rooms and corridors

This commit is contained in:
Michele 2021-01-02 00:58:24 +00:00
parent ee42010866
commit 519b7518ff

View file

@ -535,8 +535,12 @@ namespace Sledgemapper
_spriteBatch.Begin(transformMatrix: Matrix.CreateTranslation(_viewportCenter));
DrawTiles();
DrawLines();
DrawRooms();
DrawBorderLines();
DrawBorderRooms();
DrawInnerLines();
DrawInnerRooms();
DrawWalls();
DrawOverlays();
DrawNotes();
@ -1098,7 +1102,7 @@ namespace Sledgemapper
}
}
private void DrawLines()
private void DrawBorderLines()
{
// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
@ -1164,7 +1168,12 @@ namespace Sledgemapper
}
}
//inner pass
}
private void DrawInnerLines()
{
//inner pass
foreach (var tile in _sessionData.Lines.Values)
{
// var content = Content.Load<Texture2D>($"tiles/{tile.ID}");
@ -1222,7 +1231,7 @@ namespace Sledgemapper
}
}
private void DrawRooms()
private void DrawBorderRooms()
{
// var borderRectangle = new Texture2D(GraphicsDevice, 1, 1);
// borderRectangle.SetData(new[] { _settings.OverlayTintColor });
@ -1311,6 +1320,13 @@ namespace Sledgemapper
}
}
}
private void DrawInnerRooms()
{
//inner pass
foreach (var tile in _sessionData.Rooms.Values)
{