improved shader performance

This commit is contained in:
Michele 2021-01-14 23:34:14 +00:00
parent be8e56cf27
commit 24b773d845
3 changed files with 160 additions and 38 deletions

View file

@ -11,6 +11,7 @@ namespace Sledgemapper
public Color GridColor { get; set; }
public Color NoteColor { get; set; }
public string MachineName { get; set; }
public int TileDeleteDivider { get; set; }
public Settings()
{
@ -18,7 +19,7 @@ namespace Sledgemapper
GridColor = Color.Black;
NoteColor = Color.DarkRed;
OverlayTintColor = new Color(24, 118, 157);
TileDeleteDivider=8;
try
{
MachineName = Environment.MachineName;