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connection.On<Wall>("NewWall", (tile) =>
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{
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_sessionData.Walls.Remove(tile.ToString(), out var _);
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_sessionData.Walls.TryAdd(tile.ToString(), tile);
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});
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connection.On<Overlay>("NewOverlay", (tile) =>
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{
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_sessionData.Overlays.Remove(tile.ToString(), out var _);
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_sessionData.Overlays.TryAdd(tile.ToString(), tile);
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});
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connection.On<Player>("NewPlayer", (player) =>
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{
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var p = Players.FirstOrDefault(m => m.ConnectionId == player.ConnectionId);
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if (p is null)
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{
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Players.Add(player);
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}
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else
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{
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p.Color = player.Color;
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p.Position = player.Position;
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}
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});
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base.Initialize();
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}
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public List<Player> Players { get; set; }
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private HorizontalMenu BuildMenu()
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{
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var menu = new HorizontalMenu();
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@ -240,25 +120,27 @@ namespace Sledgemapper
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{
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return;
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}
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if (connection.State != HubConnectionState.Connected)
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{ await connection.StartAsync(); }
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if (_communicationManager.Connection.State != HubConnectionState.Connected)
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{ await _communicationManager.Connection.StartAsync(); }
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var successful = false;
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try
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{
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var result = await connection?.InvokeAsync<SessionData>("JoinSession", textbox.Text, initialsTextbox.Text);
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var result = await _communicationManager.Connection?.InvokeAsync<Session>("JoinSession", textbox.Text, initialsTextbox.Text);
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if (result != null)
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{
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_sessionData.Map = result.Map;
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_sessionData.Walls = result.Walls;
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_sessionData.Overlays = result.Overlays;
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Players = result.Players;
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_sessionData.Players = result.Players;
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_sessionData.MapEntityAdded += OnMapEntityAdded;
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}
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successful = result != null; ;
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}
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catch { }
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if (successful)
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{
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_session = textbox.Text;
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_sessionData.SessionName = textbox.Text;
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window.Close();
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}
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};
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@ -311,34 +193,30 @@ namespace Sledgemapper
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{
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return;
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}
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if (connection.State != HubConnectionState.Connected)
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{ await connection.StartAsync(); }
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if (_communicationManager.Connection.State != HubConnectionState.Connected)
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{ await _communicationManager.Connection.StartAsync(); }
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var successful = false;
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try
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{
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var session = await connection?.InvokeAsync<SessionData>("NewSession", textbox.Text, initialsTextbox.Text);
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var session = await _communicationManager.Connection?.InvokeAsync<Session>("NewSession", textbox.Text, initialsTextbox.Text);
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if (session != null)
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{
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_sessionData = session;
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session.TileAdded += OnTileAdded;
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session.OverlayAdded += OnOverlayAdded;
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session.WallAdded += OnWallAdded;
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session.TileDeleted += OnTileDeleted;
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session.WallDeleted += OnWallDeleted;
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session.OverlayDeleted += OnOverlayDeleted;
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Players = session.Players;
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_sessionData.SessionName = textbox.Text;
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session.MapEntityAdded += OnMapEntityAdded;
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session.Players = session.Players;
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}
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successful = session != null;
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}
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catch (Exception ex)
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{
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}
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if (successful)
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{
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_session = textbox.Text;
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_sessionData.SessionName = textbox.Text;
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_communicationManager.SessionData = _sessionData;
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window.Close();
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}
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};
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@ -395,7 +273,7 @@ namespace Sledgemapper
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using (StreamReader file = File.OpenText(dialog.FilePath))
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{
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JsonSerializer serializer = new JsonSerializer();
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_sessionData = (SessionData)serializer.Deserialize(file, typeof(SessionData));
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_sessionData = (Session)serializer.Deserialize(file, typeof(Session));
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}
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};
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@ -404,7 +282,7 @@ namespace Sledgemapper
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private async void OnMenuConnectSyncSelected(object sender, EventArgs e)
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{
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await connection?.InvokeAsync("Sync", _session, _sessionData);
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await _communicationManager.Connection?.InvokeAsync("Sync", _sessionData.SessionName, _sessionData);
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}
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protected override void LoadContent()
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var tileButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
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tileButton.Click += (s, e) =>
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{
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_currentTileId = ((ImageButton)s).Id;
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_state._currentTileId = ((ImageButton)s).Id;
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ClearSelection(wallGrid);
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ClearSelection(tileGrid);
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((ImageButton)s).Border = new SolidBrush(Color.Red);
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((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
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_insertMode = InsertMode.Tile;
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_state._insertMode = InsertMode.Tile;
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};
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tileGrid.Widgets.Add(tileButton);
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indexY++;
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var wallButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
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wallButton.Click += (s, e) =>
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{
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_currentWallId = ((ImageButton)s).Id;
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_state._currentWallId = ((ImageButton)s).Id;
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ClearSelection(wallGrid);
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ClearSelection(tileGrid);
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ClearSelection(overlayGrid);
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((ImageButton)s).Border = new SolidBrush(Color.Red);
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((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
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_insertMode = InsertMode.Wall;
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_state._insertMode = InsertMode.Wall;
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};
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wallGrid.Widgets.Add(wallButton);
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var overlayButton = new ImageButton { Image = new TextureRegion(item.Value), GridColumn = indexY, GridRow = indexX, Id = item.Key, Width = 40, Height = 40 };
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overlayButton.Click += (s, e) =>
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{
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_currentOverlayId = ((ImageButton)s).Id;
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_state._currentOverlayId = ((ImageButton)s).Id;
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ClearSelection(wallGrid);
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ClearSelection(tileGrid);
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ClearSelection(overlayGrid);
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((ImageButton)s).Border = new SolidBrush(Color.Red);
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((ImageButton)s).BorderThickness = new Myra.Graphics2D.Thickness(2);
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_insertMode = InsertMode.Overlay;
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_state._insertMode = InsertMode.Overlay;
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};
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overlayGrid.Widgets.Add(overlayButton);
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indexY++;
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_desktop.Root = mainPanel;
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// TODO: use this.Content to load your game content here
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}
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bool _draw;
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protected override void Update(GameTime gameTime)
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{
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// if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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var screenPosition = new Point((mouseState.Position.X - (int)_viewportCenter.X), (mouseState.Position.Y - (int)_viewportCenter.Y));
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_hoveredTile.X = screenPosition.X / _tileSize;
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_hoveredTile.Y = screenPosition.Y / _tileSize;
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_state._hoveredTile.X = screenPosition.X / _state._tileSize;
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_state._hoveredTile.Y = screenPosition.Y / _state._tileSize;
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if (screenPosition.X < 0)
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{
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_hoveredTile.X--;
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_state._hoveredTile.X--;
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}
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if (screenPosition.Y < 0)
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{
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_hoveredTile.Y--;
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_state._hoveredTile.Y--;
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}
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if (_insertMode == InsertMode.Wall)
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if (_state._insertMode == InsertMode.Wall)
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{
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SelectClosestWall(screenPosition);
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_state.SelectClosestWall(screenPosition);
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}
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if (_insertMode == InsertMode.Overlay)
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if (_state._insertMode == InsertMode.Overlay)
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{
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SelectOverlay(screenPosition);
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_state.SelectOverlay(screenPosition);
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}
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if (mouseState.LeftButton == ButtonState.Pressed && mouseState.LeftButton != oldMouseState.LeftButton)
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{
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_selectedTile.X = _hoveredTile.X;
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_selectedTile.Y = _hoveredTile.Y;
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connection?.SendAsync("UpdatePosition", _session, _selectedTile);
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_state._selectedTile.X = _state._hoveredTile.X;
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_state._selectedTile.Y = _state._hoveredTile.Y;
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_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
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}
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if (newState.IsKeyDown(Keys.LeftControl)
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&& mouseState.LeftButton == ButtonState.Pressed
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&& ((mouseState.LeftButton != oldMouseState.LeftButton) || (_selectedTile.X != _hoveredTile.X && _selectedTile.Y != _hoveredTile.Y)))
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&& ((mouseState.LeftButton != oldMouseState.LeftButton) || (_state._selectedTile.X != _state._hoveredTile.X && _state._selectedTile.Y != _state._hoveredTile.Y)))
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{
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switch (_insertMode)
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switch (_state._insertMode)
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{
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case InsertMode.Tile:
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_selectedTile.X = _hoveredTile.X;
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_selectedTile.Y = _hoveredTile.Y;
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connection?.SendAsync("UpdatePosition", _session, _selectedTile);
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_state._selectedTile.X = _state._hoveredTile.X;
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_state._selectedTile.Y = _state._hoveredTile.Y;
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_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
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_sessionData.NewTile(_selectedTile, _currentTileId);
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_sessionData.NewTile(_state._selectedTile, _state._currentTileId);
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break;
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case InsertMode.Wall:
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_sessionData.NewWall(_selectedWall, _currentWallId);
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_sessionData.NewWall(_state._selectedWall, _state._currentWallId);
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break;
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case InsertMode.Overlay:
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_sessionData.NewOverlay(_selectedOverlay, _currentOverlayId);
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_sessionData.NewOverlay(_state._selectedOverlay, _state._currentOverlayId);
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break;
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}
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}
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@ -604,12 +480,12 @@ namespace Sledgemapper
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{
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if (mouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue)
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{
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_tileSize = System.Math.Min(120, _tileSize + 10);
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_state._tileSize = Math.Min(120, _state._tileSize + 10);
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}
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else if (mouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue)
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{
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_tileSize = System.Math.Max(10, _tileSize - 10);
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_state._tileSize = Math.Max(10, _state._tileSize - 10);
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}
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}
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@ -619,18 +495,18 @@ namespace Sledgemapper
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if (newState.IsKeyDown(Keys.Delete))
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{
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switch (_insertMode)
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switch (_state._insertMode)
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{
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case InsertMode.Tile:
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_selectedTile.X = _hoveredTile.X;
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_selectedTile.Y = _hoveredTile.Y;
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_sessionData.DeleteTile(_selectedTile);
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_state._selectedTile.X = _state._hoveredTile.X;
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_state._selectedTile.Y = _state._hoveredTile.Y;
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_sessionData.DeleteTile(_state._selectedTile);
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break;
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case InsertMode.Wall:
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_sessionData.DeleteWall(_selectedWall);
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_sessionData.DeleteWall(_state._selectedWall);
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break;
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case InsertMode.Overlay:
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_sessionData.DeleteOverlay(_selectedOverlay);
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_sessionData.DeleteOverlay(_state._selectedOverlay);
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break;
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}
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}
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@ -641,22 +517,22 @@ namespace Sledgemapper
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{
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case Keys.Left:
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if (oldState.IsKeyUp(Keys.Left) && newState.IsKeyDown(Keys.Left))
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{ _selectedTile.X--; }
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{ _state._selectedTile.X--; }
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break;
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case Keys.Right:
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if (oldState.IsKeyUp(Keys.Right) && newState.IsKeyDown(Keys.Right))
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{ _selectedTile.X++; }
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{ _state._selectedTile.X++; }
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break;
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case Keys.Up:
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if (oldState.IsKeyUp(Keys.Up) && newState.IsKeyDown(Keys.Up))
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{ _selectedTile.Y--; }
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{ _state._selectedTile.Y--; }
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break;
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case Keys.Down:
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if (oldState.IsKeyUp(Keys.Down) && newState.IsKeyDown(Keys.Down))
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{ _selectedTile.Y++; }
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{ _state._selectedTile.Y++; }
|
||||
break;
|
||||
}
|
||||
connection?.SendAsync("UpdatePosition", _session, _selectedTile);
|
||||
_communicationManager.Connection?.SendAsync("UpdatePosition", _sessionData.SessionName, _state._selectedTile);
|
||||
|
||||
}
|
||||
|
||||
|
@ -672,24 +548,57 @@ namespace Sledgemapper
|
|||
return;
|
||||
}
|
||||
GraphicsDevice.Clear(Color.DarkGray);
|
||||
var sessionData = _sessionData;
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _tileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _tileSize + 1;
|
||||
var visibleTilesX = GraphicsDevice.Viewport.Width / _state._tileSize + 1;
|
||||
var visibleTilesY = GraphicsDevice.Viewport.Height / _state._tileSize + 1;
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
|
||||
|
||||
DrawGrid(visibleTilesX, visibleTilesY);
|
||||
DrawTiles();
|
||||
DrawWalls();
|
||||
DrawOverlays();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(_sessionData.SessionName))
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_state._selectedTile.X * _state._tileSize, _state._selectedTile.Y * _state._tileSize, _state._tileSize - 1, _state._tileSize - 1), Color.Red, 2);
|
||||
}
|
||||
|
||||
DrawPlayers();
|
||||
|
||||
var startWall = new Vector2(_state._selectedWall.X * _state._tileSize, _state._selectedWall.Y * _state._tileSize);
|
||||
if (_state._insertMode == InsertMode.Wall)
|
||||
{
|
||||
_spriteBatch.DrawLine(startWall, _state._tileSize, MathHelper.ToRadians(90 * _state._selectedWall.Rotation), Color.Red, 2);
|
||||
}
|
||||
var overlay = new Vector2(_state._selectedOverlay.X * _state._tileSize, _state._selectedOverlay.Y * _state._tileSize);
|
||||
if (_state._insertMode == InsertMode.Overlay)
|
||||
{
|
||||
if (_state._selectedOverlay.Intersection)
|
||||
{
|
||||
_spriteBatch.DrawCircle(overlay, _state._tileSize / 3, 100, Color.Red, 2);
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
_desktop?.Render();
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void DrawGrid(int visibleTilesX, int visibleTilesY)
|
||||
{
|
||||
for (var i = -1; i < visibleTilesX + 2; i++)
|
||||
{
|
||||
var posX1 = i * _tileSize - _viewportCenter.X;
|
||||
var posX1 = i * _state._tileSize - _viewportCenter.X;
|
||||
var posY1 = -_viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _tileSize;
|
||||
posY1 = posY1 - posY1 % _tileSize;
|
||||
var posX2 = i * _tileSize - _viewportCenter.X;
|
||||
posX1 = posX1 - posX1 % _state._tileSize;
|
||||
posY1 = posY1 - posY1 % _state._tileSize;
|
||||
var posX2 = i * _state._tileSize - _viewportCenter.X;
|
||||
var posY2 = GraphicsDevice.Viewport.Height - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _tileSize;
|
||||
posY2 = posY2 - posY2 % _tileSize;
|
||||
posX2 = posX2 - posX2 % _state._tileSize;
|
||||
posY2 = posY2 - posY2 % _state._tileSize;
|
||||
|
||||
_spriteBatch.DrawLine(
|
||||
posX1, posY1,
|
||||
|
@ -701,41 +610,93 @@ namespace Sledgemapper
|
|||
for (var i = -1; i < visibleTilesY + 2; i++)
|
||||
{
|
||||
var posX1 = -_viewportCenter.X;
|
||||
var posY1 = i * _tileSize - _viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _tileSize;
|
||||
posY1 = posY1 - posY1 % _tileSize;
|
||||
var posY1 = i * _state._tileSize - _viewportCenter.Y;
|
||||
posX1 = posX1 - posX1 % _state._tileSize;
|
||||
posY1 = posY1 - posY1 % _state._tileSize;
|
||||
var posX2 = GraphicsDevice.Viewport.Width - _viewportCenter.X;
|
||||
var posY2 = i * _tileSize - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _tileSize;
|
||||
posY2 = posY2 - posY2 % _tileSize;
|
||||
var posY2 = i * _state._tileSize - _viewportCenter.Y;
|
||||
posX2 = posX2 - posX2 % _state._tileSize;
|
||||
posY2 = posY2 - posY2 % _state._tileSize;
|
||||
|
||||
_spriteBatch.DrawLine(posX1, posY1,
|
||||
posX2,
|
||||
posY2,
|
||||
Color.Black);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tile in sessionData.Map.Values)
|
||||
private void DrawTiles()
|
||||
{
|
||||
foreach (var tile in _sessionData.Map.Values)
|
||||
{
|
||||
|
||||
var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
|
||||
var destinationRectangle = new Rectangle(tile.X * _tileSize, tile.Y * _tileSize, _tileSize, _tileSize);
|
||||
|
||||
var posX = tile.X * _tileSize + _tileSize / 2f;
|
||||
var posY = tile.Y * _tileSize + _tileSize / 2f;
|
||||
var posX = tile.X * _state._tileSize + _state._tileSize / 2f;
|
||||
var posY = tile.Y * _state._tileSize + _state._tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 1) / content.Width, SpriteEffects.None, 0);
|
||||
null, Color.White, MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 1) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var wall in sessionData.Walls.Values)
|
||||
private void DrawPlayers()
|
||||
{
|
||||
foreach (var player in _sessionData.Players.Copy<List<Player>>())
|
||||
{
|
||||
var hexs = player.Color.Split(2).ToArray();
|
||||
var color = new Color(int.Parse(hexs[0], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[1], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[2], System.Globalization.NumberStyles.HexNumber));
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _state._tileSize, player.Position.Y * _state._tileSize, _state._tileSize - 1, _state._tileSize - 1), color, 2);
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _state._tileSize).Value ?? _fonts.Last().Value;
|
||||
|
||||
var fscale = (float)_state._tileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _state._tileSize + 2, player.Position.Y * _state._tileSize + _state._tileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawOverlays()
|
||||
{
|
||||
foreach (var tile in _sessionData.Overlays.Values)
|
||||
{
|
||||
var content = Content.Load<Texture2D>($"overlays/{tile.ID}");
|
||||
if (tile.Intersection)
|
||||
{
|
||||
var posX = tile.X * _state._tileSize;
|
||||
var posY = tile.Y * _state._tileSize;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var posX = tile.X * _state._tileSize + _state._tileSize / 2f;
|
||||
var posY = tile.Y * _state._tileSize + _state._tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_state._tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWalls()
|
||||
{
|
||||
foreach (var wall in _sessionData.Walls.Values)
|
||||
{
|
||||
var content = Content.Load<Texture2D>($"walls/{wall.ID}");
|
||||
var scale = _tileSize / (float)content.Height;
|
||||
var scale = _state._tileSize / (float)content.Height;
|
||||
var offset = scale * content.Width / 2f;
|
||||
var posX = wall.X * _tileSize;
|
||||
var posY = wall.Y * _tileSize;
|
||||
var posX = wall.X * _state._tileSize;
|
||||
var posY = wall.Y * _state._tileSize;
|
||||
if (wall.Rotation == 1)
|
||||
{
|
||||
posX -= (int)offset;
|
||||
|
@ -744,82 +705,8 @@ namespace Sledgemapper
|
|||
{
|
||||
posY += (int)offset;
|
||||
}
|
||||
// _spriteBatch.Draw(content, new Vector2(posX, posY),null, Color.White, MathHelper.ToRadians(90 * (wall.Rotation - 1)), new Vector2(offset, 0), scale, SpriteEffects.None, 0);
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY), null, Color.White, MathHelper.ToRadians(90 * (wall.Rotation - 1)), new Vector2(0, 0), scale, SpriteEffects.None, 0);
|
||||
|
||||
|
||||
}
|
||||
|
||||
foreach (var tile in sessionData.Overlays.Values)
|
||||
{
|
||||
|
||||
var content = Content.Load<Texture2D>($"overlays/{tile.ID}");
|
||||
// System.Console.WriteLine(tile.Rotation);
|
||||
if (tile.Intersection)
|
||||
{
|
||||
var posX = tile.X * _tileSize;
|
||||
var posY = tile.Y * _tileSize;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var posX = tile.X * _tileSize + _tileSize / 2f;
|
||||
var posY = tile.Y * _tileSize + _tileSize / 2f;
|
||||
|
||||
_spriteBatch.Draw(content, new Vector2(posX, posY),
|
||||
null, new Color(24, 118, 157), MathHelper.ToRadians(90 * tile.Rotation), new Vector2(content.Width / 2, content.Height / 2), ((float)_tileSize - 10) / content.Width, SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(_session))
|
||||
{
|
||||
_spriteBatch.DrawRectangle(new Rectangle(_selectedTile.X * _tileSize, _selectedTile.Y * _tileSize, _tileSize - 1, _tileSize - 1), Color.Red, 2);
|
||||
}
|
||||
|
||||
foreach (var player in Players.Copy<List<Player>>())
|
||||
{
|
||||
|
||||
var hexs = player.Color.Split(2).ToArray();
|
||||
var color = new Color(int.Parse(hexs[0], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[1], System.Globalization.NumberStyles.HexNumber),
|
||||
int.Parse(hexs[2], System.Globalization.NumberStyles.HexNumber));
|
||||
_spriteBatch.DrawRectangle(new Rectangle(player.Position.X * _tileSize, player.Position.Y * _tileSize, _tileSize - 1, _tileSize - 1), color, 2);
|
||||
|
||||
var ffont = _fonts.FirstOrDefault(m => int.Parse(m.Key.Replace("font", "")) > _tileSize).Value ?? _fonts.Last().Value;
|
||||
|
||||
var fscale = (float)_tileSize / ((float)ffont.LineSpacing * 2);
|
||||
_spriteBatch.DrawString(ffont,
|
||||
player.Initials,
|
||||
new Vector2(player.Position.X * _tileSize + 2, player.Position.Y * _tileSize + _tileSize - 2 - ffont.LineSpacing * fscale),
|
||||
color,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
fscale,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
var startWall = new Vector2(_selectedWall.X * _tileSize, _selectedWall.Y * _tileSize);
|
||||
if (_insertMode == InsertMode.Wall)
|
||||
{
|
||||
_spriteBatch.DrawLine(startWall, _tileSize, MathHelper.ToRadians(90 * _selectedWall.Rotation), Color.Red, 2);
|
||||
}
|
||||
var overlay = new Vector2(_selectedOverlay.X * _tileSize, _selectedOverlay.Y * _tileSize);
|
||||
if (_insertMode == InsertMode.Overlay)
|
||||
{
|
||||
if (_selectedOverlay.Intersection)
|
||||
{
|
||||
_spriteBatch.DrawCircle(overlay, _tileSize / 3, 100, Color.Red, 2);
|
||||
}
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
_desktop?.Render();
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
private void ClearSelection(Grid grid)
|
||||
|
@ -830,136 +717,20 @@ namespace Sledgemapper
|
|||
}
|
||||
}
|
||||
|
||||
private float Sign(Point p1, Point p2, Point p3) { return (p1.X - p3.X) * (p2.Y - p3.Y) - (p2.X - p3.X) * (p1.Y - p3.Y); }
|
||||
|
||||
private bool PointInTri(Point pt, Point v1, Point v2, Point v3)
|
||||
private void OnMapEntityAdded(object sender, MapEntityAddedEventArgs e)
|
||||
{
|
||||
bool b1, b2, b3;
|
||||
b1 = Sign(pt, v1, v2) < 0.0f;
|
||||
b2 = Sign(pt, v2, v3) < 0.0f;
|
||||
b3 = Sign(pt, v3, v1) < 0.0f;
|
||||
return ((b1 == b2) && (b2 == b3));
|
||||
_communicationManager.Enqueue(e.MapEntity, TileAction.Add);
|
||||
}
|
||||
|
||||
private void SelectClosestWall(Point mousePosition)
|
||||
private void OnMapEntityDeleted(object sender, MapEntityDeletedEventArgs e)
|
||||
{
|
||||
var topLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomLeft = new Point(_hoveredTile.X * _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var topRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize);
|
||||
var bottomRight = new Point(_hoveredTile.X * _tileSize + _tileSize, _hoveredTile.Y * _tileSize + _tileSize);
|
||||
var center = new Point(_hoveredTile.X * _tileSize + _tileSize / 2, _hoveredTile.Y * _tileSize + _tileSize / 2);
|
||||
var leftWall = PointInTri(mousePosition, topLeft, center, bottomLeft);
|
||||
var rightWall = PointInTri(mousePosition, topRight, bottomRight, center);
|
||||
var topWall = PointInTri(mousePosition, topLeft, topRight, center);
|
||||
var bottomtWall = PointInTri(mousePosition, bottomLeft, center, bottomRight);
|
||||
|
||||
if (leftWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (rightWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X + 1;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 1;
|
||||
}
|
||||
else if (topWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
else if (bottomtWall)
|
||||
{
|
||||
_selectedWall.X = _hoveredTile.X;
|
||||
_selectedWall.Y = _hoveredTile.Y + 1;
|
||||
_selectedWall.Rotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectOverlay(Point mousePosition)
|
||||
{
|
||||
_selectedOverlay.X = _hoveredTile.X;
|
||||
_selectedOverlay.Y = _hoveredTile.Y;
|
||||
var q1 = System.Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
var q2 = System.Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
|
||||
var s = System.Math.Sqrt(q1 + q2);
|
||||
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
// var q2 = System.Math.Pow((_hoveredTile.Y * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
|
||||
q2 = System.Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X + 1;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
q1 = System.Math.Pow(mousePosition.X - _hoveredTile.X * _tileSize, 2);
|
||||
q2 = System.Math.Pow(((_hoveredTile.Y + 1) * _tileSize - mousePosition.Y), 2);
|
||||
s = System.Math.Sqrt(q1 + q2);
|
||||
if (s < _tileSize / 3)
|
||||
{
|
||||
_selectedOverlay.X = _selectedOverlay.X;
|
||||
_selectedOverlay.Y = _selectedOverlay.Y + 1;
|
||||
_selectedOverlay.Intersection = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedOverlay.Intersection = false;
|
||||
}
|
||||
|
||||
private async Task Execute(Func<Task> call)
|
||||
{
|
||||
await Policy
|
||||
.Handle<ApiException>(ex => ex.StatusCode == HttpStatusCode.RequestTimeout)
|
||||
.RetryAsync(5, async (exception, retryCount) => await Task.Delay(500))
|
||||
.ExecuteAsync(async () => await call().ConfigureAwait(false))
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async void OnOverlayAdded(object sender, OverlayAddedEventArgs e)
|
||||
{
|
||||
await Execute(() => _api.NewOverlay(e.Overlay, _session));
|
||||
}
|
||||
private void OnTileAdded(object sender, TileAddedEventArgs e)
|
||||
{
|
||||
_api.NewTile(e.Tile, _session);
|
||||
}
|
||||
private void OnWallAdded(object sender, WallAddedEventArgs e)
|
||||
{
|
||||
_api.NewWall(e.Wall, _session);
|
||||
}
|
||||
private void OnOverlayDeleted(object sender, OverlayDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteOverlay(e.Overlay, _session);
|
||||
}
|
||||
private void OnTileDeleted(object sender, TileDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteTile(e.Tile, _session);
|
||||
}
|
||||
private void OnWallDeleted(object sender, WallDeletedEventArgs e)
|
||||
{
|
||||
_api.DeleteWall(e.Wall, _session);
|
||||
_communicationManager.Enqueue(e.MapEntity, TileAction.Delete);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TileAction
|
||||
{
|
||||
Add,
|
||||
Delete
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue