drawing modes

This commit is contained in:
Michele 2020-12-22 10:14:07 +00:00
parent b21a7c7ef2
commit 6f96b2af97
6 changed files with 185 additions and 18 deletions

View file

@ -10,6 +10,7 @@ namespace Sledgemapper
public Tile HoveredTile { get; set; }
public Wall SelectedWall { get; set; }
public Overlay SelectedOverlay { get; set; }
public SnapPoint SelectedSnapPoint {get;set;}
public Note SelectedNote { get; set; }
public int TileSize { get; set; }
public string CurrentTileId { get; set; }
@ -65,6 +66,68 @@ namespace Sledgemapper
SelectedWall.Rotation = 0;
}
}
public void SelectClosestSnapPoint(Point mousePosition)
{
SelectedSnapPoint.X = HoveredTile.X;
SelectedSnapPoint.Y = HoveredTile.Y;
var points = new List<Point>{
new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize),
new Point((HoveredTile.X+1) * TileSize, HoveredTile.Y * TileSize),
new Point((HoveredTile.X+1) * TileSize, (HoveredTile.Y+1) * TileSize),
new Point(HoveredTile.X * TileSize, (HoveredTile.Y+1) * TileSize),
new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize),
new Point(HoveredTile.X * TileSize + TileSize/2, HoveredTile.Y * TileSize+ TileSize/2),
new Point(HoveredTile.X * TileSize, HoveredTile.Y * TileSize+TileSize/2),
new Point(HoveredTile.X * TileSize+TileSize , HoveredTile.Y * TileSize+TileSize/2),
new Point(HoveredTile.X * TileSize+TileSize/2, HoveredTile.Y * TileSize+TileSize)
};
var q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
var q2 = Math.Pow(HoveredTile.Y * TileSize - mousePosition.Y, 2);
var s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - (HoveredTile.X + 1) * TileSize, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X + 1;
SelectedOverlay.Intersection = true;
return;
}
//q1 = System.Math.Pow(mousePosition.X - (_hoveredTile.X + 1) * _tileSize, 2);
q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X + 1;
SelectedOverlay.Y = SelectedOverlay.Y + 1;
SelectedOverlay.Intersection = true;
return;
}
q1 = Math.Pow(mousePosition.X - HoveredTile.X * TileSize, 2);
q2 = Math.Pow((HoveredTile.Y + 1) * TileSize - mousePosition.Y, 2);
s = Math.Sqrt(q1 + q2);
if (s < TileSize / 3)
{
SelectedOverlay.X = SelectedOverlay.X;
SelectedOverlay.Y = SelectedOverlay.Y + 1;
SelectedOverlay.Intersection = true;
return;
}
SelectedOverlay.Intersection = false;
}
public void SelectOverlay(Point mousePosition)
{
SelectedOverlay.X = HoveredTile.X;